※現在、「wonderfl build flash online」求人コンテンツ制作に関してのアンケートを実施中です!みなさまのお力添えを頂いて、続々とアンケート結果が集まっていますが、まだまだ募集しております。ご協力のほど、どうぞよろしくお願いいたします!
wonderfl運営事務局
→アンケートページ(※ログインしてからお答えいただけるようになっています。)
ぱーてぃくる forked from: ぱーてぃくる
- // forked from munegon's ぱーてぃくる
- // write as3 code here..
- package {
- import flash.display.*;
- import flash.events.*;
- import flash.geom.*;
- public class BulletDemo extends Sprite {
- private var SPEED_FO:Number = 0.8;
- private var canvas_bd:BitmapData;
- private var ctf:ColorTransform;
- private var temp:Sprite;
- public function BulletDemo () {
- addEventListener( Event.ADDED_TO_STAGE, added );
- }
- private function added( e:Event ):void {
- if ( e.target == this ) {
- removeEventListener( e.type, arguments.callee );
- setup();
- }
- }
- private function setup():void {
- canvas_bd = new BitmapData( stage.stageWidth, stage.stageHeight, false, 0x000000 );
- addChild( new Bitmap( canvas_bd ) );
- ctf = new ColorTransform( SPEED_FO, SPEED_FO, SPEED_FO, 1.0 );
- temp = new Sprite();
- addEventListener( Event.ENTER_FRAME, update, false, 10 );
- }
- private function update( e:Event ):void {
- for ( var i:int = 0; i < 3; ++i ) {
- fire();
- }
- canvas_bd.unlock();
- canvas_bd.lock();
- canvas_bd.colorTransform( canvas_bd.rect, ctf );
- }
- private function fire():void {
- var x:Number = stage.stageWidth / 2;
- var y:Number = stage.stageHeight / 2;
- var v:Number = 3*Math.random();
- var a:Number = 0.1;
- var r:Number = 2*Math.PI * Math.random();
- var vx:Number = v * Math.cos( r );
- var vy:Number = v * Math.sin( r );
- var vr:Number = 0.03;
- var size:Number = 1 + 4*Math.random();
- var color:uint = 0xffffff * Math.random();
- var mtx:Matrix = new Matrix();
- var bullet:Sprite = new Sprite();
- bullet.graphics.beginFill( color );
- bullet.graphics.drawCircle( 0, 0, size );
- bullet.graphics.endFill();
- temp.addChild( bullet );
- bullet.addEventListener( Event.ENTER_FRAME, function( e:Event ):void {
- v += a;
- r += vr;
- vx = v * Math.cos( r );
- vy = v * Math.sin( r );
- x += vx;
- y += vy;
- mtx.tx = x;
- mtx.ty = y;
- canvas_bd.draw( bullet, mtx );
- if ( canvas_bd.rect.contains( x, y ) == false ) {
- bullet.removeEventListener( e.type, arguments.callee );
- bullet.graphics.clear();
- temp.removeChild( bullet );
- bullet = null;
- }
- }, false, 1 );
- }
- }
- }
ぱーてぃくる forked from: ぱーてぃくる
- // forked from munegon's ぱーてぃくる
- // write as3 code here..
- package {
- import flash.display.*;
- import flash.events.*;
- import flash.geom.*;
- public class BulletDemo extends Sprite {
- private var SPEED_FO:Number = 0.8;
- private var canvas_bd:BitmapData;
- private var ctf:ColorTransform;
- private var temp:Sprite;
- public function BulletDemo () {
- addEventListener( Event.ADDED_TO_STAGE, added );
- }
- private function added( e:Event ):void {
- if ( e.target == this ) {
- removeEventListener( e.type, arguments.callee );
- setup();
- }
- }
- private function setup():void {
- canvas_bd = new BitmapData( stage.stageWidth, stage.stageHeight, false, 0x000000 );
- addChild( new Bitmap( canvas_bd ) );
- ctf = new ColorTransform( SPEED_FO, SPEED_FO, SPEED_FO, 1.0 );
- temp = new Sprite();
- addEventListener( Event.ENTER_FRAME, update, false, 10 );
- }
- private function update( e:Event ):void {
- for ( var i:int = 0; i < 3; ++i ) {
- fire();
- }
- canvas_bd.unlock();
- canvas_bd.lock();
- canvas_bd.colorTransform( canvas_bd.rect, ctf );
- }
- private function fire():void {
- var x:Number = stage.stageWidth / 2;
- var y:Number = stage.stageHeight / 2;
- var v:Number = 3*Math.random();
- var a:Number = 0.1;
- var r:Number = 2*Math.PI * Math.random();
- var vx:Number = v * Math.cos( r );
- var vy:Number = v * Math.sin( r );
- var vr:Number = 0.03;
- var size:Number = 1 + 4*Math.random();
- var color:uint = 0xffffff * Math.random();
- var mtx:Matrix = new Matrix();
- var bullet:Sprite = new Sprite();
- bullet.graphics.beginFill( color );
- bullet.graphics.drawCircle( 0, 0, size );
- bullet.graphics.endFill();
- temp.addChild( bullet );
- bullet.addEventListener( Event.ENTER_FRAME, function( e:Event ):void {
- v += a;
- r += vr;
- vx = v * Math.cos( r );
- vy = v * Math.sin( r );
- x += vx;
- y += vy;
- mtx.tx = x;
- mtx.ty = y;
- canvas_bd.draw( bullet, mtx );
- if ( canvas_bd.rect.contains( x, y ) == false ) {
- bullet.removeEventListener( e.type, arguments.callee );
- bullet.graphics.clear();
- temp.removeChild( bullet );
- bullet = null;
- }
- }, false, 1 );
- }
- }
- }
- // forked from munegon's ぱーてぃくる
- // write as3 code here..
- package {
- import flash.display.*;
- import flash.events.*;
- import flash.geom.*;
- public class BulletDemo extends Sprite {
- private var SPEED_FO:Number = 0.8;
- private var canvas_bd:BitmapData;
- private var ctf:ColorTransform;
- private var temp:Sprite;
- public function BulletDemo () {
- addEventListener( Event.ADDED_TO_STAGE, added );
- }
- private function added( e:Event ):void {
- if ( e.target == this ) {
- removeEventListener( e.type, arguments.callee );
- setup();
- }
- }
- private function setup():void {
- canvas_bd = new BitmapData( stage.stageWidth, stage.stageHeight, false, 0x000000 );
- addChild( new Bitmap( canvas_bd ) );
- ctf = new ColorTransform( SPEED_FO, SPEED_FO, SPEED_FO, 1.0 );
- temp = new Sprite();
- addEventListener( Event.ENTER_FRAME, update, false, 10 );
- }
- private function update( e:Event ):void {
- for ( var i:int = 0; i < 3; ++i ) {
- fire();
- }
- canvas_bd.unlock();
- canvas_bd.lock();
- canvas_bd.colorTransform( canvas_bd.rect, ctf );
- }
- private function fire():void {
- var x:Number = stage.stageWidth / 2;
- var y:Number = stage.stageHeight / 2;
- var v:Number = 3*Math.random();
- var a:Number = 0.1;
- var r:Number = 2*Math.PI * Math.random();
- var vx:Number = v * Math.cos( r );
- var vy:Number = v * Math.sin( r );
- var vr:Number = 0.03;
- var size:Number = 1 + 4*Math.random();
- var color:uint = 0xffffff * Math.random();
- var mtx:Matrix = new Matrix();
- var bullet:Sprite = new Sprite();
- bullet.graphics.beginFill( color );
- bullet.graphics.drawCircle( 0, 0, size );
- bullet.graphics.endFill();
- temp.addChild( bullet );
- bullet.addEventListener( Event.ENTER_FRAME, function( e:Event ):void {
- v += a;
- r += vr;
- vx = v * Math.cos( r );
- vy = v * Math.sin( r );
- x += vx;
- y += vy;
- mtx.tx = x;
- mtx.ty = y;
- canvas_bd.draw( bullet, mtx );
- if ( canvas_bd.rect.contains( x, y ) == false ) {
- bullet.removeEventListener( e.type, arguments.callee );
- bullet.graphics.clear();
- temp.removeChild( bullet );
- bullet = null;
- }
- }, false, 1 );
- }
- }
- }
- // forked from munegon's ぱーてぃくる
- // write as3 code here..
- package {
- import flash.display.*;
- import flash.events.*;
- import flash.geom.*;
- public class BulletDemo extends Sprite {
- private var SPEED_FO:Number = 0.8;
- private var canvas_bd:BitmapData;
- private var ctf:ColorTransform;
- private var temp:Sprite;
- public function BulletDemo () {
- addEventListener( Event.ADDED_TO_STAGE, added );
- }
- private function added( e:Event ):void {
- if ( e.target == this ) {
- removeEventListener( e.type, arguments.callee );
- setup();
- }
- }
- private function setup():void {
- canvas_bd = new BitmapData( stage.stageWidth, stage.stageHeight, false, 0x000000 );
- addChild( new Bitmap( canvas_bd ) );
- ctf = new ColorTransform( SPEED_FO, SPEED_FO, SPEED_FO, 1.0 );
- temp = new Sprite();
- addEventListener( Event.ENTER_FRAME, update, false, 10 );
- }
- private function update( e:Event ):void {
- for ( var i:int = 0; i < 3; ++i ) {
- fire();
- }
- canvas_bd.unlock();
- canvas_bd.lock();
- canvas_bd.colorTransform( canvas_bd.rect, ctf );
- }
- private function fire():void {
- var x:Number = stage.stageWidth / 2;
- var y:Number = stage.stageHeight / 2;
- var v:Number = 3*Math.random();
- var a:Number = 0.1;
- var r:Number = 2*Math.PI * Math.random();
- var vx:Number = v * Math.cos( r );
- var vy:Number = v * Math.sin( r );
- var vr:Number = 0.03;
- var size:Number = 1 + 4*Math.random();
- var color:uint = 0xffffff * Math.random();
- var mtx:Matrix = new Matrix();
- var bullet:Sprite = new Sprite();
- bullet.graphics.beginFill( color );
- bullet.graphics.drawCircle( 0, 0, size );
- bullet.graphics.endFill();
- temp.addChild( bullet );
- bullet.addEventListener( Event.ENTER_FRAME, function( e:Event ):void {
- v += a;
- r += vr;
- vx = 5*v * Math.cos( r );
- vy = v * Math.sin( r );
- x += vx;
- y -= vy;
- mtx.tx = x;
- mtx.ty = y;
- canvas_bd.draw( bullet, mtx );
- if ( canvas_bd.rect.contains( x, y ) == false ) {
- bullet.removeEventListener( e.type, arguments.callee );
- bullet.graphics.clear();
- temp.removeChild( bullet );
- bullet = null;
- }
- }, false, 1 );
- }
- }
- }
- // forked from munegon's ぱーてぃくる
- // write as3 code here..
- package {
- import flash.display.*;
- import flash.events.*;
- import flash.geom.*;
- public class BulletDemo extends Sprite {
- private var SPEED_FO:Number = 0.1;
- private var canvas_bd:BitmapData;
- private var ctf:ColorTransform;
- private var temp:Sprite;
- public function BulletDemo () {
- addEventListener( Event.ADDED_TO_STAGE, added );
- }
- private function added( e:Event ):void {
- if ( e.target == this ) {
- removeEventListener( e.type, arguments.callee );
- setup();
- }
- }
- private function setup():void {
- canvas_bd = new BitmapData( stage.stageWidth, stage.stageHeight, false, 0x000000 );
- addChild( new Bitmap( canvas_bd ) );
- ctf = new ColorTransform( SPEED_FO, SPEED_FO, SPEED_FO, 1.0 );
- temp = new Sprite();
- addEventListener( Event.ENTER_FRAME, update, false, 10 );
- }
- private function update( e:Event ):void {
- for ( var i:int = 0; i < 3; ++i ) {
- fire();
- }
- canvas_bd.unlock();
- canvas_bd.lock();
- canvas_bd.colorTransform( canvas_bd.rect, ctf );
- }
- private function fire():void {
- var x:Number = stage.stageWidth / 2;
- var y:Number = stage.stageHeight / 2;
- var v:Number = 3*Math.random();
- var a:Number = 0.1;
- var r:Number = 2*Math.PI * Math.random();
- var vx:Number = v * Math.cos( r );
- var vy:Number = v * Math.sin( r );
- var vr:Number = 0.03;
- var size:Number = 1 + 4*Math.random();
- var color:uint = 0xffffff * Math.random();
- var mtx:Matrix = new Matrix();
- var bullet:Sprite = new Sprite();
- bullet.graphics.beginFill( color );
- bullet.graphics.drawCircle( 0, 0, size );
- bullet.graphics.endFill();
- temp.addChild( bullet );
- bullet.addEventListener( Event.ENTER_FRAME, function( e:Event ):void {
- v += a;
- r += vr;
- vx = v * Math.cos( r );
- vy = v * Math.sin( r );
- x += vx;
- y += vy;
- mtx.tx = x;
- mtx.ty = y;
- canvas_bd.draw( bullet, mtx );
- if ( canvas_bd.rect.contains( x, y ) == false ) {
- bullet.removeEventListener( e.type, arguments.callee );
- bullet.graphics.clear();
- temp.removeChild( bullet );
- bullet = null;
- }
- }, false, 1 );
- }
- }
- }
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