※現在、「wonderfl build flash online」求人コンテンツ制作に関してのアンケートを実施中です!みなさまのお力添えを頂いて、続々とアンケート結果が集まっていますが、まだまだ募集しております。ご協力のほど、どうぞよろしくお願いいたします!
wonderfl運営事務局
→アンケートページ(※ログインしてからお答えいただけるようになっています。)
forked from: Bitmapdata.noise forked from: forked from: Bitmapdata.noise
- // forked from northprint's forked from: Bitmapdata.noise
- // forked from northprint's Bitmapdata.noise
- //コマンドのループ
- // write as3 code here..
- package{
- import flash.display.*;
- import flash.events.*;
- import jp.progression.commands.*;
- import jp.progression.events.*;
- public class NoiseTest extends MovieClip{
- private var _bitmapdata:BitmapData;
- private var _bitmap:Bitmap;
- private var _sList:SerialList;
- public function NoiseTest(){
- _sList = new SerialList();
- _bitmapdata = new BitmapData(stage.stageWidth,stage.stageHeight,true);
- _bitmap = new Bitmap(_bitmapdata);
- this.addChild(_bitmap);
- _sList.addEventListener(CommandEvent.COMMAND_COMPLETE,commandComp);
- _sList.addCommand(
- function():void{addEventListener(Event.ENTER_FRAME,enterFrameHandler);},
- new Wait(3000),
- function():void{removeEventListener(Event.ENTER_FRAME,enterFrameHandler);},
- function():void{addEventListener(Event.ENTER_FRAME,enterFrameHandler2);},
- new Wait(3000),
- function():void{removeEventListener(Event.ENTER_FRAME,enterFrameHandler2);},
- function():void{addEventListener(Event.ENTER_FRAME,enterFrameHandler3);},
- new Wait(3000),
- function():void{removeEventListener(Event.ENTER_FRAME,enterFrameHandler3);}
- );
- _sList.execute();
- }
- private function commandComp(e:CommandEvent):void{
- _sList.execute();
- }
- private function enterFrameHandler(e:Event):void{
- var low:Number=Math.random()*64;
- var high:Number=Math.random()*128+128;
- _bitmapdata.noise(1,low,high,1|1|1,false);
- }
- private function enterFrameHandler2(e:Event):void{
- var low:Number=Math.random()*64;
- var high:Number=Math.random()*128+128;
- _bitmapdata.noise(1,low,high,4|4|4,false);
- }
- private function enterFrameHandler3(e:Event):void{
- var low:Number=Math.random()*64;
- var high:Number=Math.random()*128+128;
- _bitmapdata.noise(1,low,high,2|2|1,false);
- }
- }
- }
forked from: Bitmapdata.noise forked from: forked from: Bitmapdata.noise
- // forked from northprint's forked from: Bitmapdata.noise
- // forked from northprint's Bitmapdata.noise
- //コマンドのループby俺俺コマンド
- // write as3 code here..
- package{
- import flash.display.*;
- import flash.events.*;
- import jp.progression.commands.*;
- import jp.progression.events.*;
- public class NoiseTest extends MovieClip{
- private var _bitmapdata:BitmapData;
- private var _bitmap:Bitmap;
- public function NoiseTest(){
- var sList:SerialList = new SerialList();
- var loopList:SerialList = new SerialList();
- _bitmapdata = new BitmapData(stage.stageWidth,stage.stageHeight,true);
- _bitmap = new Bitmap(_bitmapdata);
- this.addChild(_bitmap);
- loopList.addCommand(
- function():void{addEventListener(Event.ENTER_FRAME,enterFrameHandler);},
- new Wait(3000),
- function():void{removeEventListener(Event.ENTER_FRAME,enterFrameHandler);},
- function():void{addEventListener(Event.ENTER_FRAME,enterFrameHandler2);},
- new Wait(3000),
- function():void{removeEventListener(Event.ENTER_FRAME,enterFrameHandler2);},
- function():void{addEventListener(Event.ENTER_FRAME,enterFrameHandler3);},
- new Wait(3000),
- function():void{removeEventListener(Event.ENTER_FRAME,enterFrameHandler3);}
- );
- sList.addCommand(new LoopCommand(loopList));
- sList.execute();
- }
- private function enterFrameHandler(e:Event):void{
- var low:Number=Math.random()*64;
- var high:Number=Math.random()*128+128;
- _bitmapdata.noise(1,low,high,1|1|1,false);
- }
- private function enterFrameHandler2(e:Event):void{
- var low:Number=Math.random()*64;
- var high:Number=Math.random()*128+128;
- _bitmapdata.noise(1,low,high,4|4|4,false);
- }
- private function enterFrameHandler3(e:Event):void{
- var low:Number=Math.random()*64;
- var high:Number=Math.random()*128+128;
- _bitmapdata.noise(1,low,high,2|2|1,false);
- }
- }
- }
- import jp.progression.commands.*;
- import jp.progression.core.commands.Command;
- import jp.progression.events.*;
- class LoopCommand extends Command{
- private var _command:Command;
- public function LoopCommand(command:Command,initObject:Object = null){
- super( _execute, _interrupt, initObject );
- _command = command;
- }
- private function _execute():void{
- _command.addEventListener(CommandEvent.COMMAND_COMPLETE,commandComp);
- _command.execute();
- executeComplete();
- }
- private function commandComp(e:CommandEvent):void{
- _command.execute();
- }
- private function _interrupt():void{
- _command.removeEventListener(CommandEvent.COMMAND_COMPLETE,commandComp);
- interruptComplete();
- }
- public override function clone():Command{
- return new LoopCommand(_command);
- }
- }
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