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ActionScript3 Search Result For "alternativa"

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[Alternativa3D] SpringCamera(Controller)

narutohyper narutohyper

    • forked:1
    • favorite:19
    • lines:220

  1. package {
  2.     /**
  3.      * Alternativa3D SpringCamera(Controller)
  4.      * 
  5.      * Alternativa3Dには実装されていない、SpringCameraControllerです。
  6.      * 
  7.      * ネタ元は、clockmakerさん著、papervision3D入門の
  8.      * 「オブジェクトカメラに追従するカメラを使う」です。
  9.      * 
  10.      * Wonderfl内でも
  11.      * http://wonderfl.net/code/377fb950a67300bf295d28010a9cd590ba7c0ad5
  12.      * にてライブコーディングで作成されています。
  13.      *
  14.      * SpringCameraControllerクラスはAlternativa3DのWalkControllerを継承したクラスとなっていますが
  15.      * 仕様はcross3Dプロジェクトに向けてpapervision3DのSpringCameraに準拠させてます。
  16.      *
  17.      */
  18.     import alternativa.engine3d.primitives.Box;

[Alternativa3D] SpringCamera(Controller)

 

[Alternativa3D] Rubik's Cube (v0.2)

PESakaTFM PESakaTFM

    • forked:1
    • favorite:0
    • lines:186

  1. // forked from PESakaTFM's [Alternativa3D] Rubik's Cube (v0.1)
  2. /**
  3. It's a start...  I plan to eventually make it work!
  4. Maybe add an auto scrable / solve feature in the end.
  5. **/
  6. package
  7. {
  8.     import alternativa.engine3d.core.Camera3D;
  9.     import alternativa.engine3d.core.Object3D;
  10.     import alternativa.engine3d.core.Scene3D;
  11.     import alternativa.engine3d.display.View;
  12.     import alternativa.engine3d.materials.FillMaterial;
  13.     import alternativa.engine3d.materials.SurfaceMaterial;
  14.     import alternativa.engine3d.primitives.Box;
  15.     import alternativa.types.Matrix3D;
  16.     import alternativa.types.Point3D;
  17.     
  18.     import gs.TweenLite;

[Alternativa3D] Rubik's Cube (v0.2)

 

[Alternativa3D] Rubik's Cube (v0.1)

PESakaTFM PESakaTFM

    • forked:1
    • favorite:3
    • lines:121

  1. /**
  2. It's a start...  I plan to eventually make it work!
  3. Maybe add an auto scrable / solve feature in the end.
  4. **/
  5. package
  6. {
  7.     import alternativa.engine3d.core.Camera3D;
  8.     import alternativa.engine3d.core.Object3D;
  9.     import alternativa.engine3d.core.Scene3D;
  10.     import alternativa.engine3d.display.View;
  11.     import alternativa.engine3d.materials.FillMaterial;
  12.     import alternativa.engine3d.materials.SurfaceMaterial;
  13.     import alternativa.engine3d.primitives.Box;
  14.     import alternativa.types.Matrix3D;
  15.     import alternativa.types.Point3D;
  16.     
  17.     import gs.TweenLite;
  18.     

[Alternativa3D] Rubik's Cube (v0.1)

 

forked from: Alternativa3D Sprite3Dを使っての、Particle処理 明日の為の第一歩

narutohyper narutohyper

    • forked:1
    • favorite:0
    • lines:159

  1. // forked from narutohyper's Alternativa3D Sprite3Dを使っての、Particle処理 明日の為の第一歩
  2. // forked from clockmaker's [Alternativa3D] Basic Template
  3. package {
  4.     import alternativa.engine3d.materials.*;
  5.     import alternativa.engine3d.primitives.*;
  6.     import alternativa.engine3d.core.*;
  7.     import alternativa.types.Texture;
  8.     import alternativa.types.Point3D;
  9.     import alternativa.utils.*
  10.     import flash.display.Sprite;
  11.     import flash.display.BitmapData;
  12.     import flash.display.Bitmap;
  13.     import flash.events.Event;
  14.     
  15.     [SWF(width = 465, height = 465, frameRate = 60, backgroundColor=0)]
  16.     /**

forked from: Alternativa3D Sprite3Dを使っての、Particle処理 明日の為の第一歩

 

Alternativa3D Tips Reflection not lookAt

narutohyper narutohyper

    • forked:0
    • favorite:1
    • lines:162

  1. package {
  2.     import alternativa.engine3d.controllers.WalkController;
  3.     import alternativa.engine3d.core.Camera3D;
  4.     import alternativa.engine3d.core.Object3D;
  5.     import alternativa.engine3d.core.Scene3D;
  6.     import alternativa.engine3d.display.View;
  7.     import alternativa.engine3d.materials.FillMaterial;
  8.     import alternativa.engine3d.primitives.Box;
  9.     import alternativa.engine3d.controllers.ObjectController
  10.     import alternativa.types.Point3D;
  11.     import alternativa.utils.KeyboardUtils
  12.     import flash.display.*
  13.     import flash.events.Event;
  14.     /*
  15.     *    Alternativa3D Tips Reflection

Alternativa3D Tips Reflection not lookAt

 

forked from: Alternativa3D Tips Reflection

ksnmt ksnmt

    • forked:0
    • favorite:2
    • lines:220

  1. package {
  2.     import alternativa.engine3d.controllers.WalkController;
  3.     import alternativa.engine3d.core.Camera3D;
  4.     import alternativa.engine3d.core.Object3D;
  5.     import alternativa.engine3d.core.Scene3D;
  6.     import alternativa.engine3d.display.View;
  7.     import alternativa.utils.MathUtils;
  8.     import flash.geom.Point;
  9.     import alternativa.engine3d.materials.FillMaterial;
  10.     import alternativa.engine3d.primitives.Box;
  11.     import alternativa.engine3d.controllers.ObjectController
  12.     import alternativa.types.Point3D;
  13.     import alternativa.utils.KeyboardUtils
  14.     import alternativa.utils.FPS;
  15.     
  16.     import com.bit101.components.*;

forked from: Alternativa3D Tips Reflection

 

Alternativa3D Tips Reflection

narutohyper narutohyper

    • forked:2
    • favorite:10
    • lines:171

  1. package {
  2.     import alternativa.engine3d.controllers.WalkController;
  3.     import alternativa.engine3d.core.Camera3D;
  4.     import alternativa.engine3d.core.Object3D;
  5.     import alternativa.engine3d.core.Scene3D;
  6.     import alternativa.engine3d.display.View;
  7.     import alternativa.engine3d.materials.FillMaterial;
  8.     import alternativa.engine3d.primitives.Box;
  9.     import alternativa.engine3d.controllers.ObjectController
  10.     import alternativa.types.Point3D;
  11.     import alternativa.utils.KeyboardUtils
  12.     import alternativa.utils.FPS;
  13.     import flash.display.*
  14.     import flash.events.Event;
  15.     /*

Alternativa3D Tips Reflection

 

Enforcing GPL? I say bullshit.

makc3d makc3d

    • forked:0
    • favorite:0
    • lines:80

  1. // license: invalid
  2. // points: 1 you can't enforce GPL in the environment like
  3. // wonderfl and 2 GPL does not solve "software hoarding"
  4. // problem, it just makes it different.
  5. package {
  6.     import alternativa.types.Point3D;
  7.     import flash.display.*;
  8.     import flash.errors.IllegalOperationError;
  9.     import flash.events.Event;
  10.     import flash.text.TextField;
  11.     public class ApplicationDomainExample extends Sprite {
  12.         private var loader:ClassLoader;
  13.         
  14.         public function ApplicationDomainExample() {
  15.             loader = new ClassLoader();
  16.             loader.addEventListener(ClassLoader.LOAD_ERROR, loadErrorHandler);
  17.             loader.addEventListener(ClassLoader.CLASS_LOADED, classLoadedHandler);
  18.             loader.load("http://swf.wonderfl.net/swf/usercode/2/29/29d4/29d413a4e4b26a43e053051e519994e4ff6b426c.swf");

Enforcing GPL? I say bullshit.

 

Another Alternativa3D maze (bent :)

makc3d makc3d

    • forked:2
    • favorite:18
    • lines:252

  1. // forked from makc3d's Another Alternativa3D maze (textured :)
  2. // Another Alternativa3D maze (textured :)
  3. // use WASD + mouse to fly around
  4. package
  5. {
  6.     import flash.display.*;
  7.     import flash.events.*;
  8.     import flash.filters.ShaderFilter;
  9.     import flash.geom.*;
  10.     import alternativa.engine3d.controllers.*
  11.     import alternativa.engine3d.core.*
  12.     import alternativa.engine3d.display.*
  13.     import alternativa.engine3d.materials.*
  14.     import alternativa.engine3d.primitives.*
  15.     import alternativa.types.*
  16.     [SWF(backgroundColor="0")]    
  17.     public class Maze extends Sprite

Another Alternativa3D maze (bent :)

 

カメラの前で体を動かしたら、箱が動く・・・みたいな実験

narutohyper narutohyper

    • forked:2
    • favorite:19
    • lines:280

  1.     import flash.geom.Point;
  2.     import flash.geom.Rectangle;
  3.     import flash.geom.ColorTransform;
  4.     import flash.media.Camera;
  5.     import flash.media.Video;
  6.     import net.hires.debug.*;
  7.     import flash.text.*;
  8.     import alternativa.engine3d.materials.FillMaterial;
  9.     import alternativa.engine3d.primitives.Box;
  10.     import alternativa.engine3d.events.MouseEvent3D
  11.     import alternativa.types.Point3D;
  12.     import flash.display.Sprite;
  13.     import flash.display.BlendMode;
  14.     

カメラの前で体を動かしたら、箱が動く・・・みたいな実験

 
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