- // forked from ll_koba_ll's Blur Circle
- // write as3 code here..
- package
- {
- import flash.display.*;
- import flash.events.*;
- import flash.geom.*;
- import flash.filters.*;
- // なぜかクリックしないと描画されない><
- // -> 別のマシンだと動いた
- [SWF(frameRate="60", backgroundColor="#000000")]
- /**
- *
- * @author ll_koba_ll (RAWHIDE.)
- */
- public class Rotationlight extends Sprite
- {
- private var blur:BlurFilter;
- private var container:Sprite;
- private var source:Sprite;
- private var bmpd:BitmapData;
- public function Rotationlight()
- {
- stage.scaleMode = StageScaleMode.NO_SCALE;
- stage.align = StageAlign.TOP_LEFT;
- stage.quality = StageQuality.LOW;
- init();
- addEventListener(Event.ENTER_FRAME, update);
- }
- private function init():void
- {
- trace(stage.stageWidth)
- blur = new BlurFilter(4,4);
- bmpd = new BitmapData(500, 500, true, 0x00FFFFFF);
- container = new Sprite();
- source = new Sprite();
- addChild(new Bitmap(bmpd));
- container.addChild(source);
- drawSource();
- }
- private function drawSource( xx:Number = 4, yy:Number = 4 ):void {
- if ( xx > 100 ) xx = 100;
- if ( yy > 100 ) yy = 100;
- with(source.graphics)
- {
- clear();
- beginFill( Math.random() * 0xFFFFFF );
- drawCircle(0,0,(xx>yy)?xx:yy*2.5);
- endFill();
- }
- }
- private function update(e:Event = null):void
- {
- bmpd.draw(container, null, null, BlendMode.ADD);
- bmpd.applyFilter(bmpd, bmpd.rect, new Point(), blur);
- drawSource( Math.abs(source.x - mouseX), Math.abs(source.y - mouseY) );
- source.x = mouseX;
- source.y = mouseY;
- }
- }
- }
forked from: Blur Circle forked from: forked from: Blur Circle
- // forked from minon's forked from: Blur Circle
- // forked from ll_koba_ll's Blur Circle
- // write as3 code here..
- package
- {
- import flash.display.*;
- import flash.events.*;
- import flash.geom.*;
- import flash.filters.*;
- // なぜかクリックしないと描画されない><
- // -> 別のマシンだと動いた
- [SWF(frameRate="60", backgroundColor="#000000")]
- /**
- *
- * @author ll_koba_ll (RAWHIDE.)
- */
- public class Rotationlight extends Sprite
- {
- private var blur:BlurFilter;
- private var container:Sprite;
- private var source:Sprite;
- private var bmpd:BitmapData;
- public function Rotationlight()
- {
- stage.scaleMode = StageScaleMode.NO_SCALE;
- stage.align = StageAlign.TOP_LEFT;
- stage.quality = StageQuality.LOW;
- init();
- addEventListener(Event.ENTER_FRAME, update);
- }
- private function init():void
- {
- trace(stage.stageWidth)
- blur = new BlurFilter(4,4);
- bmpd = new BitmapData(500, 500, true, 0x00FFFFFF);
- container = new Sprite();
- source = new Sprite();
- addChild(new Bitmap(bmpd));
- container.addChild(source);
- drawSource();
- }
- private function drawSource( xx:Number = 4, yy:Number = 4 ):void {
- if ( xx > 100 ) xx = 100;
- if ( yy > 100 ) yy = 100;
- with(source.graphics)
- {
- clear();
- beginFill( Math.random() * 0xFFFFFF );
- drawCircle(0,0,(xx>yy)?xx:yy*2.5);
- endFill();
- }
- }
- private function update(e:Event = null):void
- {
- bmpd.draw(container, null, null, BlendMode.ADD);
- bmpd.applyFilter(bmpd, bmpd.rect, new Point(), blur);
- drawSource( Math.abs(source.x - mouseX), Math.abs(source.y - mouseY) );
- source.x = mouseX;
- source.y = mouseY;
- }
- }
- }
forked from: Blur Circle forked from: forked from: Blur Circle
- // forked from minon's forked from: Blur Circle
- // forked from ll_koba_ll's Blur Circle
- // write as3 code here..
- package
- {
- import flash.display.*;
- import flash.events.*;
- import flash.geom.*;
- import flash.filters.*;
- // なぜかクリックしないと描画されない><
- // -> 別のマシンだと動いた
- [SWF(frameRate="60", backgroundColor="#000000")]
- /**
- *
- * @author ll_koba_ll (RAWHIDE.)
- */
- public class Rotationlight extends Sprite
- {
- private var blur:BlurFilter;
- private var container:Sprite;
- private var source:Sprite;
- private var bmpd:BitmapData;
- public function Rotationlight()
- {
- stage.scaleMode = StageScaleMode.NO_SCALE;
- stage.align = StageAlign.TOP_LEFT;
- stage.quality = StageQuality.LOW;
- init();
- addEventListener(Event.ENTER_FRAME, update);
- }
- private function init():void
- {
- trace(stage.stageWidth)
- blur = new BlurFilter(4,4);
- bmpd = new BitmapData(500, 500, true, 0x00FFFFFF);
- container = new Sprite();
- source = new Sprite();
- addChild(new Bitmap(bmpd));
- container.addChild(source);
- drawSource();
- }
- private function drawSource( xx:Number = 4, yy:Number = 4 ):void {
- if ( xx > 100 ) xx = 100;
- if ( yy > 100 ) yy = 100;
- with(source.graphics)
- {
- clear();
- beginFill( Math.random() * 0xFFFFFF );
- drawCircle(0,0,(xx>yy)?xx:yy*2.5);
- endFill();
- }
- }
- private function update(e:Event = null):void
- {
- bmpd.scroll(0, -1);
- bmpd.draw(container, null, null, BlendMode.ADD);
- bmpd.applyFilter(bmpd, bmpd.rect, new Point(), blur);
- drawSource( Math.abs(source.x - mouseX), Math.abs(source.y - mouseY) );
- source.x = mouseX;
- source.y = mouseY;
- }
- }
- }
forked from: Blur Circle forked from: forked from: Blur Circle
- // forked from minon's forked from: Blur Circle
- // forked from ll_koba_ll's Blur Circle
- // write as3 code here..
- package
- {
- import flash.display.*;
- import flash.events.*;
- import flash.geom.*;
- import flash.filters.*;
- // なぜかクリックしないと描画されない><
- // -> 別のマシンだと動いた
- [SWF(frameRate="60", backgroundColor="#000000")]
- /**
- *
- * @author ll_koba_ll (RAWHIDE.)
- */
- public class Rotationlight extends Sprite
- {
- private var blur:BlurFilter;
- private var container:Sprite;
- private var source:Sprite;
- private var bmpd:BitmapData;
- public function Rotationlight()
- {
- stage.scaleMode = StageScaleMode.NO_SCALE;
- stage.align = StageAlign.TOP_LEFT;
- stage.quality = StageQuality.LOW;
- init();
- addEventListener(Event.ENTER_FRAME, update);
- }
- private function init():void
- {
- trace(stage.stageWidth)
- blur = new BlurFilter(1,5);
- bmpd = new BitmapData(500, 500, true, 0x00FFFFFF);
- container = new Sprite();
- source = new Sprite();
- addChild(new Bitmap(bmpd));
- container.addChild(source);
- drawSource();
- }
- private function drawSource( xx:Number = 4, yy:Number = 4 ):void {
- if ( xx > 100 ) xx = 100;
- if ( yy > 100 ) yy = 100;
- with(source.graphics)
- {
- clear();
- beginFill( Math.random() * 0xFFFFFF, Math.random()*1);
- drawCircle(0,0,(xx>yy)?xx:yy*2.5);
- endFill();
- }
- }
- private function update(e:Event = null):void
- {
- bmpd.draw(container, null, null, BlendMode.DIFFERENCE );
- bmpd.applyFilter(bmpd, bmpd.rect, new Point(), blur);
- drawSource( Math.abs(source.x - mouseX), Math.abs(source.y - mouseY) );
- source.x = mouseX;
- source.y = mouseY;
- }
- }
- }


