Lightwave3Dからアニメーション付きColladaを書き出すよ forked from: Lightwave3Dからアニメーション付きColladaを書き出すよ
- // forked from noenoe's Lightwave3Dからアニメーション付きColladaを書き出すよ
- //Lightwave3Dからアニメーション付きのColladaファイルを書き出すよ
- //手順はここにメモっておきましたー → http://www.ahiru.org/archives/135
- package {
- import flash.events.Event;
- import flash.display.Sprite;
- import org.papervision3d.objects.DisplayObject3D;
- import org.papervision3d.objects.parsers.DAE;
- import org.papervision3d.view.BasicView;
- public class Lightwave2Collada extends Sprite
- {
- public var dae:DAE;
- public var target:DisplayObject3D;
- public var view:BasicView;
- public function Lightwave2Collada()
- {
- view = new BasicView();
- this.addChild(view);
- //Lightwaveから変換したCollada形式のオブジェクト
- dae = new DAE(true,null,true);
- dae.scale = 30;
- dae.load("http://sleepydesign.com/labs/as3/Away3D/ColladaAnimation/Maya8.5/ColladaMaya3.05B/advance/20_cat_smooth_bake_channel.dae");
- view.scene.addChild(dae);
- //カメラのターゲット
- target = new DisplayObject3D();
- target.y = 400;
- view.scene.addChild(target);
- view.camera.y = 800;
- view.camera.target = target;
- stage.addEventListener(Event.ENTER_FRAME, _enterFrameHandler)
- }
- private function _enterFrameHandler(e:Event):void{
- dae.rotationY += 1;
- view.startRendering();
- }
- }
- }
Lightwave3Dからアニメーション付きColladaを書き出すよ forked from: Lightwave3Dからアニメーション付きColladaを書き出すよ
- // forked from noenoe's Lightwave3Dからアニメーション付きColladaを書き出すよ
- // forked from bma_japan オリジナルキャラを走らせてみる
- //Lightwave3Dからアニメーション付きのColladaファイルを書き出すよ
- //手順はここにメモっておきましたー → http://www.ahiru.org/archives/135
- package {
- import flash.events.Event;
- import flash.display.Sprite;
- import flash.events.KeyboardEvent;
- import flash.ui.Keyboard;
- import org.papervision3d.objects.DisplayObject3D;
- import org.papervision3d.objects.parsers.DAE;
- import org.papervision3d.view.BasicView;
- import org.papervision3d.core.proto.MaterialObject3D;
- import org.papervision3d.lights.PointLight3D;
- import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
- import org.papervision3d.objects.primitives.Sphere;
- import org.papervision3d.view.layer.ViewportLayer;
- import org.papervision3d.objects.DisplayObject3D;
- import org.papervision3d.lights.PointLight3D;
- import org.papervision3d.materials.shaders.CellShader;
- import org.papervision3d.materials.ColorMaterial;
- import org.papervision3d.materials.shaders.ShadedMaterial;
- import org.papervision3d.materials.utils.MaterialsList;
- import org.papervision3d.materials.BitmapMaterial;
- public class Lightwave2Collada extends Sprite
- {
- public var dae:DAE;
- public var target:DisplayObject3D;
- public var view:BasicView;
- public function Lightwave2Collada()
- {
- view = new BasicView();
- this.addChild(view);
- //Lightwaveから変換したCollada形式のオブジェクト
- dae = new DAE(true,null,true);
- dae.scale = 150;
- //dae.load("http://www.ahiru.org/works/pv3d/colladaExport/sampleSwf/export.dae");
- dae.load("http://billionmilesaway.com/data/wonderfla/borot_run9.dae");
- view.scene.addChild(dae);
- //カメラのターゲット
- target = new DisplayObject3D();
- target.y = 400;
- view.scene.addChild(target);
- view.camera.y = 600;
- view.camera.target = target;
- stage.addEventListener(Event.ENTER_FRAME, _enterFrameHandler)
- }
- private function _enterFrameHandler(e:Event):void {
- view.startRendering();
- stage.addEventListener(KeyboardEvent.KEY_DOWN, stage_keyDownHandler);
- stage.addEventListener(KeyboardEvent.KEY_UP, stage_keyUpHandler);
- }
- //上下左右キーでオブジェクト回転
- private function stage_keyDownHandler(event:KeyboardEvent):void {
- switch (event.keyCode) {
- case Keyboard.LEFT :
- dae.rotationY += 4;
- break;
- case Keyboard.RIGHT :
- dae.rotationY-=4;
- break;
- case Keyboard.UP :
- dae.rotationX+=4;
- break;
- case Keyboard.DOWN :
- dae.rotationX-=4;
- break;
- }
- }
- private function stage_keyUpHandler(event:KeyboardEvent):void {
- dae.rotationY+=0;
- dae.rotationX+=0;
- }
- }
- }
Lightwave3Dからアニメーション付きColladaを書き出すよ forked from: Lightwave3Dからアニメーション付きColladaを書き出すよ
- // forked from noenoe's Lightwave3Dからアニメーション付きColladaを書き出すよ
- // Lightwave3Dからアニメーション付きのColladaファイルを書き出すよ
- // 手順はここにメモっておきましたー → http://www.ahiru.org/archives/135
- package {
- import flash.events.Event;
- import flash.display.Sprite;
- import flash.display.Bitmap;
- import org.papervision3d.objects.DisplayObject3D;
- import org.papervision3d.objects.parsers.DAE;
- import org.papervision3d.view.BasicView;
- import org.papervision3d.lights.PointLight3D;
- import org.papervision3d.materials.shaders.CellShader;
- import org.papervision3d.materials.ColorMaterial;
- import org.papervision3d.materials.shaders.ShadedMaterial;
- import org.papervision3d.materials.utils.MaterialsList;
- import org.papervision3d.materials.BitmapMaterial;
- public class Lightwave2Collada extends Sprite
- {
- public var dae:DAE;
- public var target:DisplayObject3D;
- public var view:BasicView;
- public var light:PointLight3D;
- public function Lightwave2Collada()
- {
- view = new BasicView();
- this.addChild(view);
- // Create a new PointLight3d object
- // PointLight3D(showLight:Boolean = false, flipped:Boolean = false)
- light = new PointLight3D(true, true);
- view.scene.addChild(light);
- light.y = 800;
- light.x = 500;
- // Create a new dae object. dae was transrated from Lightwave fromat
- // DAE(autoPlay:Boolean = true, name:String = null, loop:Boolean = false)
- dae = new DAE(true,null,true);
- dae.scale = 200;
- dae.load("http://www.ahiru.org/works/pv3d/colladaExport/sampleSwf/export.dae");
- view.scene.addChild(dae);
- //target.replaceMaterialByName(cellShaderMat, "all");
- // Setting the camera
- target = new DisplayObject3D();
- target.y = 400;
- view.scene.addChild(target);
- view.camera.y = 800;
- view.camera.target = target;
- stage.addEventListener(Event.ENTER_FRAME, _enterFrameHandler)
- }
- private function _enterFrameHandler(e:Event):void{
- //dae.rotationY += 1;
- view.startRendering();
- }
- }
- }
Lightwave3Dからアニメーション付きColladaを書き出すよ forked from: Lightwave3Dからアニメーション付きColladaを書き出すよ
- // forked from noenoe's Lightwave3Dからアニメーション付きColladaを書き出すよ
- //Lightwave3Dからアニメーション付きのColladaファイルを書き出すよ
- //手順はここにメモっておきましたー → http://www.ahiru.org/archives/135
- package {
- import flash.events.Event;
- import flash.display.Sprite;
- import org.papervision3d.objects.DisplayObject3D;
- import org.papervision3d.objects.parsers.DAE;
- import org.papervision3d.view.BasicView;
- public class Lightwave2Collada extends Sprite
- {
- public var dae:DAE;
- public var target:DisplayObject3D;
- public var view:BasicView;
- public function Lightwave2Collada()
- {
- view = new BasicView();
- this.addChild(view);
- //Lightwaveから変換したCollada形式のオブジェクト
- dae = new DAE(true,null,true);
- dae.scale = 200;
- dae.load("http://www.ahiru.org/works/pv3d/colladaExport/sampleSwf/export.dae");
- view.scene.addChild(dae);
- //カメラのターゲット
- target = new DisplayObject3D();
- target.y = 400;
- view.scene.addChild(target);
- view.camera.y = 800;
- view.camera.target = target;
- stage.addEventListener(Event.ENTER_FRAME, _enterFrameHandler)
- }
- private function _enterFrameHandler(e:Event):void{
- dae.rotationY += 1;
- view.startRendering();
- }
- }
- }
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