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Hello Papervision3D! forked from: Hello Papervision3D!
- // forked from mash's Hello Papervision3D!
- // Hello Papervision3D!
- // http://code.google.com/p/papervision3d/downloads/list
- // http://papervision3d.googlecode.com/files/Examples_Basics_1_HelloWorld.zip
- package {
- import flash.display.MovieClip;
- public class Main extends MovieClip
- {
- protected var helloWorld:HelloWorld;
- public function Main()
- {
- stage.frameRate = 25;
- helloWorld = new HelloWorld();
- addChild(helloWorld);
- }
- }
- }
- import flash.display.BitmapData;
- import flash.events.Event;
- import org.papervision3d.materials.BitmapMaterial;
- import org.papervision3d.objects.primitives.Sphere;
- import org.papervision3d.view.BasicView;
- /**
- * @author Ralph Hauwert
- */
- class HelloWorld extends BasicView
- {
- protected var world:Sphere;
- protected var worldBitmapData:BitmapData;
- protected var worldMaterial:BitmapMaterial;
- /**
- * HelloWorld
- *
- * HelloWorld extends BasicView, which is an utility class for Papervision3D, which automatically sets up
- * Scene, Camera, Renderer and Viewport for you.
- *
- * This allows for easy Papervision3D initialization.
- *
- * This HelloWorld example utilizes BasicView to set up the the basics, and then extends upon it and setup a basic primitive and material.
- */
- public function HelloWorld()
- {
- /**
- * Call the BasicView constructor.
- * Width and Height are set to 1, since scaleToStage is set to true, these will be overriden.
- * We will not use interactivity and keep the default cameraType.
- */
- super(1, 1, true, false);
- //Color the background of this basicview / helloworld instance black.
- opaqueBackground = 0;
- //Create the materials and primitives.
- initScene();
- //Call the native startRendering function, to render every frame.
- startRendering();
- }
- /**
- * initScene will create the needed primitives, and materials.
- */
- protected function initScene():void
- {
- //Create a new bitmapdata to be used as a texture for our world.
- worldBitmapData = new BitmapData(512,256,false,0);
- //Use perlin noise to colorize the texture....for examples sake.
- worldBitmapData.perlinNoise(512,256,4, 123456, true,false);
- //Create a material to be used by the sphere primitive.
- //The Material will utilize the bitmapData we just created as a texture.
- worldMaterial = new BitmapMaterial(worldBitmapData);
- //Create the world primitive, using the native Sphere primitive.
- world = new Sphere(worldMaterial,300, 10,10);
- //Add the world to the scene, which is already instanciated by the super BasicView.
- scene.addChild(world);
- }
- /**
- * onRenderTick();
- *
- * onRenderTick can be overriden so you can execute code on a per render basis, using basicview.
- * in this case we use it to
- */
- override protected function onRenderTick(event:Event=null):void
- {
- //Rotate the world Sphere primitive.
- world.yaw(1);
- //Call the super.onRenderTick function, which renders the scene to the viewport using the renderer and camera classes.
- super.onRenderTick(event);
- }
- }
Hello Papervision3D! forked from: Hello Papervision3D!
- // forked from mash's Hello Papervision3D!
- // Hello Papervision3D!
- // http://code.google.com/p/papervision3d/downloads/list
- // http://papervision3d.googlecode.com/files/Examples_Basics_1_HelloWorld.zip
- package {
- import flash.display.MovieClip;
- public class Main extends MovieClip
- {
- protected var helloWorld:HelloWorld;
- public function Main()
- {
- stage.frameRate = 25;
- helloWorld = new HelloWorld();
- addChild(helloWorld);
- }
- }
- }
- import flash.display.BitmapData;
- import flash.events.Event;
- import org.papervision3d.materials.BitmapMaterial;
- import org.papervision3d.objects.primitives.Sphere;
- import org.papervision3d.view.BasicView;
- /**
- * @author Ralph Hauwert
- */
- class HelloWorld extends BasicView
- {
- protected var world:Sphere;
- protected var worldBitmapData:BitmapData;
- protected var worldMaterial:BitmapMaterial;
- /**
- * HelloWorld
- *
- * HelloWorld extends BasicView, which is an utility class for Papervision3D, which automatically sets up
- * Scene, Camera, Renderer and Viewport for you.
- *
- * This allows for easy Papervision3D initialization.
- *
- * This HelloWorld example utilizes BasicView to set up the the basics, and then extends upon it and setup a basic primitive and material.
- */
- public function HelloWorld()
- {
- /**
- * Call the BasicView constructor.
- * Width and Height are set to 1, since scaleToStage is set to true, these will be overriden.
- * We will not use interactivity and keep the default cameraType.
- */
- super(1, 1, true, false);
- //Color the background of this basicview / helloworld instance black.
- opaqueBackground = 0;
- //Create the materials and primitives.
- initScene();
- //Call the native startRendering function, to render every frame.
- startRendering();
- }
- /**
- * initScene will create the needed primitives, and materials.
- */
- protected function initScene():void
- {
- //Create a new bitmapdata to be used as a texture for our world.
- worldBitmapData = new BitmapData(512,256,false,0);
- //Use perlin noise to colorize the texture....for examples sake.
- worldBitmapData.perlinNoise(512,256,4, 123456, true,false);
- //Create a material to be used by the sphere primitive.
- //The Material will utilize the bitmapData we just created as a texture.
- worldMaterial = new BitmapMaterial(worldBitmapData);
- //Create the world primitive, using the native Sphere primitive.
- world = new Sphere(worldMaterial,300, 10,10);
- //Add the world to the scene, which is already instanciated by the super BasicView.
- scene.addChild(world);
- }
- /**
- * onRenderTick();
- *
- * onRenderTick can be overriden so you can execute code on a per render basis, using basicview.
- * in this case we use it to
- */
- override protected function onRenderTick(event:Event=null):void
- {
- //Rotate the world Sphere primitive.
- world.yaw(1);
- //Call the super.onRenderTick function, which renders the scene to the viewport using the renderer and camera classes.
- super.onRenderTick(event);
- }
- }
Hello Papervision3D! forked from: Hello Papervision3D!
- // forked from mash's Hello Papervision3D!
- // Hello Papervision3D!
- // http://code.google.com/p/papervision3d/downloads/list
- // http://papervision3d.googlecode.com/files/Examples_Basics_1_HelloWorld.zip
- package {
- import flash.display.MovieClip;
- public class Main extends MovieClip
- {
- protected var helloWorld:HelloWorld;
- public function Main()
- {
- stage.frameRate = 55;
- helloWorld = new HelloWorld();
- addChild(helloWorld);
- }
- }
- }
- import flash.display.BitmapData;
- import flash.events.Event;
- import org.papervision3d.materials.BitmapMaterial;
- import org.papervision3d.objects.primitives.Sphere;
- import org.papervision3d.view.BasicView;
- /**
- * @author Ralph Hauwert
- */
- class HelloWorld extends BasicView
- {
- protected var world:Sphere;
- protected var worldBitmapData:BitmapData;
- protected var worldMaterial:BitmapMaterial;
- /**
- * HelloWorld
- *
- * HelloWorld extends BasicView, which is an utility class for Papervision3D, which automatically sets up
- * Scene, Camera, Renderer and Viewport for you.
- *
- * This allows for easy Papervision3D initialization.
- *
- * This HelloWorld example utilizes BasicView to set up the the basics, and then extends upon it and setup a basic primitive and material.
- */
- public function HelloWorld()
- {
- /**
- * Call the BasicView constructor.
- * Width and Height are set to 1, since scaleToStage is set to true, these will be overriden.
- * We will not use interactivity and keep the default cameraType.
- */
- super(1, 1, true, false);
- //Color the background of this basicview / helloworld instance black.
- opaqueBackground = 1;
- //Create the materials and primitives.
- initScene();
- //Call the native startRendering function, to render every frame.
- startRendering();
- }
- /**
- * initScene will create the needed primitives, and materials.
- */
- protected function initScene():void
- {
- //Create a new bitmapdata to be used as a texture for our world.
- worldBitmapData = new BitmapData(512,256,false,0);
- //Use perlin noise to colorize the texture....for examples sake.
- worldBitmapData.perlinNoise(512,256,4, 123456, true,false);
- //Create a material to be used by the sphere primitive.
- //The Material will utilize the bitmapData we just created as a texture.
- worldMaterial = new BitmapMaterial(worldBitmapData);
- //Create the world primitive, using the native Sphere primitive.
- world = new Sphere(worldMaterial,300, 10,10);
- //Add the world to the scene, which is already instanciated by the super BasicView.
- scene.addChild(world);
- }
- /**
- * onRenderTick();
- *
- * onRenderTick can be overriden so you can execute code on a per render basis, using basicview.
- * in this case we use it to
- */
- override protected function onRenderTick(event:Event=null):void
- {
- //Rotate the world Sphere primitive.
- world.yaw(1);
- //Call the super.onRenderTick function, which renders the scene to the viewport using the renderer and camera classes.
- super.onRenderTick(event);
- }
- }
Hello Papervision3D! forked from: Hello Papervision3D!
- // forked from mash's Hello Papervision3D!
- // Hello Papervision3D!
- // http://code.google.com/p/papervision3d/downloads/list
- // http://papervision3d.googlecode.com/files/Examples_Basics_1_HelloWorld.zip
- package {
- import flash.display.MovieClip;
- public class Main extends MovieClip
- {
- protected var helloWorld:HelloWorld;
- public function Main()
- {
- stage.frameRate = 25;
- helloWorld = new HelloWorld();
- addChild(helloWorld);
- }
- }
- }
- import flash.display.BitmapData;
- import flash.events.Event;
- import org.papervision3d.materials.BitmapMaterial;
- import org.papervision3d.objects.primitives.Sphere;
- import org.papervision3d.view.BasicView;
- /**
- * @author Ralph Hauwert
- */
- class HelloWorld extends BasicView
- {
- protected var world:Sphere;
- protected var worldBitmapData:BitmapData;
- protected var worldMaterial:BitmapMaterial;
- /**
- * HelloWorld
- *
- * HelloWorld extends BasicView, which is an utility class for Papervision3D, which automatically sets up
- * Scene, Camera, Renderer and Viewport for you.
- *
- * This allows for easy Papervision3D initialization.
- *
- * This HelloWorld example utilizes BasicView to set up the the basics, and then extends upon it and setup a basic primitive and material.
- */
- public function HelloWorld()
- {
- /**
- * Call the BasicView constructor.
- * Width and Height are set to 1, since scaleToStage is set to true, these will be overriden.
- * We will not use interactivity and keep the default cameraType.
- */
- super(1, 1, true, false);
- //Color the background of this basicview / helloworld instance black.
- opaqueBackground = 0;
- //Create the materials and primitives.
- initScene();
- //Call the native startRendering function, to render every frame.
- startRendering();
- }
- /**
- * initScene will create the needed primitives, and materials.
- */
- protected function initScene():void
- {
- //Create a new bitmapdata to be used as a texture for our world.
- worldBitmapData = new BitmapData(512,256,false,0);
- //Use perlin noise to colorize the texture....for examples sake.
- worldBitmapData.perlinNoise(512,256,4, 123456, true,false);
- //Create a material to be used by the sphere primitive.
- //The Material will utilize the bitmapData we just created as a texture.
- worldMaterial = new BitmapMaterial(worldBitmapData);
- //Create the world primitive, using the native Sphere primitive.
- world = new Sphere(worldMaterial,300, 10,10);
- //Add the world to the scene, which is already instanciated by the super BasicView.
- scene.addChild(world);
- }
- /**
- * onRenderTick();
- *
- * onRenderTick can be overriden so you can execute code on a per render basis, using basicview.
- * in this case we use it to
- */
- override protected function onRenderTick(event:Event=null):void
- {
- //Rotate the world Sphere primitive.
- world.yaw(1);
- //Call the super.onRenderTick function, which renders the scene to the viewport using the renderer and camera classes.
- super.onRenderTick(event);
- }
- }
Hello Papervision3D! forked from: Hello Papervision3D!
- // forked from mash's Hello Papervision3D!
- // Hello Papervision3D!
- // http://code.google.com/p/papervision3d/downloads/list
- // http://papervision3d.googlecode.com/files/Examples_Basics_1_HelloWorld.zip
- package {
- import flash.display.MovieClip;
- public class Main extends MovieClip
- {
- protected var helloWorld:HelloWorld;
- public function Main()
- {
- stage.frameRate = 25;
- helloWorld = new HelloWorld();
- addChild(helloWorld);
- }
- }
- }
- import flash.display.BitmapData;
- import flash.events.Event;
- import org.papervision3d.materials.BitmapMaterial;
- import org.papervision3d.objects.primitives.Sphere;
- import org.papervision3d.view.BasicView;
- /**
- * @author Ralph Hauwert
- */
- class HelloWorld extends BasicView
- {
- protected var world:Sphere;
- protected var worldBitmapData:BitmapData;
- protected var worldMaterial:BitmapMaterial;
- /**
- * HelloWorld
- *
- * HelloWorld extends BasicView, which is an utility class for Papervision3D, which automatically sets up
- * Scene, Camera, Renderer and Viewport for you.
- *
- * This allows for easy Papervision3D initialization.
- *
- * This HelloWorld example utilizes BasicView to set up the the basics, and then extends upon it and setup a basic primitive and material.
- */
- public function HelloWorld()
- {
- /**
- * Call the BasicView constructor.
- * Width and Height are set to 1, since scaleToStage is set to true, these will be overriden.
- * We will not use interactivity and keep the default cameraType.
- */
- super(1, 1, true, false);
- //Color the background of this basicview / helloworld instance black.
- opaqueBackground = 0;
- //Create the materials and primitives.
- initScene();
- //Call the native startRendering function, to render every frame.
- startRendering();
- }
- /**
- * initScene will create the needed primitives, and materials.
- */
- protected function initScene():void
- {
- //Create a new bitmapdata to be used as a texture for our world.
- worldBitmapData = new BitmapData(512,256,false,0);
- //Use perlin noise to colorize the texture....for examples sake.
- worldBitmapData.perlinNoise(512,256,4, 123456, true,false);
- //Create a material to be used by the sphere primitive.
- //The Material will utilize the bitmapData we just created as a texture.
- worldMaterial = new BitmapMaterial(worldBitmapData);
- //Create the world primitive, using the native Sphere primitive.
- world = new Sphere(worldMaterial,400, 10,10);
- //Add the world to the scene, which is already instanciated by the super BasicView.
- scene.addChild(world);
- }
- /**
- * onRenderTick();
- *
- * onRenderTick can be overriden so you can execute code on a per render basis, using basicview.
- * in this case we use it to
- */
- override protected function onRenderTick(event:Event=null):void
- {
- //Rotate the world Sphere primitive.
- world.yaw(1);
- //Call the super.onRenderTick function, which renders the scene to the viewport using the renderer and camera classes.
- super.onRenderTick(event);
- }
- }
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