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ActionScript3 Search Result For "Liquid10000"

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forked from: F5BitmapDataSample2 BluGreen

izayoitukiizayoituki

    • forked:4
    • favorite:2
    • lines : 90

CSS

  1. // forked from nutsu's F5BitmapDataSample2
  2. // forked from nutsu's BitmapDataSample11
  3. // forked from nulldesign's Liquid10000
  4. package {
  5.     
  6.     import flash.display.Sprite;
  7.     import flash.display.BitmapData;
  8.     import flash.display.Bitmap;
  9.     import flash.geom.ColorTransform;
  10.     import flash.display.BitmapDataChannel;
  11.     import flash.events.Event;
  12.     import flash.events.MouseEvent;
  13.     import frocessing.core.F5BitmapData2D;    
  14.     
  15.     [SWF(width=465,height=465,backgroundColor=0,frameRate=60)]
  16.     public class F5BitmapDataSample2 extends Sprite {
  17.         
  18.         private var fb:F5BitmapData2D;
  19.         private var colortrans:ColorTransform;

forked from: F5BitmapDataSample2 BluGreen

 

forked from: F5BitmapDataSample2

izayoitukiizayoituki

    • forked:1
    • favorite:2
    • lines : 90

CSS

  1. // forked from nutsu's F5BitmapDataSample2
  2. // forked from nutsu's BitmapDataSample11
  3. // forked from nulldesign's Liquid10000
  4. package {
  5.     
  6.     import flash.display.Sprite;
  7.     import flash.display.BitmapData;
  8.     import flash.display.Bitmap;
  9.     import flash.geom.ColorTransform;
  10.     import flash.display.BitmapDataChannel;
  11.     import flash.events.Event;
  12.     import flash.events.MouseEvent;
  13.     import frocessing.core.F5BitmapData2D;    
  14.     
  15.     [SWF(width=465,height=465,backgroundColor=0,frameRate=60)]
  16.     public class F5BitmapDataSample2 extends Sprite {
  17.         
  18.         private var fb:F5BitmapData2D;
  19.         private var colortrans:ColorTransform;

forked from: F5BitmapDataSample2

 

forked from: パーティクル祭りの原点「Liquid10000」を初級者が解説してみる。

hidekazhidekaz

    • forked:0
    • favorite:1
    • lines : 104

CSS

  1. // forked from Hiiragi's パーティクル祭りの原点「Liquid10000」を初級者が解説してみる。
  2. package {
  3.     import flash.display.Stage;
  4.     import flash.display.StageAlign;
  5.     import flash.display.StageScaleMode;
  6.     import flash.display.Sprite;
  7.     import flash.display.Bitmap;
  8.     import flash.display.BitmapData;
  9.     import flash.geom.ColorTransform;
  10.     import flash.geom.Rectangle;
  11.     import flash.geom.Point;
  12.     import flash.events.Event;
  13.     import flash.events.MouseEvent;
  14.     [SWF(width=465, height=465, backgroundColor=0x000000, frameRate=30)];

forked from: パーティクル祭りの原点「Liquid10000」を初級者が解説してみる。

 

forked from: forked from: forked from: forked from: Liquid10000

plasticsturgeonplasticsturg..

    • forked:0
    • favorite:1
    • lines : 99

CSS

  1. // forked from Saqoosha's forked from: forked from: forked from: Liquid10000
  2. // forked from nutsu's forked from: forked from: Liquid10000
  3. // forked from nutsu's forked from: Liquid10000
  4. // forked from zin0086's Liquid10000
  5. // 50,000 ぐらいやとなんとか動くかなぁ
  6. package {
  7.     import flash.display.Stage;
  8.     import flash.display.StageAlign;
  9.     import flash.display.StageScaleMode;
  10.     import flash.display.Sprite;
  11.     import flash.display.Bitmap;
  12.     import flash.display.BitmapData;
  13.     import flash.geom.ColorTransform;
  14.     import flash.geom.Rectangle;
  15.     import flash.events.Event;
  16.     import flash.events.MouseEvent;
  17.     import flash.events.TimerEvent;
  18.     import flash.utils.*;

forked from: forked from: forked from: forked from: Liquid10000

 

forked from: BitmapDataで配列に格納すると高速化するよ

hashitohashito

    • forked:1
    • favorite:0
    • lines : 112

CSS

  1. // forked from clockmaker's 3D Flow Simulation with Field of Blur
  2. // forked from clockmaker's 3D Flow Simulation
  3. // forked from clockmaker's Interactive Liquid 10000
  4. // forked from clockmaker's Liquid110000 By Vector
  5. // forked from munegon's forked from: forked from: forked from: forked from: Liquid10000
  6. // forked from Saqoosha's forked from: forked from: forked from: Liquid10000
  7. // forked from nutsu's forked from: forked from: Liquid10000
  8. // forked from nutsu's forked from: Liquid10000
  9. // forked from zin0086's Liquid10000
  10. package 
  11. {
  12.     /**
  13.      * 矢印がいっぱいなんだけど、高速なデモ
  14.      * 画質はディフォルトの StageQuality.HIGH で
  15.      * 矢印 1000個
  16.      * @author Yasu
  17.      */
  18.     import flash.display.*;
  19.     import flash.geom.*;

forked from: BitmapDataで配列に格納すると高速化するよ

 

forked from: BitmapDataSample11

yasusicyasusic

    • forked:1
    • favorite:1
    • lines : 73

CSS

  1. // forked from nutsu's BitmapDataSample11
  2. // forked from nulldesign's Liquid10000
  3. package {
  4.     
  5.     import flash.display.Sprite;
  6.     import flash.display.BitmapData;
  7.     import flash.display.Bitmap;
  8.     import flash.geom.ColorTransform;
  9.     import flash.display.BitmapDataChannel;
  10.     import flash.filters.BlurFilter;
  11.     import flash.events.Event;
  12.     import flash.events.MouseEvent;
  13.     import net.hires.debug.Stats;
  14.     
  15.     [SWF(width=465,height=465,backgroundColor=0,frameRate=60)]
  16.     public class BitmapDataSample11 extends Sprite {
  17.         private var bmpdata:BitmapData;
  18.         private var colortrans:ColorTransform;
  19.         private var filter:BlurFilter;

forked from: BitmapDataSample11

 

forked from: forked from: forked from: BitmapDataSample11

rainafterrainafter

    • forked:0
    • favorite:1
    • lines : 72

CSS

  1. // forked from hashito's forked from: forked from: BitmapDataSample11
  2. // forked from jerryrom's forked from: BitmapDataSample11
  3. // forked from nutsu's BitmapDataSample11
  4. // forked from nulldesign's Liquid10000
  5. package {
  6.     
  7.     import flash.display.Sprite;
  8.     import flash.display.BitmapData;
  9.     import flash.display.Bitmap;
  10.     import flash.geom.ColorTransform;
  11.     import flash.display.BitmapDataChannel;
  12.     import flash.filters.BlurFilter;
  13.     import flash.events.Event;
  14.     import flash.events.MouseEvent;
  15.     
  16.     [SWF(width=465,height=465,backgroundColor=0,frameRate=60)]
  17.     public class BitmapDataSample11 extends Sprite {
  18.         
  19.         private var bmpdata:BitmapData;

forked from: forked from: forked from: BitmapDataSample11

 

forked from: パーティクル祭りの原点「Liquid10000」を初級者が解説してみる。

hacker_qb24ivfphacker_qb24i..

    • forked:0
    • favorite:1
    • lines : 104

CSS

  1. // forked from Hiiragi's パーティクル祭りの原点「Liquid10000」を初級者が解説してみる。
  2. package {
  3.     import flash.display.Stage;
  4.     import flash.display.StageAlign;
  5.     import flash.display.StageScaleMode;
  6.     import flash.display.Sprite;
  7.     import flash.display.Bitmap;
  8.     import flash.display.BitmapData;
  9.     import flash.geom.ColorTransform;
  10.     import flash.geom.Rectangle;
  11.     import flash.geom.Point;
  12.     import flash.events.Event;
  13.     import flash.events.MouseEvent;
  14.     [SWF(width=465, height=465, backgroundColor=0x000000, frameRate=30)];
  15.     
  16.     /*

forked from: パーティクル祭りの原点「Liquid10000」を初級者が解説してみる。

 

forked from: forked from: forked from: forked from: Arrows Flow Simulation / pv3d setup...mm

hacker_47ryxtathacker_47ryx..

    • forked:1
    • favorite:3
    • lines : 162

CSS

  1. // forked from bkzen's forked from: 色と透明度もいれてみた。こんなのどうだろバージョン
  2. // forked from bkzen's 色と透明度もいれてみた。速度向上したらいいなばーじょん
  3. // forked from keno42's 角度計算修正、色と透明度もいれてみた。重ね順ソートが重い。
  4. // forked from bkzen's forked from: BitmapDataで配列に格納すると高速化するよ(角度修正)
  5. // forked from clockmaker's BitmapDataで配列に格納すると高速化するよ
  6. // forked from clockmaker's 3D Flow Simulation with Field of Blur
  7. // forked from clockmaker's 3D Flow Simulation
  8. // forked from clockmaker's Interactive Liquid 10000
  9. // forked from clockmaker's Liquid110000 By Vector
  10. // forked from munegon's forked from: forked from: forked from: forked from: Liquid10000
  11. // forked from Saqoosha's forked from: forked from: forked from: Liquid10000
  12. // forked from nutsu's forked from: forked from: Liquid10000
  13. // forked from nutsu's forked from: Liquid10000
  14. // forked from zin0086's Liquid10000
  15. /*
  16. [PV3D] Refrection Cube / clockmaker
  17. http://wonderfl.kayac.com/code/51b80a3181a9a11fc248c7b48bd6ce33eef5aeaa
  18. */

forked from: forked from: forked from: forked from: Arrows Flow Simulation / pv3d setup...mm

 

forked from: 3D Flow Simulation

TemjinTemjin

    • forked:0
    • favorite:1
    • lines : 97

CSS

  1. // forked from clockmaker's 3D Flow Simulation
  2. // forked from clockmaker's Interactive Liquid 10000
  3. // forked from clockmaker's Liquid110000 By Vector
  4. // forked from munegon's forked from: forked from: forked from: forked from: Liquid10000
  5. // forked from Saqoosha's forked from: forked from: forked from: Liquid10000
  6. // forked from nutsu's forked from: forked from: Liquid10000
  7. // forked from nutsu's forked from: Liquid10000
  8. // forked from zin0086's Liquid10000
  9. package {
  10.     /**
  11.     * 3D にしてみました
  12.     * 500パーティクル
  13.     */    
  14.     import flash.display.*;
  15.     import flash.geom.*;
  16.     import flash.events.*;
  17.     import flash.utils.*;
  18.     import flash.geom.*;
  19.     import net.hires.debug.Stats;

forked from: 3D Flow Simulation

 
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