朝ワンの方へ forked from: 朝ワンの方へ
- // forked from clockmaker's 朝ワンの方へ
- package {
- import flash.display.*;
- import flash.events.*;
- import flash.net.*;
- import flash.system.*;
- import org.papervision3d.lights.PointLight3D;
- import org.papervision3d.materials.*;
- import org.papervision3d.materials.shaders.*;
- import org.papervision3d.objects.primitives.*;
- import org.papervision3d.view.BasicView;
- [SWF(width=465, height=465, frameRate=60)]
- public class AsaWon extends BasicView {
- static private const IMAGE_URL:String =
- "http://veimages.gsfc.nasa.gov/1438/earth_lights.gif";
- private var rot:Number = 0 // 角度
- private var cylinder:Cylinder;
- private var loader:Loader = new Loader();
- private var light:PointLight3D = new PointLight3D();
- public function AsaWon() {
- stage.quality = "medium"
- loader.contentLoaderInfo.addEventListener(Event.COMPLETE, init);
- loader.load(new URLRequest(IMAGE_URL), new LoaderContext(true));
- }
- public function init(e:Event):void {
- // 球面のポリゴンに貼り付けるテクスチャ(フラットポリゴンを使用)を作成します
- var fileMat:BitmapMaterial = new BitmapMaterial(Bitmap(loader.content).bitmapData)
- var shader:GouraudShader = new GouraudShader(light, 0xFFFFFF, 0x0);
- var shadedMat:ShadedMaterial = new ShadedMaterial(fileMat, shader);
- cylinder = new Cylinder(shadedMat, 250, 800, 20, 5);
- scene.addChild(cylinder);
- startRendering();
- }
- override protected function onRenderTick(event:Event=null):void {
- // マウスの位置に応じて角度を設定
- var targetRot:Number = ( mouseX / stage.stageWidth ) * 720
- rot += (targetRot - rot) * 0.02;
- // 角度に応じてカメラの位置を設定
- camera.x = 1000 * Math.sin(rot * Math.PI / 180);
- camera.z = 1000 * Math.cos(rot * Math.PI / 180);
- camera.y += (800 * mouseY / stage.stageHeight - 400 - camera.y) * 0.1;
- // 地球は常に回転させておく
- cylinder.yaw(1)
- // 常にカメラの位置にライトを設置する
- light.copyPosition(camera);
- super.onRenderTick(event);
- }
- }
- }
朝ワンの方へ forked from: 朝ワンの方へ
- // forked from clockmaker's 朝ワンの方へ
- package {
- import flash.display.*;
- import flash.events.*;
- import flash.net.*;
- import flash.system.*;
- import org.papervision3d.lights.PointLight3D;
- import org.papervision3d.materials.*;
- import org.papervision3d.materials.shaders.*;
- import org.papervision3d.objects.primitives.*;
- import org.papervision3d.view.BasicView;
- [SWF(width=465, height=465, frameRate=60)]
- public class AsaWon extends BasicView {
- static private const IMAGE_URL:String =
- "http://gujaratisamaj.net/sitebuilder/images/02-995x690.jpg";
- private var rot:Number = 0 // 角度
- private var cylinder:Cylinder;
- private var loader:Loader = new Loader();
- private var light:PointLight3D = new PointLight3D();
- public function AsaWon() {
- stage.quality = "medium"
- loader.contentLoaderInfo.addEventListener(Event.COMPLETE, init);
- loader.load(new URLRequest(IMAGE_URL), new LoaderContext(true));
- }
- public function init(e:Event):void {
- // 球面のポリゴンに貼り付けるテクスチャ(フラットポリゴンを使用)を作成します
- var fileMat:BitmapMaterial = new BitmapMaterial(Bitmap(loader.content).bitmapData)
- var shader:GouraudShader = new GouraudShader(light, 0xFFFFFF, 0x0);
- var shadedMat:ShadedMaterial = new ShadedMaterial(fileMat, shader);
- cylinder = new Cylinder(shadedMat, 250, 800, 20, 5);
- scene.addChild(cylinder);
- startRendering();
- }
- override protected function onRenderTick(event:Event=null):void {
- // マウスの位置に応じて角度を設定
- var targetRot:Number = ( mouseX / stage.stageWidth ) * 720
- rot += (targetRot - rot) * 0.02;
- // 角度に応じてカメラの位置を設定
- camera.x = 1000 * Math.sin(rot * Math.PI / 180);
- camera.z = 1000 * Math.cos(rot * Math.PI / 180);
- camera.y += (800 * mouseY / stage.stageHeight - 400 - camera.y) * 0.1;
- // 地球は常に回転させておく
- cylinder.yaw(1)
- // 常にカメラの位置にライトを設置する
- light.copyPosition(camera);
- super.onRenderTick(event);
- }
- }
- }
朝ワンの方へ forked from: 朝ワンの方へ
- // forked from clockmaker's 朝ワンの方へ
- package {
- import flash.display.*;
- import flash.events.*;
- import flash.net.*;
- import flash.system.*;
- import org.papervision3d.lights.PointLight3D;
- import org.papervision3d.materials.*;
- import org.papervision3d.materials.shaders.*;
- import org.papervision3d.objects.primitives.*;
- import org.papervision3d.view.BasicView;
- [SWF(width=465, height=465, frameRate=60)]
- public class AsaWon extends BasicView {
- static private const IMAGE_URL:String =
- "http://clockmaker.jp/labs/090701_wonda/wonderfl.jpg";
- private var rot:Number = 0 // 角度
- private var cylinder:Cylinder;
- private var loader:Loader = new Loader();
- private var light:PointLight3D = new PointLight3D();
- public function AsaWon() {
- stage.quality = "medium"
- loader.contentLoaderInfo.addEventListener(Event.COMPLETE, init);
- loader.load(new URLRequest(IMAGE_URL), new LoaderContext(true));
- }
- public function init(e:Event):void {
- // 球面のポリゴンに貼り付けるテクスチャ(フラットポリゴンを使用)を作成します
- var fileMat:BitmapMaterial = new BitmapMaterial(Bitmap(loader.content).bitmapData)
- var shader:GouraudShader = new GouraudShader(light, 0xFFFFFF, 0x0);
- var shadedMat:ShadedMaterial = new ShadedMaterial(fileMat, shader);
- cylinder = new Cylinder(shadedMat, 250, 800, 20, 5);
- scene.addChild(cylinder);
- startRendering();
- }
- override protected function onRenderTick(event:Event=null):void {
- // マウスの位置に応じて角度を設定
- var targetRot:Number = ( mouseX / stage.stageWidth ) * 720
- rot += (targetRot - rot) * 0.02;
- // 角度に応じてカメラの位置を設定
- camera.x = 1000 * Math.sin(rot * Math.PI / 180);
- camera.z = 1000 * Math.cos(rot * Math.PI / 180);
- camera.y += (800 * mouseY / stage.stageHeight - 400 - camera.y) * 0.1;
- // 地球は常に回転させておく
- cylinder.yaw(1)
- // 常にカメラの位置にライトを設置する
- light.copyPosition(camera);
- super.onRenderTick(event);
- }
- }
- }
朝ワンの方へ forked from: 朝ワンの方へ
- // forked from clockmaker's 朝ワンの方へ
- package {
- import flash.display.*;
- import flash.events.*;
- import flash.net.*;
- import flash.system.*;
- import org.papervision3d.lights.PointLight3D;
- import org.papervision3d.materials.*;
- import org.papervision3d.materials.shaders.*;
- import org.papervision3d.objects.primitives.*;
- import org.papervision3d.view.BasicView;
- [SWF(width=465, height=465, frameRate=60)]
- public class AsaWon extends BasicView {
- static private const IMAGE_URL:String =
- "http://clockmaker.jp/labs/090701_wonda/wonderfl.jpg";
- private var rot:Number = 0 // 角度
- private var cylinder:Cylinder;
- private var loader:Loader = new Loader();
- private var light:PointLight3D = new PointLight3D();
- public function AsaWon() {
- stage.quality = "medium"
- loader.contentLoaderInfo.addEventListener(Event.COMPLETE, init);
- loader.load(new URLRequest(IMAGE_URL), new LoaderContext(true));
- }
- public function init(e:Event):void {
- // 球面のポリゴンに貼り付けるテクスチャ(フラットポリゴンを使用)を作成します
- var fileMat:BitmapMaterial = new BitmapMaterial(Bitmap(loader.content).bitmapData)
- var shader:GouraudShader = new GouraudShader(light, 0xFFFFFF, 0x0);
- var shadedMat:ShadedMaterial = new ShadedMaterial(fileMat, shader);
- cylinder = new Cylinder(shadedMat, 250, 800, 20, 5);
- scene.addChild(cylinder);
- startRendering();
- }
- override protected function onRenderTick(event:Event=null):void {
- // マウスの位置に応じて角度を設定
- var targetRot:Number = ( mouseX / stage.stageWidth ) * 720
- rot += (targetRot - rot) * 0.02;
- // 角度に応じてカメラの位置を設定
- camera.x = 1000 * Math.sin(rot * Math.PI / 180);
- camera.z = 1000 * Math.cos(rot * Math.PI / 180);
- camera.y += (800 * mouseY / stage.stageHeight - 400 - camera.y) * 0.1;
- // 地球は常に回転させておく
- cylinder.yaw(1)
- // 常にカメラの位置にライトを設置する
- light.copyPosition(camera);
- super.onRenderTick(event);
- }
- }
- }
朝ワンの方へ forked from: 朝ワンの方へ
- // forked from clockmaker's 朝ワンの方へ
- package {
- import flash.display.*;
- import flash.events.*;
- import flash.net.*;
- import flash.system.*;
- import org.papervision3d.lights.PointLight3D;
- import org.papervision3d.materials.*;
- import org.papervision3d.materials.shaders.*;
- import org.papervision3d.objects.primitives.*;
- import org.papervision3d.view.BasicView;
- [SWF(width=465, height=465, frameRate=60)]
- public class AsaWon extends BasicView {
- static private const IMAGE_URL:String =
- "http://clockmaker.jp/labs/090701_wonda/wonderfl.jpg";
- private var rot:Number = 0 // 角度
- private var cylinder:Cylinder;
- private var loader:Loader = new Loader();
- private var light:PointLight3D = new PointLight3D();
- public function AsaWon() {
- stage.quality = "medium"
- loader.contentLoaderInfo.addEventListener(Event.COMPLETE, init);
- loader.load(new URLRequest(IMAGE_URL), new LoaderContext(true));
- }
- public function init(e:Event):void {
- // 球面のポリゴンに貼り付けるテクスチャ(フラットポリゴンを使用)を作成します
- var fileMat:BitmapMaterial = new BitmapMaterial(Bitmap(loader.content).bitmapData)
- var shader:GouraudShader = new GouraudShader(light, 0xFFFFFF, 0x0);
- var shadedMat:ShadedMaterial = new ShadedMaterial(fileMat, shader);
- cylinder = new Cylinder(shadedMat, 250, 800, 20, 5);
- scene.addChild(cylinder);
- startRendering();
- }
- override protected function onRenderTick(event:Event=null):void {
- // マウスの位置に応じて角度を設定
- var targetRot:Number = ( mouseX / stage.stageWidth ) * 720
- rot += (targetRot - rot) * 0.02;
- // 角度に応じてカメラの位置を設定
- camera.x = 1000 * Math.sin(rot * Math.PI / 180);
- camera.z = 1000 * Math.cos(rot * Math.PI / 180);
- camera.y += (800 * mouseY / stage.stageHeight - 400 - camera.y) * 0.1;
- // 地球は常に回転させておく
- cylinder.yaw(1)
- // 常にカメラの位置にライトを設置する
- light.copyPosition(camera);
- super.onRenderTick(event);
- }
- }
- }
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