- // forked from miniapp's 布 :改善2
- /**
- * 2次元だけど、出来たかな?
- *
- * やっぱり右によっている。
- *
- * ドラッグでマウスに一番近いポイントを移動させる。
- * ctrlキー押しながらドラッグで固定。
- * ダブルクリックで固定を解除。
- */
- package {
- import flash.display.Sprite;
- import flash.display.StageQuality;
- import flash.display.StageScaleMode;
- import flash.events.Event;
- import flash.events.KeyboardEvent;
- import flash.events.MouseEvent;
- [SWF(backgroundColor="0xFFFFFF", width="465", height="465", frameRate="60")]
- public class Cloth extends Sprite {
- public static const STAGE_WIDTH:uint = 465;
- public static const STAGE_HEIGHT:uint = 465;
- public function Cloth() {
- if (stage) init();
- else addEventListener(Event.ADDED_TO_STAGE, init);
- }
- private var _lineColor:uint = 0x000000;
- private var _cols:uint = 16;//横の数
- private var _rows:uint = 16;//縦の数
- private var _diffX:uint = 10;
- private var _diffY:uint = 10;
- private var _isCtrlPress:Boolean = false;
- private var _isMouseDown:Boolean = false;
- private var _draggedPoint:Point;
- private var _isFirst:Boolean = false;
- private var _numJoints:uint;
- private var _joints:Vector.<Joint> = new Vector.<Joint>();
- private var _points:Vector.<Point> = new Vector.<Point>();
- private var _pointsXs:Vector.<Vector.<Point>> = new Vector.<Vector.<Point>>(_rows, true);
- private var _pointsYs:Vector.<Vector.<Point>> = new Vector.<Vector.<Point>>(_cols, true);
- private function init(e:Event = null):void {
- removeEventListener(Event.ADDED_TO_STAGE, init);
- stage.scaleMode = StageScaleMode.NO_SCALE;
- //stage.quality = StageQuality.MEDIUM;
- stage.doubleClickEnabled = true;
- stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
- stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDwonHandler);
- stage.addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler);
- stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDonwHandler);
- stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);
- putPoint();
- joint();
- //上端2つを固定します。
- //左端
- var point1:Point = _pointsXs[0][0];
- point1.x = 200;
- point1.y = 130;
- point1.isPinned = true;
- //右端
- var point2:Point = _pointsXs[0][_rows - 1];
- point2.x = STAGE_WIDTH - 100;
- point2.y = 10;
- point2.isPinned = true;
- addEventListener(Event.ENTER_FRAME, enterFrameHandler);
- }
- /**
- * ポイントを配置します。
- */
- private function putPoint():void {
- //縦方向に並べたポイントを入れる配列を先に用意する
- for (var i:uint = 0; i < _cols; i++) {
- var pointsY:Vector.<Point> = new Vector.<Point>(_rows, true);
- _pointsYs[i] = pointsY;
- }
- var clothWidth:Number = (_cols - 1) * _diffX;
- var clothHeight:Number = (_rows - 1) * _diffY;
- var startX:Number = (STAGE_WIDTH - clothWidth) / 2;
- var startY:Number = (STAGE_HEIGHT - clothHeight) / 2;
- //ポイントを格子状に配置
- for (i = 0; i < _rows; i++) {
- var pointsX:Vector.<Point> = new Vector.<Point>(_cols, true);
- _pointsXs[i] = pointsX;
- for (var j:uint = 0; j < _cols; j++) {
- var point:Point = new Point();
- _points.push(point);
- point.name = String(i) + "-" + String(j);//デバッグ用
- point.x = startX + _diffX * j;
- point.y = startY + _diffY * i;
- //横に並ぶポイントを入れる
- pointsX[j] = point;
- //縦方向に並ぶポイントを入れる
- pointsY = _pointsYs[j];
- pointsY[i] = point;
- }
- }
- _points.fixed = true;
- }
- private function joint():void {
- for (var i:uint; i < _rows; i++) {
- for (var j:uint = 0; j < _cols; j++) {
- var point:Point = _pointsXs[i][j];
- if (j > 0) {
- var leftPoint:Point = _pointsXs[i][j - 1 ];
- _joints.push(new Joint(leftPoint, point));
- _joints.push(new Joint(point, leftPoint));
- }
- if (i > 0) {
- var upPoint:Point = _pointsXs[i - 1][j];
- _joints.push(new Joint(upPoint, point));
- _joints.push(new Joint(point, upPoint));
- }
- }
- }
- _numJoints = _joints.length;
- _joints.fixed = true;
- }
- /**
- * 一番カーソルに近いポイントを捜す。
- */
- private function searchPoint():Point {
- var lastMinDist:Number = Infinity;
- var target:Point;
- for each(var point:Point in _points) {
- var dx:Number = point.x - mouseX;
- var dy:Number = point.y - mouseY;
- var dist:Number = Math.sqrt(dx * dx + dy * dy);
- if (dist < lastMinDist) {
- lastMinDist = dist;
- target = point;
- }
- }
- return target;
- }
- /**
- * ポイント同士を繋ぐ線を書く
- */
- private function drawLine():void {
- graphics.clear();
- graphics.lineStyle(1, _lineColor);
- //横のラインを引く
- for each(var pointsX:Vector.<Point> in _pointsXs){
- //横列のポイントが入った配列にアクセス。
- var firstPoint:Point = pointsX[0];
- graphics.moveTo(firstPoint.x, firstPoint.y);
- for (var i:uint = 1; i < _cols; i++) {
- var point:Point = pointsX[i];
- graphics.lineTo(point.x, point.y);
- }
- }
- for each(var pointsY:Vector.<Point> in _pointsYs) {
- firstPoint = pointsY[0];
- graphics.moveTo(firstPoint.x, firstPoint.y);
- for (i = 1; i < _rows; i++) {
- point = pointsY[i];
- graphics.lineTo(point.x, point.y);
- }
- }
- }
- private function enterFrameHandler(e:Event):void {
- if (_isMouseDown) {
- _draggedPoint.x = mouseX;
- _draggedPoint.y = mouseY;
- }
- for each(var joint:Joint in _joints) {
- joint.update();
- }
- drawLine();
- }
- private function keyDonwHandler(e:KeyboardEvent = null):void{
- if(e.ctrlKey) _isCtrlPress = true;
- }
- private function keyUpHandler(e:KeyboardEvent = null):void{
- _isCtrlPress = false;
- }
- private function doubleClickHandler(e:MouseEvent = null):void{
- searchPoint().isPinned = false;
- }
- private function mouseDwonHandler(e:MouseEvent):void {
- _isMouseDown = true;
- _draggedPoint = searchPoint();
- _draggedPoint.isDragging = true;
- }
- private function mouseUpHandler(e:MouseEvent):void {
- _isMouseDown = false;
- if (_isCtrlPress)
- _draggedPoint.isPinned = true;
- _draggedPoint.isDragging = false;
- _draggedPoint = undefined;
- }
- }
- }
- class Joint {
- public static var SPRING:Number = 0.08;
- public static var FRICTION:Number = 0.96;
- public static var GRAVITY:Number = 0.45;
- public function Joint(point:Point, target:Point) {
- var initDx:Number = target.x - point.x;
- var initDy:Number = target.y - point.y;
- var length:Number = Math.sqrt(initDx * initDx + initDy * initDy);
- //バネ運動させる関数
- update = function():void {
- if (point.isDragging || point.isPinned)
- return;
- var dx:Number = target.x - point.x;
- var dy:Number = target.y - point.y;
- var angle:Number = Math.atan2(dy, dx);
- var targetX:Number = target.x - length * Math.cos(angle);
- var targetY:Number = target.y - length * Math.sin(angle);
- point.vx += (targetX - point.x) * Joint.SPRING;
- point.vy += (targetY - point.y) * Joint.SPRING;
- point.x += (point.vx *= FRICTION);
- point.y += (point.vy *= FRICTION);
- point.y += GRAVITY;
- }
- }
- public var update:Function;
- }
- class Point {
- public var name:String;
- public var x:Number;
- public var y:Number;
- public var vx:Number = 0;
- public var vy:Number = 0;
- public var isPinned:Boolean = false;
- public var isDragging:Boolean = false;
- }
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