※現在、「wonderfl build flash online」求人コンテンツ制作に関してのアンケートを実施中です!みなさまのお力添えを頂いて、続々とアンケート結果が集まっていますが、まだまだ募集しております。ご協力のほど、どうぞよろしくお願いいたします!
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at 2009/10/16 20:23:55
by
osamX
A stupid brasilian developer... http://allanavelar.com.br/2010/ - without any credits!
at 2009/12/23 04:22:56
by
rafabarros
Thank you for your reporting. I've sent them a complaint mail.
at 2009/12/23 15:46:00
by
osamX
綺麗だ。
Sound
ゆめいっぱい
よいアイデア
良いアイデア
ウマイ!
別タブで音楽再生してるとcomputeSpectrumのセキュリティエラーで見れないので閉じてから
発想すごい好き
fucking cool, but too early
きれい!
ChristmasSpectrum forked from: ChristmasSpectrum
- // forked from osamX's ChristmasSpectrum
- // forked from checkmate's Checkmate vol4 Massmedian
- /*
- * BGM: 夢いっぱいの箱
- * フリー音楽素材 H/MIX GALLERY
- * http://www.hmix.net/
- */
- package {
- import flash.display.*;
- import flash.events.*;
- import flash.net.*;
- import flash.geom.*;
- import flash.media.Sound;
- import flash.media.SoundMixer;
- import flash.media.SoundChannel;
- import flash.utils.ByteArray;
- import flash.system.Security;
- [SWF(width="465", height="465", frameRate="60", backgroundColor="0x00")]
- public class FlashTest extends Sprite {
- /*
- * [Checkmate Vol4 by MASSMEDIAN]
- * Please produce the illumination freely with a color palette.
- *
- * usage of Palette class
- * A single value is used.
- * var white:uint = Palette.WHITE;
- * var green:uint = Palette.GREEN;
- * var red:uint = Palette.RED;
- * var gold:uint = Palette.GOLD;
- * var silver:uint = Palette.SILVER;
- * var black:uint = Palette.BLACK;
- * All the values are used.
- * var colors:Array = Palette.getColors();
- */
- private function init( e:Event = null ):void {
- resize();
- //drawXmasTree()
- createSnow();
- //showPaletteMap();
- loadSound();
- }
- public var rect:Rectangle= new Rectangle();
- public var center:Point = new Point();
- private const SLOW_LENGTH:int = 1000;
- private var _snow:Vector.<Snow> = new Vector.<Snow>();
- private var _twincles:BitmapData;
- private var _canvas:BitmapData;
- private var _matrix:Matrix;
- private var _ctf:ColorTransform = new ColorTransform( 0.75, 0.8, 0.8, 0.95 );
- private const COLORS:Array = Palette.getColors();
- private var s:Sound;
- private const star:Array = [
- [0, 0, 0, 0, 1, 0, 0, 0, 0],
- [0, 0, 0, 0, 1, 0, 0, 0, 0],
- [0, 0, 0, 1, 1, 1, 0, 0, 0],
- [1, 1, 1, 1, 1, 1 ,1 ,1 ,1],
- [0, 1, 1, 1, 1, 1, 1, 1, 0],
- [0, 0, 1, 1, 1, 1, 1, 0, 0],
- [0, 0, 1, 1, 1, 1, 1, 0, 0],
- [0, 1, 1, 1, 0, 1, 1, 1, 0],
- [0, 1, 0, 0, 0, 0, 0, 1, 0]];
- private function createSnow():void {
- // The value used for generation is prepared.
- const RADIAN:Number = Math.PI*2;
- // The canvas to draw in illumination.
- var snow:Snow, speed:Number, angle:Number;
- for( var i :int = 0; i<SLOW_LENGTH; ++i ) {
- snow = new Snow();
- snow.x = (Math.random()-0.5)*50 + center.x;
- snow.y = Math.random()*rect.height;
- snow.vx = (Math.random()-0.5) * 4;
- snow.vy = Math.random()*-2;
- snow.color = Palette.WHITE;
- _snow.push( snow );
- }
- // The canvas to draw in illumination.
- _canvas = new BitmapData( rect.height, rect.height, true, 0 );
- var cbm :Bitmap = addChild( new Bitmap( _canvas ) ) as Bitmap;
- cbm.smoothing = true;
- // The canvas to draw in twincles.
- _twincles = new BitmapData( rect.width/4>>0, rect.height/4>>0, true, 0 );
- var tbm:Bitmap = addChild( new Bitmap( _twincles ) ) as Bitmap;
- tbm.scaleX = tbm.scaleY = 4;
- tbm.smoothing = true;
- tbm.blendMode = BlendMode.ADD;
- // Matrix to draw by size of 1/4
- _matrix = new Matrix(0.25, 0, 0, 0.25);
- }
- private function updateSnow(e:Event):void {
- _canvas.lock();
- for each( var snow:Snow in _snow ) {
- // The Brownian motion is added.
- snow.vx += (Math.random()-0.5)*0.04;
- snow.vy += (Math.random()-0.5)*0.04;
- // Gravity is added.
- snow.vy += 0.015;
- // The wind drag is added.
- snow.vx *= 0.987;
- snow.vy *= 0.987;
- // The speed is added to the position.
- snow.x += snow.vx;
- snow.y += snow.vy;
- // draw to canvas in position.
- _canvas.setPixel32( snow.x, snow.y, snow.color | 0xFF<<24 );
- // It resets it when going out of the area.
- if( snow.x < rect.x -50 || snow.y < rect.y -50 || snow.x > rect.width +50 || snow.y > rect.height + 50 ) {
- snow.x = center.y + (Math.random() -0.5) * 10;
- snow.y = Math.random() *-30;
- snow.vx = (Math.random() -0.5) * 3;
- snow.vy = Math.random() *-3;
- }
- }
- const OY:uint = 80;
- var ba:ByteArray = new ByteArray();
- SoundMixer.computeSpectrum(ba, false, 0);
- drawTree(ba, OY, true);//left
- drawTree(ba, OY, false);//right
- // draw star
- for (var j:uint = 0; j < 9; j++) {
- for (var i:uint = 0; i < 9; i++ ) {
- if (star[j][i]) {
- _canvas.setPixel32( i*4+2+center.x-8*4/2, j*4+2+OY, Palette.GOLD | 0xFF<<24 );
- }
- }
- }
- // ColorTransform(effect that dose blackout) is made to adjust.
- _canvas.colorTransform( _canvas.rect, _ctf );
- _canvas.unlock();
- // draw to canvas in twincles by using Matrix.
- _twincles.draw( _canvas, _matrix );
- }
- private function drawTree(ba:ByteArray, oy:uint, lr:Boolean):void {
- const H:int = 100;
- var spectrum:Number = 0;
- for (var j:uint = 0; j < 256; j++) {
- if((ba.position/ba.length-1)) spectrum = (j/256)*ba.readFloat() * H + j/20;
- for (var i:uint = 0; i < spectrum ; i++) {
- lr?
- _canvas.setPixel32( int(-i*4+2+center.x), int(j+32+oy), COLORS[int(COLORS.length * Math.random())] | 0xFF << 24 ):
- _canvas.setPixel32( int(i*4+2+center.x), int(j+32+oy), COLORS[int(COLORS.length * Math.random())] | 0xFF << 24 );
- }
- }
- }
- private function resize( e:Event = null ):void {
- rect.width = stage.stageWidth;
- rect.height= stage.stageHeight;
- center.x = rect.width /2>>0;
- center.y = rect.height /2>>0;
- }
- private function drawXmasTree():void {
- var loader :Loader = new Loader();
- addChild( loader );
- loader.load( new URLRequest("http://swf-dev.wonderfl.net/static/assets/checkmate04/tree.jpg") );
- }
- private function showPaletteMap():void {
- var colors:Array = Palette.getColors();
- var palette:Sprite = addChild( new ColorMap( colors ) ) as Sprite;
- palette.x = ( rect.width - palette.width ) /2 >>0;
- palette.y = ( rect.height- palette.height ) /2 >>0;
- }
- public function FlashTest() {
- if( stage ) init();
- else addEventListener( Event.ADDED_TO_STAGE, init );
- }
- private function loadSound():void {
- Security.loadPolicyFile("http://flash-scope.com/wonderfl/crossdomain.xml");
- s = new Sound();
- var sc:SoundChannel = new SoundChannel();
- s.addEventListener(Event.COMPLETE, function(e:Event):void{
- sc = s.play(0,9999);
- //sc.stop();
- addEventListener( Event.ENTER_FRAME, updateSnow );
- });
- s.load(new URLRequest("http://flash-scope.com/wonderfl/ChristmasSpectrum/o13.mp3"));
- }
- }
- }
- /* for Checkmate */
- class Palette {
- public static const WHITE:uint = 0xF0F0F0;
- public static const GREEN:uint = 0x008800;
- public static const RED:uint = 0xCC0000;
- public static const GOLD:uint = 0xFFCC66;
- public static const SILVER:uint = 0xCCCCCC;
- public static const BLACK:uint = 0x101010;
- public static const COLORS:Array = [ WHITE, GREEN, RED, GOLD, SILVER, BLACK ];
- public static function getColors():Array { return COLORS.slice(); }
- }
- /* for Example. */
- class Snow {
- public var x:Number = 0;
- public var y:Number = 0;
- public var vx:Number = 0;
- public var vy:Number = 0;
- public var color:uint = 0x00;
- }
- /* for debug. */
- import flash.display.*;
- class ColorMap extends Sprite {
- public function ColorMap(colors:Array) {
- var l:int = colors.length;
- var rect:Sprite;
- for( var i:int=0; i<l; ++i ) {
- addChild( rect = new ColorRect( colors[ i ] ) );
- rect.x =i * ColorRect.WIDTH;
- rect.y =0;
- }
- }
- }
- /* for debug. */
- class ColorRect extends Sprite {
- public static const WIDTH:int = 40;
- public static const HEIGHT:int = 40;
- public function ColorRect( color:uint ) {
- super();
- graphics.beginFill( color, 1 );
- graphics.drawRect( 0, 0, WIDTH, HEIGHT );
- graphics.endFill();
- }
- }
ChristmasSpectrum forked from: ChristmasSpectrum
- // forked from osamX's ChristmasSpectrum
- // forked from checkmate's Checkmate vol4 Massmedian
- /*
- * BGM: 夢いっぱいの箱
- * フリー音楽素材 H/MIX GALLERY
- * http://www.hmix.net/
- */
- package {
- import flash.display.*;
- import flash.events.*;
- import flash.net.*;
- import flash.geom.*;
- import flash.media.Sound;
- import flash.media.SoundMixer;
- import flash.media.SoundChannel;
- import flash.utils.ByteArray;
- import flash.system.Security;
- [SWF(width="465", height="465", frameRate="60", backgroundColor="0x00")]
- public class FlashTest extends Sprite {
- /*
- * [Checkmate Vol4 by MASSMEDIAN]
- * Please produce the illumination freely with a color palette.
- *
- * usage of Palette class
- * A single value is used.
- * var white:uint = Palette.WHITE;
- * var green:uint = Palette.GREEN;
- * var red:uint = Palette.RED;
- * var gold:uint = Palette.GOLD;
- * var silver:uint = Palette.SILVER;
- * var black:uint = Palette.BLACK;
- * All the values are used.
- * var colors:Array = Palette.getColors();
- */
- private function init( e:Event = null ):void {
- resize();
- //drawXmasTree()
- createSnow();
- //showPaletteMap();
- loadSound();
- }
- public var rect:Rectangle= new Rectangle();
- public var center:Point = new Point();
- private const SLOW_LENGTH:int = 1000;
- private var _snow:Vector.<Snow> = new Vector.<Snow>();
- private var _twincles:BitmapData;
- private var _canvas:BitmapData;
- private var _matrix:Matrix;
- private var _ctf:ColorTransform = new ColorTransform( 0.75, 0.8, 0.8, 0.95 );
- private const COLORS:Array = Palette.getColors();
- private var s:Sound;
- private const star:Array = [
- [0, 0, 0, 0, 1, 0, 0, 0, 0],
- [0, 0, 0, 0, 1, 0, 0, 0, 0],
- [0, 0, 0, 1, 1, 1, 0, 0, 0],
- [1, 1, 1, 1, 1, 1 ,1 ,1 ,1],
- [0, 1, 1, 1, 1, 1, 1, 1, 0],
- [0, 0, 1, 1, 1, 1, 1, 0, 0],
- [0, 0, 1, 1, 1, 1, 1, 0, 0],
- [0, 1, 1, 1, 0, 1, 1, 1, 0],
- [0, 1, 0, 0, 0, 0, 0, 1, 0]];
- private function createSnow():void {
- // The value used for generation is prepared.
- const RADIAN:Number = Math.PI*2;
- // The canvas to draw in illumination.
- var snow:Snow, speed:Number, angle:Number;
- for( var i :int = 0; i<SLOW_LENGTH; ++i ) {
- snow = new Snow();
- snow.x = (Math.random()-0.5)*50 + center.x;
- snow.y = Math.random()*rect.height;
- snow.vx = (Math.random()-0.5) * 4;
- snow.vy = Math.random()*-2;
- snow.color = Palette.WHITE;
- _snow.push( snow );
- }
- // The canvas to draw in illumination.
- _canvas = new BitmapData( rect.height, rect.height, true, 0 );
- var cbm :Bitmap = addChild( new Bitmap( _canvas ) ) as Bitmap;
- cbm.smoothing = true;
- // The canvas to draw in twincles.
- _twincles = new BitmapData( rect.width/4>>0, rect.height/4>>0, true, 0 );
- var tbm:Bitmap = addChild( new Bitmap( _twincles ) ) as Bitmap;
- tbm.scaleX = tbm.scaleY = 4;
- tbm.smoothing = true;
- tbm.blendMode = BlendMode.ADD;
- // Matrix to draw by size of 1/4
- _matrix = new Matrix(0.25, 0, 0, 0.25);
- }
- private function updateSnow(e:Event):void {
- _canvas.lock();
- for each( var snow:Snow in _snow ) {
- // The Brownian motion is added.
- snow.vx += (Math.random()-0.5)*0.04;
- snow.vy += (Math.random()-0.5)*0.04;
- // Gravity is added.
- snow.vy += 0.015;
- // The wind drag is added.
- snow.vx *= 0.987;
- snow.vy *= 0.987;
- // The speed is added to the position.
- snow.x += snow.vx;
- snow.y += snow.vy;
- // draw to canvas in position.
- _canvas.setPixel32( snow.x, snow.y, snow.color | 0xFF<<24 );
- // It resets it when going out of the area.
- if( snow.x < rect.x -50 || snow.y < rect.y -50 || snow.x > rect.width +50 || snow.y > rect.height + 50 ) {
- snow.x = center.y + (Math.random() -0.5) * 10;
- snow.y = Math.random() *-30;
- snow.vx = (Math.random() -0.5) * 3;
- snow.vy = Math.random() *-3;
- }
- }
- const OY:uint = 80;
- var ba:ByteArray = new ByteArray();
- SoundMixer.computeSpectrum(ba, false, 0);
- drawTree(ba, OY, true);//left
- drawTree(ba, OY, false);//right
- // draw star
- for (var j:uint = 0; j < 9; j++) {
- for (var i:uint = 0; i < 9; i++ ) {
- if (star[j][i]) {
- _canvas.setPixel32( i*4+2+center.x-8*4/2, j*4+2+OY, Palette.GOLD | 0xFF<<24 );
- }
- }
- }
- // ColorTransform(effect that dose blackout) is made to adjust.
- _canvas.colorTransform( _canvas.rect, _ctf );
- _canvas.unlock();
- // draw to canvas in twincles by using Matrix.
- _twincles.draw( _canvas, _matrix );
- }
- private function drawTree(ba:ByteArray, oy:uint, lr:Boolean):void {
- const H:int = 100;
- var spectrum:Number = 0;
- for (var j:uint = 0; j < 256; j++) {
- if((ba.position/ba.length-1)) spectrum = (j/256)*ba.readFloat() * H + j/20;
- for (var i:uint = 0; i < spectrum ; i++) {
- lr?
- _canvas.setPixel32( int(-i*4+2+center.x), int(j+32+oy), COLORS[int(COLORS.length * Math.random())] | 0xFF << 24 ):
- _canvas.setPixel32( int(i*4+2+center.x), int(j+32+oy), COLORS[int(COLORS.length * Math.random())] | 0xFF << 24 );
- }
- }
- }
- private function resize( e:Event = null ):void {
- rect.width = stage.stageWidth;
- rect.height= stage.stageHeight;
- center.x = rect.width /2>>0;
- center.y = rect.height /2>>0;
- }
- private function drawXmasTree():void {
- var loader :Loader = new Loader();
- addChild( loader );
- loader.load( new URLRequest("http://swf-dev.wonderfl.net/static/assets/checkmate04/tree.jpg") );
- }
- private function showPaletteMap():void {
- var colors:Array = Palette.getColors();
- var palette:Sprite = addChild( new ColorMap( colors ) ) as Sprite;
- palette.x = ( rect.width - palette.width ) /2 >>0;
- palette.y = ( rect.height- palette.height ) /2 >>0;
- }
- public function FlashTest() {
- if( stage ) init();
- else addEventListener( Event.ADDED_TO_STAGE, init );
- }
- private function loadSound():void {
- Security.loadPolicyFile("http://flash-scope.com/wonderfl/crossdomain.xml");
- s = new Sound();
- var sc:SoundChannel = new SoundChannel();
- s.addEventListener(Event.COMPLETE, function(e:Event):void{
- sc = s.play(0,9999);
- //sc.stop();
- addEventListener( Event.ENTER_FRAME, updateSnow );
- });
- s.load(new URLRequest("http://flash-scope.com/wonderfl/ChristmasSpectrum/o13.mp3"));
- }
- }
- }
- /* for Checkmate */
- class Palette {
- public static const WHITE:uint = 0xF0F0F0;
- public static const GREEN:uint = 0x008800;
- public static const RED:uint = 0xCC0000;
- public static const GOLD:uint = 0xFFCC66;
- public static const SILVER:uint = 0xCCCCCC;
- public static const BLACK:uint = 0x101010;
- public static const COLORS:Array = [ WHITE, GREEN, RED, GOLD, SILVER, BLACK ];
- public static function getColors():Array { return COLORS.slice(); }
- }
- /* for Example. */
- class Snow {
- public var x:Number = 0;
- public var y:Number = 0;
- public var vx:Number = 0;
- public var vy:Number = 0;
- public var color:uint = 0x00;
- }
- /* for debug. */
- import flash.display.*;
- class ColorMap extends Sprite {
- public function ColorMap(colors:Array) {
- var l:int = colors.length;
- var rect:Sprite;
- for( var i:int=0; i<l; ++i ) {
- addChild( rect = new ColorRect( colors[ i ] ) );
- rect.x =i * ColorRect.WIDTH;
- rect.y =0;
- }
- }
- }
- /* for debug. */
- class ColorRect extends Sprite {
- public static const WIDTH:int = 40;
- public static const HEIGHT:int = 40;
- public function ColorRect( color:uint ) {
- super();
- graphics.beginFill( color, 1 );
- graphics.drawRect( 0, 0, WIDTH, HEIGHT );
- graphics.endFill();
- }
- }
ChristmasSpectrum forked from: ChristmasSpectrum
- // forked from osamX's ChristmasSpectrum
- // forked from checkmate's Checkmate vol4 Massmedian
- /*
- * BGM: 夢ぁE��ぱぁE�E箱
- * フリー音楽素杁EH/MIX GALLERY
- * http://www.hmix.net/
- */
- package {
- import flash.display.*;
- import flash.events.*;
- import flash.net.*;
- import flash.geom.*;
- import flash.media.Sound;
- import flash.media.SoundMixer;
- import flash.media.SoundChannel;
- import flash.utils.ByteArray;
- import flash.system.Security;
- [SWF(width="465", height="465", frameRate="60", backgroundColor="0x00")]
- public class FlashTest extends Sprite {
- /*
- * [Checkmate Vol4 by MASSMEDIAN]
- * Please produce the illumination freely with a color palette.
- *
- * usage of Palette class
- * A single value is used.
- * var white:uint = Palette.WHITE;
- * var green:uint = Palette.GREEN;
- * var red:uint = Palette.RED;
- * var gold:uint = Palette.GOLD;
- * var silver:uint = Palette.SILVER;
- * var black:uint = Palette.BLACK;
- * All the values are used.
- * var colors:Array = Palette.getColors();
- */
- private function init( e:Event = null ):void {
- resize();
- //drawXmasTree()
- createSnow();
- //showPaletteMap();
- loadSound();
- }
- public var rect:Rectangle= new Rectangle();
- public var center:Point = new Point();
- private const SLOW_LENGTH:int = 1000;
- private var _snow:Vector.<Snow> = new Vector.<Snow>();
- private var _twincles:BitmapData;
- private var _canvas:BitmapData;
- private var _matrix:Matrix;
- private var _ctf:ColorTransform = new ColorTransform( 0.75, 0.8, 0.8, 0.95 );
- private const COLORS:Array = Palette.getColors();
- private var s:Sound;
- private const star:Array = [
- [0, 0, 0, 0, 1, 0, 0, 0, 0],
- [0, 0, 0, 0, 1, 0, 0, 0, 0],
- [0, 0, 0, 1, 1, 1, 0, 0, 0],
- [1, 1, 1, 1, 1, 1 ,1 ,1 ,1],
- [0, 1, 1, 1, 1, 1, 1, 1, 0],
- [0, 0, 1, 1, 1, 1, 1, 0, 0],
- [0, 0, 1, 1, 1, 1, 1, 0, 0],
- [0, 1, 1, 1, 0, 1, 1, 1, 0],
- [0, 1, 0, 0, 0, 0, 0, 1, 0]];
- private function createSnow():void {
- // The value used for generation is prepared.
- const RADIAN:Number = Math.PI*2;
- // The canvas to draw in illumination.
- var snow:Snow, speed:Number, angle:Number;
- for( var i :int = 0; i<SLOW_LENGTH; ++i ) {
- snow = new Snow();
- snow.x = (Math.random()-0.5)*50 + center.x;
- snow.y = Math.random()*rect.height;
- snow.vx = (Math.random()-0.5) * 4;
- snow.vy = Math.random()*-2;
- snow.color = Palette.WHITE;
- _snow.push( snow );
- }
- // The canvas to draw in illumination.
- _canvas = new BitmapData( rect.height, rect.height, true, 0 );
- var cbm :Bitmap = addChild( new Bitmap( _canvas ) ) as Bitmap;
- cbm.smoothing = true;
- // The canvas to draw in twincles.
- _twincles = new BitmapData( rect.width/4>>0, rect.height/4>>0, true, 0 );
- var tbm:Bitmap = addChild( new Bitmap( _twincles ) ) as Bitmap;
- tbm.scaleX = tbm.scaleY = 4;
- tbm.smoothing = true;
- tbm.blendMode = BlendMode.ADD;
- // Matrix to draw by size of 1/4
- _matrix = new Matrix(0.25, 0, 0, 0.25);
- }
- private function updateSnow(e:Event):void {
- _canvas.lock();
- for each( var snow:Snow in _snow ) {
- // The Brownian motion is added.
- snow.vx += (Math.random()-0.5)*0.04;
- snow.vy += (Math.random()-0.5)*0.04;
- // Gravity is added.
- snow.vy += 0.015;
- // The wind drag is added.
- snow.vx *= 0.987;
- snow.vy *= 0.987;
- // The speed is added to the position.
- snow.x += snow.vx;
- snow.y += snow.vy;
- // draw to canvas in position.
- _canvas.setPixel32( snow.x, snow.y, snow.color | 0xFF<<24 );
- // It resets it when going out of the area.
- if( snow.x < rect.x -50 || snow.y < rect.y -50 || snow.x > rect.width +50 || snow.y > rect.height + 50 ) {
- snow.x = center.y + (Math.random() -0.5) * 10;
- snow.y = Math.random() *-30;
- snow.vx = (Math.random() -0.5) * 3;
- snow.vy = Math.random() *-3;
- }
- }
- const OY:uint = 80;
- var ba:ByteArray = new ByteArray();
- SoundMixer.computeSpectrum(ba, false, 0);
- drawTree(ba, OY, true);//left
- drawTree(ba, OY, false);//right
- // draw star
- for (var j:uint = 0; j < 9; j++) {
- for (var i:uint = 0; i < 9; i++ ) {
- if (star[j][i]) {
- _canvas.setPixel32( i*4+2+center.x-8*4/2, j*4+2+OY, Palette.GOLD | 0xFF<<24 );
- }
- }
- }
- // ColorTransform(effect that dose blackout) is made to adjust.
- _canvas.colorTransform( _canvas.rect, _ctf );
- _canvas.unlock();
- // draw to canvas in twincles by using Matrix.
- _twincles.draw( _canvas, _matrix );
- }
- private function drawTree(ba:ByteArray, oy:uint, lr:Boolean):void {
- const H:int = 100;
- var spectrum:Number;
- for (var j:uint = 0; j < 256; j++) {
- spectrum = (j/256)*ba.readFloat() * H + j/20;
- for (var i:uint = 0; i < spectrum ; i++) {
- lr?
- _canvas.setPixel32( -i*4+2+center.x, j+32+oy, COLORS[int(COLORS.length * Math.random())] | 0xFF << 24 ):
- _canvas.setPixel32( i*4+2+center.x, j+32+oy, COLORS[int(COLORS.length * Math.random())] | 0xFF << 24 );
- }
- }
- }
- private function resize( e:Event = null ):void {
- rect.width = stage.stageWidth;
- rect.height= stage.stageHeight;
- center.x = rect.width /2>>0;
- center.y = rect.height /2>>0;
- }
- private function drawXmasTree():void {
- var loader :Loader = new Loader();
- addChild( loader );
- loader.load( new URLRequest("http://swf-dev.wonderfl.net/static/assets/checkmate04/tree.jpg") );
- }
- private function showPaletteMap():void {
- var colors:Array = Palette.getColors();
- var palette:Sprite = addChild( new ColorMap( colors ) ) as Sprite;
- palette.x = ( rect.width - palette.width ) /2 >>0;
- palette.y = ( rect.height- palette.height ) /2 >>0;
- }
- public function FlashTest() {
- if( stage ) init();
- else addEventListener( Event.ADDED_TO_STAGE, init );
- }
- private function loadSound():void {
- Security.loadPolicyFile("http://flash-scope.com/wonderfl/crossdomain.xml");
- s = new Sound();
- var sc:SoundChannel = new SoundChannel();
- s.addEventListener(Event.COMPLETE, function(e:Event):void{
- sc = s.play(0,9999);
- //sc.stop();
- addEventListener( Event.ENTER_FRAME, updateSnow );
- });
- s.load(new URLRequest("http://flash-scope.com/wonderfl/ChristmasSpectrum/o13.mp3"));
- }
- }
- }
- /* for Checkmate */
- class Palette {
- public static const WHITE:uint = 0xF0F0F0;
- public static const GREEN:uint = 0x008800;
- public static const RED:uint = 0xCC0000;
- public static const GOLD:uint = 0xFFCC66;
- public static const SILVER:uint = 0xCCCCCC;
- public static const BLACK:uint = 0x101010;
- public static const COLORS:Array = [ WHITE, GREEN, RED, GOLD, SILVER, BLACK ];
- public static function getColors():Array { return COLORS.slice(); }
- }
- /* for Example. */
- class Snow {
- public var x:Number = 0;
- public var y:Number = 0;
- public var vx:Number = 0;
- public var vy:Number = 0;
- public var color:uint = 0x00;
- }
- /* for debug. */
- import flash.display.*;
- class ColorMap extends Sprite {
- public function ColorMap(colors:Array) {
- var l:int = colors.length;
- var rect:Sprite;
- for( var i:int=0; i<l; ++i ) {
- addChild( rect = new ColorRect( colors[ i ] ) );
- rect.x =i * ColorRect.WIDTH;
- rect.y =0;
- }
- }
- }
- /* for debug. */
- class ColorRect extends Sprite {
- public static const WIDTH:int = 40;
- public static const HEIGHT:int = 40;
- public function ColorRect( color:uint ) {
- super();
- graphics.beginFill( color, 1 );
- graphics.drawRect( 0, 0, WIDTH, HEIGHT );
- graphics.endFill();
- }
- }
ChristmasSpectrum forked from: ChristmasSpectrum
- // forked from osamX's ChristmasSpectrum
- // forked from checkmate's Checkmate vol4 Massmedian
- /*
- * BGM: 夢いっぱいの箱
- * フリー音楽素材 H/MIX GALLERY
- * http://www.hmix.net/
- */
- package {
- import flash.display.*;
- import flash.events.*;
- import flash.net.*;
- import flash.geom.*;
- import flash.media.Sound;
- import flash.media.SoundMixer;
- import flash.media.SoundChannel;
- import flash.utils.ByteArray;
- import flash.system.Security;
- [SWF(width="465", height="465", frameRate="60", backgroundColor="0x00")]
- public class FlashTest extends Sprite {
- /*
- * [Checkmate Vol4 by MASSMEDIAN]
- * Please produce the illumination freely with a color palette.
- *
- * usage of Palette class
- * A single value is used.
- * var white:uint = Palette.WHITE;
- * var green:uint = Palette.GREEN;
- * var red:uint = Palette.RED;
- * var gold:uint = Palette.GOLD;
- * var silver:uint = Palette.SILVER;
- * var black:uint = Palette.BLACK;
- * All the values are used.
- * var colors:Array = Palette.getColors();
- */
- private function init( e:Event = null ):void {
- resize();
- //drawXmasTree()
- createSnow();
- //showPaletteMap();
- loadSound();
- }
- public var rect:Rectangle= new Rectangle();
- public var center:Point = new Point();
- private const SLOW_LENGTH:int = 1000;
- private var _snow:Vector.<Snow> = new Vector.<Snow>();
- private var _twincles:BitmapData;
- private var _canvas:BitmapData;
- private var _matrix:Matrix;
- private var _ctf:ColorTransform = new ColorTransform( 0.75, 0.8, 0.8, 0.95 );
- private const COLORS:Array = Palette.getColors();
- private var s:Sound;
- private const star:Array = [
- [0, 0, 0, 0, 1, 0, 0, 0, 0],
- [0, 0, 0, 0, 1, 0, 0, 0, 0],
- [0, 0, 0, 1, 1, 1, 0, 0, 0],
- [1, 1, 1, 1, 1, 1 ,1 ,1 ,1],
- [0, 1, 1, 1, 1, 1, 1, 1, 0],
- [0, 0, 1, 1, 1, 1, 1, 0, 0],
- [0, 0, 1, 1, 1, 1, 1, 0, 0],
- [0, 1, 1, 1, 0, 1, 1, 1, 0],
- [0, 1, 0, 0, 0, 0, 0, 1, 0]];
- private function createSnow():void {
- // The value used for generation is prepared.
- const RADIAN:Number = Math.PI*2;
- // The canvas to draw in illumination.
- var snow:Snow, speed:Number, angle:Number;
- for( var i :int = 0; i<SLOW_LENGTH; ++i ) {
- snow = new Snow();
- snow.x = (Math.random()-0.5)*50 + center.x;
- snow.y = Math.random()*rect.height;
- snow.vx = (Math.random()-0.5) * 4;
- snow.vy = Math.random()*-2;
- snow.color = Palette.RED;
- _snow.push( snow );
- }
- // The canvas to draw in illumination.
- _canvas = new BitmapData( rect.width, rect.height, true, 0 );
- var cbm :Bitmap = addChild( new Bitmap( _canvas ) ) as Bitmap;
- cbm.smoothing = true;
- // The canvas to draw in twincles.
- _twincles = new BitmapData( rect.width/4>>0, rect.height/4>>0, true, 0 );
- var tbm:Bitmap = addChild( new Bitmap( _twincles ) ) as Bitmap;
- tbm.scaleX = tbm.scaleY = 4;
- tbm.smoothing = true;
- tbm.blendMode = BlendMode.ADD;
- // Matrix to draw by size of 1/4
- _matrix = new Matrix(0.25, 0, 0, 0.25);
- }
- private function updateSnow(e:Event):void {
- _canvas.lock();
- for each( var snow:Snow in _snow ) {
- // The Brownian motion is added.
- snow.vx += (Math.random()-0.5)*0.04;
- snow.vy += (Math.random()-0.5)*0.04;
- // Gravity is added.
- snow.vy += 0.015;
- // The wind drag is added.
- snow.vx *= 0.987;
- snow.vy *= 0.987;
- // The speed is added to the position.
- snow.x += snow.vx;
- snow.y += snow.vy;
- // draw to canvas in position.
- _canvas.setPixel32( snow.x, snow.y, snow.color | 0xFF<<24 );
- // It resets it when going out of the area.
- if( snow.x < rect.x -50 || snow.y < rect.y -50 || snow.x > rect.width +50 || snow.y > rect.height + 50 ) {
- snow.x = center.y + (Math.random() -0.5) * 10;
- snow.y = Math.random() *-30;
- snow.vx = (Math.random() -0.5) * 3;
- snow.vy = Math.random() *-3;
- }
- }
- const OY:uint = 80;
- var ba:ByteArray = new ByteArray();
- SoundMixer.computeSpectrum(ba, false, 0);
- drawTree(ba, OY, true);//left
- drawTree(ba, OY, false);//right
- // draw star
- for (var j:uint = 0; j < 9; j++) {
- for (var i:uint = 0; i < 9; i++ ) {
- if (star[j][i]) {
- _canvas.setPixel32( i*4+2+center.x-8*4/2, j*4+2+OY, Palette.GOLD | 0xFF<<24 );
- }
- }
- }
- // ColorTransform(effect that dose blackout) is made to adjust.
- _canvas.colorTransform( _canvas.rect, _ctf );
- _canvas.unlock();
- // draw to canvas in twincles by using Matrix.
- _twincles.draw( _canvas, _matrix );
- }
- private function drawTree(ba:ByteArray, oy:uint, lr:Boolean):void {
- const H:int = 100;
- var spectrum:Number;
- for (var j:uint = 0; j < 256; j++) {
- spectrum = (j/256)*ba.readFloat() * H + j/20;
- for (var i:uint = 0; i < spectrum ; i++) {
- lr?
- _canvas.setPixel32( -i*4+2+center.x, j+32+oy, COLORS[int(COLORS.length * Math.random())] | 0xFF << 24 ):
- _canvas.setPixel32( i*4+2+center.x, j+32+oy, COLORS[int(COLORS.length * Math.random())] | 0xFF << 24 );
- }
- }
- }
- private function resize( e:Event = null ):void {
- rect.width = stage.stageWidth;
- rect.height= stage.stageHeight;
- center.x = rect.width /2>>0;
- center.y = rect.height /2>>0;
- }
- private function drawXmasTree():void {
- var loader :Loader = new Loader();
- addChild( loader );
- loader.load( new URLRequest("http://swf-dev.wonderfl.net/static/assets/checkmate04/tree.jpg") );
- }
- private function showPaletteMap():void {
- var colors:Array = Palette.getColors();
- var palette:Sprite = addChild( new ColorMap( colors ) ) as Sprite;
- palette.x = ( rect.width - palette.width ) /2 >>0;
- palette.y = ( rect.height- palette.height ) /2 >>0;
- }
- public function FlashTest() {
- if( stage ) init();
- else addEventListener( Event.ADDED_TO_STAGE, init );
- }
- private function loadSound():void {
- Security.loadPolicyFile("http://flash-scope.com/wonderfl/crossdomain.xml");
- s = new Sound();
- var sc:SoundChannel = new SoundChannel();
- s.addEventListener(Event.COMPLETE, function(e:Event):void{
- sc = s.play(0,9999);
- //sc.stop();
- addEventListener( Event.ENTER_FRAME, updateSnow );
- });
- s.load(new URLRequest("http://flash-scope.com/wonderfl/ChristmasSpectrum/o13.mp3"));
- }
- }
- }
- /* for Checkmate */
- class Palette {
- public static const WHITE:uint = 0xF0F0F0;
- public static const GREEN:uint = 0x008800;
- public static const RED:uint = 0xCC0000;
- public static const GOLD:uint = 0xFFCC66;
- public static const SILVER:uint = 0xCCCCCC;
- public static const BLACK:uint = 0x101010;
- public static const COLORS:Array = [ WHITE, GREEN, RED, GOLD, SILVER, BLACK ];
- public static function getColors():Array { return COLORS.slice(); }
- }
- /* for Example. */
- class Snow {
- public var x:Number = 0;
- public var y:Number = 0;
- public var vx:Number = 0;
- public var vy:Number = 0;
- public var color:uint = 0x00;
- }
- /* for debug. */
- import flash.display.*;
- class ColorMap extends Sprite {
- public function ColorMap(colors:Array) {
- var l:int = colors.length;
- var rect:Sprite;
- for( var i:int=0; i<l; ++i ) {
- addChild( rect = new ColorRect( colors[ i ] ) );
- rect.x =i * ColorRect.WIDTH;
- rect.y =0;
- }
- }
- }
- /* for debug. */
- class ColorRect extends Sprite {
- public static const WIDTH:int = 40;
- public static const HEIGHT:int = 40;
- public function ColorRect( color:uint ) {
- super();
- graphics.beginFill( color, 1 );
- graphics.drawRect( 0, 0, WIDTH, HEIGHT );
- graphics.endFill();
- }
- }
ChristmasSpectrum forked from: ChristmasSpectrum
- // forked from osamX's ChristmasSpectrum
- // forked from checkmate's Checkmate vol4 Massmedian
- /*
- * BGM: 夢いっぱいの箱
- * フリー音楽素材 H/MIX GALLERY
- * http://www.hmix.net/
- */
- package {
- import flash.display.*;
- import flash.events.*;
- import flash.net.*;
- import flash.geom.*;
- import flash.media.Sound;
- import flash.media.SoundMixer;
- import flash.media.SoundChannel;
- import flash.utils.ByteArray;
- import flash.system.Security;
- [SWF(width="465", height="465", frameRate="60", backgroundColor="0x00")]
- public class FlashTest extends Sprite {
- /*
- * [Checkmate Vol4 by MASSMEDIAN]
- * Please produce the illumination freely with a color palette.
- *
- * usage of Palette class
- * A single value is used.
- * var white:uint = Palette.WHITE;
- * var green:uint = Palette.GREEN;
- * var red:uint = Palette.RED;
- * var gold:uint = Palette.GOLD;
- * var silver:uint = Palette.SILVER;
- * var black:uint = Palette.BLACK;
- * All the values are used.
- * var colors:Array = Palette.getColors();
- */
- private function init( e:Event = null ):void {
- resize();
- //drawXmasTree()
- createSnow();
- //showPaletteMap();
- loadSound();
- }
- public var rect:Rectangle= new Rectangle();
- public var center:Point = new Point();
- private const SLOW_LENGTH:int = 1000;
- private var _snow:Vector.<Snow> = new Vector.<Snow>();
- private var _twincles:BitmapData;
- private var _canvas:BitmapData;
- private var _matrix:Matrix;
- private var _ctf:ColorTransform = new ColorTransform( 0.75, 0.8, 0.8, 0.95 );
- private const COLORS:Array = Palette.getColors();
- private var s:Sound;
- private const star:Array = [
- [0, 0, 0, 0, 1, 1, 1, 0, 0],
- [0, 0, 0, 0, 1, 0, 0, 0, 0],
- [0, 0, 0, 1, 1, 1, 0, 0, 0],
- [1, 1, 1, 1, 1, 1 ,1 ,1 ,1],
- [0, 1, 1, 1, 1, 1, 1, 1, 0],
- [0, 0, 1, 1, 1, 1, 1, 0, 0],
- [0, 0, 1, 1, 1, 1, 1, 0, 0],
- [0, 1, 1, 1, 0, 1, 1, 1, 0],
- [0, 1, 0, 0, 0, 0, 0, 1, 0]];
- private function createSnow():void {
- // The value used for generation is prepared.
- const RADIAN:Number = Math.PI*2;
- // The canvas to draw in illumination.
- var snow:Snow, speed:Number, angle:Number;
- for( var i :int = 0; i<SLOW_LENGTH; ++i ) {
- snow = new Snow();
- snow.x = (Math.random()-0.5)*50 + center.x;
- snow.y = Math.random()*rect.height;
- snow.vx = (Math.random()-0.5) * 4;
- snow.vy = Math.random()*-2;
- snow.color = Palette.WHITE;
- _snow.push( snow );
- }
- // The canvas to draw in illumination.
- _canvas = new BitmapData( rect.height, rect.height, true, 0 );
- var cbm :Bitmap = addChild( new Bitmap( _canvas ) ) as Bitmap;
- cbm.smoothing = true;
- // The canvas to draw in twincles.
- _twincles = new BitmapData( rect.width/4>>0, rect.height/4>>0, true, 0 );
- var tbm:Bitmap = addChild( new Bitmap( _twincles ) ) as Bitmap;
- tbm.scaleX = tbm.scaleY = 4;
- tbm.smoothing = true;
- tbm.blendMode = BlendMode.ADD;
- // Matrix to draw by size of 1/4
- _matrix = new Matrix(0.25, 0, 0, 0.25);
- }
- private function updateSnow(e:Event):void {
- _canvas.lock();
- for each( var snow:Snow in _snow ) {
- // The Brownian motion is added.
- snow.vx += (Math.random()-0.5)*0.04;
- snow.vy += (Math.random()-0.5)*0.04;
- // Gravity is added.
- snow.vy += 0.015;
- // The wind drag is added.
- snow.vx *= 0.987;
- snow.vy *= 0.987;
- // The speed is added to the position.
- snow.x += snow.vx;
- snow.y += snow.vy;
- // draw to canvas in position.
- _canvas.setPixel32( snow.x, snow.y, snow.color | 0xFF<<24 );
- // It resets it when going out of the area.
- if( snow.x < rect.x -50 || snow.y < rect.y -50 || snow.x > rect.width +50 || snow.y > rect.height + 50 ) {
- snow.x = center.y + (Math.random() -0.5) * 10;
- snow.y = Math.random() *-30;
- snow.vx = (Math.random() -0.5) * 3;
- snow.vy = Math.random() *-3;
- }
- }
- const OY:uint = 80;
- var ba:ByteArray = new ByteArray();
- SoundMixer.computeSpectrum(ba, false, 0);
- drawTree(ba, OY, true);//left
- drawTree(ba, OY, false);//right
- // draw star
- for (var j:uint = 0; j < 9; j++) {
- for (var i:uint = 0; i < 9; i++ ) {
- if (star[j][i]) {
- _canvas.setPixel32( i*4+2+center.x-8*4/2, 80, Palette.GOLD | 0xFF<<24 );
- }
- }
- }
- // ColorTransform(effect that dose blackout) is made to adjust.
- _canvas.colorTransform( _canvas.rect, _ctf );
- _canvas.unlock();
- // draw to canvas in twincles by using Matrix.
- _twincles.draw( _canvas, _matrix );
- }
- private function drawTree(ba:ByteArray, oy:uint, lr:Boolean):void {
- const H:int = 100;
- var spectrum:Number;
- for (var j:uint = 0; j < 256; j++) {
- spectrum = (j/256)*ba.readFloat() * H + j/20;
- for (var i:uint = 0; i < spectrum ; i++) {
- lr?
- _canvas.setPixel32( -i*4+2+center.x, j+32+oy, COLORS[int(COLORS.length * Math.random())] | 0xFF << 24 ):
- _canvas.setPixel32( i*4+2+center.x, j+32+oy, COLORS[int(COLORS.length * Math.random())] | 0xFF << 24 );
- }
- }
- }
- private function resize( e:Event = null ):void {
- rect.width = stage.stageWidth;
- rect.height= stage.stageHeight;
- center.x = rect.width /2>>0;
- center.y = rect.height /2>>0;
- }
- private function drawXmasTree():void {
- var loader :Loader = new Loader();
- addChild( loader );
- loader.load( new URLRequest("http://swf-dev.wonderfl.net/static/assets/checkmate04/tree.jpg") );
- }
- private function showPaletteMap():void {
- var colors:Array = Palette.getColors();
- var palette:Sprite = addChild( new ColorMap( colors ) ) as Sprite;
- palette.x = ( rect.width - palette.width ) /2 >>0;
- palette.y = ( rect.height- palette.height ) /2 >>0;
- }
- public function FlashTest() {
- if( stage ) init();
- else addEventListener( Event.ADDED_TO_STAGE, init );
- }
- private function loadSound():void {
- Security.loadPolicyFile("http://flash-scope.com/wonderfl/crossdomain.xml");
- s = new Sound();
- var sc:SoundChannel = new SoundChannel();
- s.addEventListener(Event.COMPLETE, function(e:Event):void{
- sc = s.play(0,9999);
- //sc.stop();
- addEventListener( Event.ENTER_FRAME, updateSnow );
- });
- s.load(new URLRequest("http://flash-scope.com/wonderfl/ChristmasSpectrum/o13.mp3"));
- }
- }
- }
- /* for Checkmate */
- class Palette {
- public static const WHITE:uint = 0xF0F0F0;
- public static const GREEN:uint = 0x008800;
- public static const RED:uint = 0xCC0000;
- public static const GOLD:uint = 0xFFCC66;
- public static const SILVER:uint = 0xCCCCCC;
- public static const BLACK:uint = 0x101010;
- public static const COLORS:Array = [ WHITE, GREEN, RED, GOLD, SILVER, BLACK ];
- public static function getColors():Array { return COLORS.slice(); }
- }
- /* for Example. */
- class Snow {
- public var x:Number = 0;
- public var y:Number = 0;
- public var vx:Number = 0;
- public var vy:Number = 0;
- public var color:uint = 0x00;
- }
- /* for debug. */
- import flash.display.*;
- class ColorMap extends Sprite {
- public function ColorMap(colors:Array) {
- var l:int = colors.length;
- var rect:Sprite;
- for( var i:int=0; i<l; ++i ) {
- addChild( rect = new ColorRect( colors[ i ] ) );
- rect.x =i * ColorRect.WIDTH;
- rect.y =0;
- }
- }
- }
- /* for debug. */
- class ColorRect extends Sprite {
- public static const WIDTH:int = 40;
- public static const HEIGHT:int = 40;
- public function ColorRect( color:uint ) {
- super();
- graphics.beginFill( color, 1 );
- graphics.drawRect( 0, 0, WIDTH, HEIGHT );
- graphics.endFill();
- }
- }
notice:










おぉ!たまに見れないと思ったら、これが原因だったんですね。ありがとうございます。