// forked from keim_at_Si's wonderflでポケコンでシューティング // forked from keim_at_Si's wonderflでポケコン // phase 6 + Beep音. // move;arrow or wasd/shot;ctrl,z,n/slow;shift,x,m //-------------------------------------------------- package { import flash.display.*; import flash.events.*; [SWF(width="465", height="465", backgroundColor="0", frameRate="30")] public class main extends Sprite { function main() { // key mapping _key = new KeyMapper(stage); _key.map(0,37,65).map(1,38,87).map(2,39,68).map(3,40,83).map(4,17,90,78).map(5,16,88,77); // lcd render _lcd = new LCDRender(); _lcd.charMap[65] = LCDRender.hex2bmp("70607c6070"); addChild(_lcd); addEventListener("enterFrame", _onEnterFrame); // beep _beep = new Beep(); _actorManager[FIBER] = new ActorManager(Fiber); _actorManager[BULLET] = new ActorManager(Actor).pat("070507", 3).pat("0e1b111b0e", 5); _actorManager[SHOT] = new ActorManager(Actor).pat("3f0000003f", 6).pat("3f", 6); _actorManager[ENEMY] = new ActorManager(Actor, _actorManager[SHOT]); _actorManager[PARTICLE] = new ActorManager(Actor).pat("01", 1); _actorManager[EXPLOSION] = new ActorManager(Explosion); _actorManager[ENEMY].pat("583c563f3f563c58", 7, 6).pat("2b7e353c3c357e2b", 14, 20).pat("2b7e353c3c357e2b", 21, 20).pat("01", 1); _actorManager[EXPLOSION].pat("0000060909060000").pat("1669b9c644463d02").pat("1285324884844a30"); _actorManager[EXPLOSION].pat("0002000060905021").pat("0000000000000080"); for (var i:int=0, p:Number=0; i<5120; i++, p+=0.0015339807878856411) sin[i] = Math.sin(p); _player = Player(_playerManager.alloc()); _player.changeStatus(0); _player.life = 3; score = 0; _sceneManager.changeScene(0); } private function _onEnterFrame(e:Event) : void { frameCount++; _lcd.cls(); if (frameCount & 1) _actorManager[PARTICLE].alloc().init(Math.random()*96, 0, 0, int(Math.random()*3)+1); if (_sceneManager.update()) _player.update(_actorManager[BULLET]); for (var i:int = 0; i<6; i++) _actorManager[i].updateAll(); _lcd.render(); } } } // internal variables const FIBER:int = 0; const BULLET:int = 1; const SHOT:int = 2; const ENEMY:int = 3; const PARTICLE:int = 4; const EXPLOSION:int = 5; var sin:Vector. = new Vector.(5120, true); var _lcd:LCDRender; var _key:KeyMapper; var _beep:Beep; var _sceneManager:SceneManager = new SceneManager(); var _playerManager:ActorManager = new ActorManager(Player).pat("7820782f782078", 7); var _actorManager:Vector. = new Vector.(6, true); var _player:Player; var frameCount:int; var score:int; var phase:int; var shotScript:Vector. = Vector.([ "&c1[99999ha180f40{&p0}f{&p1v20w1ha190vd40}f{&p1v-20w1ha170vd40}w2f40{&p0}40w2f40f{&p1v20w1ha200vd40}f{&p1v-20w1ha160vd40}w2f40{&p0}w2]", "&c1[99999ha180f40{&p0}f{&p1v20w1v0,-40}f{&p1v-20w1v0,-40}w2]" ]); import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.events.*; import flash.media.*; import flash.utils.*; class LCDRender extends Bitmap { public var data:BitmapData = new BitmapData(96, 96, false, 0); public var charMap:Vector. = Vector.([ hex2bmp("0000000000"), hex2bmp("00005f0000"), hex2bmp("0003000300"), hex2bmp("143e143e14"), // !"# hex2bmp("242a7f2a12"), hex2bmp("4c2c106864"), hex2bmp("3649592650"), hex2bmp("0000030000"), // $%&' hex2bmp("001c224100"), hex2bmp("0041221c00"), hex2bmp("22143e1422"), hex2bmp("08083e0808"), // ()*+ hex2bmp("0050300000"), hex2bmp("0808080808"), hex2bmp("0060600000"), hex2bmp("2010080402"), // ,-./ hex2bmp("3e5149453e"), hex2bmp("00427f4000"), hex2bmp("4261514946"), hex2bmp("2241494936"), // 0123 hex2bmp("3824227f20"), hex2bmp("4f49494931"), hex2bmp("3e49494932"), hex2bmp("0301710907"), // 4567 hex2bmp("3649494936"), hex2bmp("264949493e"), hex2bmp("0036360000"), hex2bmp("0056360000"), // 89:; hex2bmp("0814224100"), hex2bmp("1414141414"), hex2bmp("0041221408"), hex2bmp("0201510906"), // <=>? hex2bmp("3e4159551e"), hex2bmp("7c2221227c"), hex2bmp("7f49494936"), hex2bmp("3e41414122"), // @ABC hex2bmp("7f4141423c"), hex2bmp("7f49494941"), hex2bmp("7f09090901"), hex2bmp("3e4149493a"), // DEFG hex2bmp("7f0808087f"), hex2bmp("00417f4100"), hex2bmp("2040413f01"), hex2bmp("7f08142241"), // HIJK hex2bmp("7f40404040"), hex2bmp("7f020c027f"), hex2bmp("7f0408107f"), hex2bmp("3e4141413e"), // LMNO hex2bmp("7f09090906"), hex2bmp("3e4151215e"), hex2bmp("7f09192946"), hex2bmp("2649494932"), // PQRS hex2bmp("01017f0101"), hex2bmp("3f4040403f"), hex2bmp("1f2040201f"), hex2bmp("1f601c601f"), // TUVW hex2bmp("6314081463"), hex2bmp("0708700807"), hex2bmp("6151494543"), hex2bmp("00007f4100"), // XYZ[ hex2bmp("0204081020"), hex2bmp("00417f0000"), hex2bmp("0002010200"), hex2bmp("4040404040"), // \]^_ ]); private var _screen:BitmapData = new BitmapData(384, 384, true, 0); private var _display:BitmapData = new BitmapData(400, 400, false, 0); private var _cls:BitmapData = new BitmapData(400, 400, false, 0); private var _matS2D:Matrix = new Matrix(1,0,0,1,8,8); private var _shadow:DropShadowFilter = new DropShadowFilter(4, 45, 0, 0.6, 6, 6); private var _residueMap:Vector. = new Vector.(9216, true); private var _toneFilter:uint, _dotColor:uint, _residue:Number; private var _dot:Rectangle = new Rectangle(0,0,3,3); private var _pt:Point = new Point(); private var _shape:Shape = new Shape(); static public function hex2bmp(hex:String, height:int=8, scale:int=1) : BitmapData { var i:int, pat:int, rect:Rectangle = new Rectangle(0, 0, scale, scale), bmp:BitmapData = new BitmapData((hex.length>>1)*scale, height, true, 0); for (i=0, rect.x=0; i>=1) { bmp.fillRect(rect, -(pat&1)); } return bmp; } function LCDRender(bit:int=2, backColor:uint = 0xb0c0b0, dot0Color:uint = 0xb0b0b0, dot1Color:uint = 0x000000, residue:Number = 0.4) { _toneFilter = (0xff00 >> bit) & 0xff; _dotColor = dot1Color; _cls.fillRect(_cls.rect, backColor); _residue = residue; for (_dot.x=8; _dot.x<392; _dot.x+=4) for (_dot.y=8; _dot.y<392; _dot.y+=4) _cls.fillRect(_dot, dot0Color); charMap.length = 96; for (var i:int=32; i<64; i++) charMap[i+32] = charMap[i]; super(_display); x = 32; y = 32; } public function cls() : void { data.fillRect(data.rect, 0); } public function line(x0:int, y0:int, x1:int, y1:int, color:int=255, thick:Number=1) : void { _shape.graphics.clear(); _shape.graphics.lineStyle(thick, color); _shape.graphics.moveTo(x0, y0); _shape.graphics.lineTo(x1, y1); data.draw(_shape); } public function gprint(x:int, y:int, bmp:BitmapData) : void { _pt.x = x - (bmp.width >> 1); _pt.y = y - (bmp.height >> 1); data.copyPixels(bmp, bmp.rect, _pt); } public function print(x:int, y:int, str:String) : void { _pt.x = x; _pt.y = y; var bmp:BitmapData; for (var i:int=0; i>1) + int(_residueMap[i]); if (gray > 255) gray = 255; _residueMap[i] = gray * _residue; if (gray) _screen.fillRect(_dot, (gray<<24) | _dotColor); } } _screen.applyFilter(_screen, _screen.rect, _screen.rect.topLeft, _shadow); _display.copyPixels(_cls, _cls.rect, _cls.rect.topLeft); _display.draw(_screen, _matS2D); } } class KeyMapper { public var keys:uint = 0; private var _map:Vector. = new Vector.(256, true); function KeyMapper(stage:Stage) : void { for (var i:int=0; i<256; i++) _map[i]=31; stage.addEventListener("keyDown", function(e:KeyboardEvent) : void { keys |= 1<<_map[e.keyCode]; }); stage.addEventListener("keyUp", function(e:KeyboardEvent) : void { keys &= ~(1<<_map[e.keyCode]); }); } public function map(bit:int, ...args) : KeyMapper { for (var i:int=0; i = new Vector.(256, true); private var _wave:Vector. = new Vector.(16, true); function Beep() { var i:int; _sound.addEventListener("sampleData", _onStream); for (i=0; i<16; i++) _wave[i] = 0; for (i=0; i<256; i++) _step[i] = i; _wave[14] = -(_wave[15] = 0.1); _sweep = _count = _pitch = _phase = 0; _sound.play(); } public function play(pitch:int, length:int, sweep:int) : void { _pitch = pitch; _count = length+1; _sweep = sweep; } private function _onStream(e:SampleDataEvent) : void { var l:int, i:int, n:Number, data:ByteArray = e.data; for (l=0; l<2; l++) { if (--_count == 0) { _pitch = _sweep = 0; } _pitch += _sweep; for (i=0; i<1024; i++) { _phase = (_phase+_step[_pitch&255]) & 4095; data.writeFloat(_wave[_phase>>8]); data.writeFloat(_wave[_phase>>8]); } } } } class SceneManager { public var id:int; public var initPhase:int = 0; private var _stage:Actor, _stageScript:String; private var _groupScript:Array = [ ["&c2&p3p6v12[8f{&l1vd24i20vw10f8w10vd-20}w2]ko", "&c2&p3p90v-12[8f{&l1vd24i20vw10f8w10vd-20}w2]ko", "&p1&l20v0,12i8v0,1w8[2ha-56f8hs16[7w5f8]w5ha56f8hs-16[7w5f8]w5]a0,1", "[40ha90f100{w1b5,120f10{&p1}ko}ha-90f100w30]"], ["&c2&p3p12v24[5f{&l2v0,20i10vw10ht[6f-10{i30hv180vd20}w1hs0]w30hti60vd40}w2]ko", "&c2&p3p84v-24[5f{&l2v0,20i10vw10ht[6f-10{i30hv180vd20}w1hs0]w30hti60vd40}w2]ko", "&p1&l20v0,12i8v0,1w8b3,40ht10f6w24ht-10f6w48a0,1", "[20b4,100htf8{&p0}w3b1ha135[5f15{&p1i10vw10vd20}w1]w11ha215[5f15w1]w8]"], ["&c2&p3p6v12[8f{&l1b2,0,2vd24i20vw10f8w10vd-20}w2]ko", "&c2&p3p90v-12[8f{&l1b2,0,2vd24i20vw10f8w10vd-20}w2]ko", "&p1&l20v0,12i8v0,1w8b4,60,6f8{&p1}w24b4,60,-6f8w48a0,1", "[20haf20{&p1i15vw20hab12,330f5w10ha15b12,330f10ko}[2ha90f50{w1vd-4w1hv[4f-15{&p1}w2]ko}w16ha-90f50w16]]"], ["&c2&p3p4,16[4f{&l3hr60[2v20,1w6f8w12v-20,1w6f8w12]}w2]ko", "&c2&p3p92,16[4f{&l3hr60[2v-20,1w6f8w12v20,1w6f8w12]}w2]ko", "&p1&l20v0,12i8v0,1w8[3b3,40f1{&p1hvi40vd12}w16]a0,1", "b4,120[40ht40f6{&p1}hs-10bv2[4w2f]w12ht-40f6hs10bv2[4w2f]w12]"], ["&c2&p3p6v10[4f{&l2v0,48i10vw10a0,-1hr90b3,240[f4w20]}w4]fko", "&c2&p3p90v-10[4f{&l2v0,48i10vw10a0,-1hr90b3,240[f4w20]}w4]ko", "&p1&l20v0,12i8v0,1w8[2b2,10ht8f6hs-2bv1[7fw2]ht-8f6hs2bv1[7fw2]w24]a0,1", "ha[40b1f{vb7,120f8{&p1}hsw20b6,100f16{&p0}ko}[8w1b2,60f-10{&p1[60ad1w2]}]w24]"], ["&c2&p3p84[2f{&l4i4v0,20w4bv2f6[3v-20,0w4v0,-16fw4v20,0w4v0,24fw4]}w8]ko", "&c2&p3p12[2f{&l4i4v0,20w4bv2f6[3v20,0w4v0,-16fw4v-20,0w4v0,24fw4]}w8]ko", "&p1&l20v0,12i8v0,1w8[2ha-48f6{&p1}hs16bv1[5w2f]w6ha40f6hs-16bv1[5w2f]w6]a0,1", "@{b3,240hs10[320f20{&p1hv90w5f10}w4]}b3,240hs-10[320f20{&p1hv90w5f10}w4]"] ]; function SceneManager() { _stageScript = "&c2&p3&l0,1p48w64[2f$0w32f$1w32]f$0w16f$1w16f$2w48p24f$2p72f$2w64"; _stageScript += "[2f$0w24p16f$2w24f$1w24p84f$2w24]w32p24f$2p72f$2[2w16f$0w16f$1]w64p48f$3ko"; for (var i:int=0; i<_groupScript.length; i++) { _groupScript[i][3] = "&p2&l100v0,20i8v0,1w8@{v10[10i64v-10w64v10w64]a0,1}"+_groupScript[i][3]; } } public function changeScene(id:int) : void { this.id = id; frameCount = 0; switch (id) { case 1: _start(); break; case 2: _stage.kill(); break; } } private function _start() : void { _beep.play(0,32,32); if (phase == _groupScript.length) { changeScene(3); return; } _stage = _actorManager[ENEMY].alloc().init(48, 0, 0, 0, 2); Fiber(_actorManager[FIBER].alloc()).motion(_stage, _stageScript, _groupScript[phase++]); } public function update() : Boolean { for (var i:int=0, x:Number=90; i<_player.life; i++, x-=6) _lcd.print(x, 0, 'a'); _lcd.print( 0, 0, String(score)); switch (id) { case 0: _lcd.print(0, 32, "-TINY CANNON ML-"); _lcd.print(6, 64, "PRESS SHOT KEY"); if (frameCount>30 && (_key.keys & 16)) { _actorManager[BULLET].freeAll(); _actorManager[ENEMY].freeAll(); _player.init(48,80); _player.life = 3; score = 0; phase = initPhase; changeScene(1); } break; case 1: if (frameCount<60) _lcd.print(27, 44, "PHASE:"+String(phase)); if (_actorManager[ENEMY].isEmpty) changeScene(1); return true; case 2: _lcd.print(9, 44, "- GAME OVER -"); if (frameCount>30 && (_key.keys & 16)) changeScene(0); break; case 3: _lcd.print(15, 44, "ALL CLEAR !"); if (frameCount>30 && (_key.keys & 16)) changeScene(0); break; } return false; } } class ActorManager { private var _actorClass:Class, _evaluator:ActorManager, _freeList:Actor, _activeList:Actor; public var _pattern:Vector. = new Vector.(); public var _size2:Vector. = new Vector.(); public function get isEmpty() : Boolean { return (_activeList.next==_activeList); } function ActorManager(actorClass:Class, evaluator:ActorManager=null) { _actorClass = actorClass; _evaluator = evaluator; _freeList = new Actor(this); _activeList = new Actor(this); } public function pat(hex:String, h:int=8, size:Number=0) : ActorManager { _pattern.push(LCDRender.hex2bmp(hex, h, ((h-1)>>3) + 1)); _size2.push(size*size); return this; } public function alloc() : Actor { var actor:Actor = _freeList.pop() || new _actorClass(this); _activeList.push(actor); return actor; } public function free(act:Actor) : Actor { var next:Actor = act.next; act.prodNum++; act.remove(); _freeList.push(act); return next; } public function updateAll() : void { for (var act:Actor=_activeList.next; act!=_activeList; act=act.update(_evaluator)); } public function freeAll() : void { for (var act:Actor=_activeList.next; act!=_activeList; act=free(act)); } public function hitEval(obj:Actor, dist2:Number) : int { for (var cnt:int=0, act:Actor=_activeList.next; act!=_activeList; act=act.next) { var dx:Number = act.x - obj.x, dy:Number = act.y - obj.y; if (dx*dx+dy*dy < dist2) { act=free(act).prev; cnt++; } } return cnt; } } class Actor { public var x:Number, y:Number, vx:Number, vy:Number, ax:Number, ay:Number, ac:int; public var childManager:ActorManager, life:int, bonus:int, range:Boolean, patNum:int, prodNum:int=0; protected var _manager:ActorManager; function Actor(manager:ActorManager) { _manager = manager; prev = this; next = this; } public function init(x:Number, y:Number, vx:Number=0, vy:Number=0, patNum:int=0) : Actor { pos(x, y).vel(vx, vy).acc(0, 0, 0); this.patNum = patNum; range = true; life = 0; bonus = 0; childManager = _actorManager[BULLET]; return this; } public function pos(x:Number, y:Number) : Actor { this.x = x; this.y = y; return this; } public function vel(vx:Number, vy:Number, term:int=0) : Actor { if (term == 0) { this.vx = vx; this.vy = vy; } else { var n:Number = 1 / term; acc((vx-this.vx)*n, (vy-this.vy)*n, term); } return this; } public function acc(ax:Number, ay:Number, ac:int) : Actor { this.ax = ax; this.ay = ay; this.ac = ac; return this; } public function update(eval:ActorManager) : Actor { x += vx + ax * 0.5; y += vy + ax * 0.5; vx += ax; vy += ay; if (--ac == 0) { ax=0; ay=0; } if (range && (x<0 || x>95 || y<0 || y>95)) return _manager.free(this); if (eval && life>0 && (life-=eval.hitEval(this, _manager._size2[patNum]))<=0) { score += bonus; _actorManager[EXPLOSION].alloc().init(x, y, vx, vy+1).vel(0,0,20); _beep.play(64,4,-8); return _manager.free(this); } _lcd.gprint(x+0.5, y+0.5, _manager._pattern[patNum]); return next; } public function kill() : void { _manager.free(this); } public var prev:Actor, next:Actor; public function push(act:Actor) : void { act.next=this; act.prev=prev; prev.next=act; prev=act; } public function pop() : Actor { return (prev==this) ? null : prev.remove(); } public function remove() : Actor { prev.next=next; next.prev=prev; return this; } } class Player extends Actor { private var _status:int, _statusCount:int, _statusCounts:Vector.=Vector.([20,60,0,0]); public var prevShot:int=0, shotFiber:Fiber=null; function Player(manager:ActorManager) { super(manager); } override public function update(eval:ActorManager) : Actor { var inkey:uint = _key.keys; if (--_statusCount == 0) changeStatus(_status+1); if (_status == 0) { y -= _statusCount*0.2; } else { vx = ((inkey>>2) & 1) - (inkey & 1); vy = ((inkey>>3) & 1) - ((inkey>>1) & 1); if ((inkey & 32) == 0) { vx<<=1; vy<<=1; } inkey &= 48; if (inkey != prevShot) { if (shotFiber) { shotFiber.kill(); shotFiber = null; } if (inkey&16) shotFiber = Fiber(_actorManager[FIBER].alloc()).motion(this, shotScript[int(inkey==48)]); } prevShot = inkey; if (x+vx<3 || x+vx>92) vx=0; if (y+vy<3 || y+vy>92) vy=0; x += vx; y += vy; } if (_status == 2 && eval.hitEval(this, 4)) miss(); if (_status == 2 || (frameCount & 1)) _lcd.gprint(x, y, _manager._pattern[0]); return next; } public function changeStatus(s:int) : void { _status = s; _statusCount = _statusCounts[s]; if (s==0) y+=38; } public function miss() : void { if (shotFiber) { shotFiber.kill(); shotFiber = null; } for (var i:int=0; i<8; i++) _actorManager[EXPLOSION].alloc().init(x, y, Math.random()*4-2, Math.random()*2-1).vel(0,0,20); _beep.play(192,40,-4); if (--life == 0) _sceneManager.changeScene(2); else changeStatus(0); } } class Explosion extends Actor { private var _animCount:int; function Explosion(manager:ActorManager) { super(manager); } override public function init(x:Number, y:Number, vx:Number=0, vy:Number=0, patNum:int=0) : Actor { _animCount = 0; return super.init(x, y, vx, vy, patNum); } override public function update(eval:ActorManager) : Actor { patNum = (++_animCount)>>2; return (_animCount==19) ? _manager.free(this) : super.update(eval); } } class Fiber extends Actor { private const VRAT:Number = 0.2; private const ARAT:Number = 0.04; public var actor:Actor, script:String, prevScript:String, counter:int, childScript:Vector.; private var _bc:int, _ba:Number, _bv:Number, _interval:int, _prodNum:int, _loopStac:Array = []; public var rex:RegExp = /(h[avtsr]|bv|[av]d|ko|&[clp]|[pvaiwfb@[\]])([-\d]+)?,?([-\d]+)?,?([-\d]+)?(\{)?(\$(\d+))?/g; public var rex2:RegExp = /[{}]/g; function Fiber(manager:ActorManager) { super(manager); } public function motion(actor:Actor, script:String, childScript:Array=null) : Fiber { pos(0, 0).vel(0, 0).acc(0, 0, 2); _bc = 1; _ba = 0; _bv = 0; _interval = 0; this.actor = actor; this.script = script; this.childScript = (childScript) ? Vector.(childScript) : new Vector.(); prevScript = null; _prodNum = actor.prodNum; childManager = actor.childManager; counter = 1; _loopStac.length = 0; rex.lastIndex = 0; return this; } override public function update(eval:ActorManager) : Actor { var res:*, p0:int, p1:int, p2:int, i:int, n:Number; if (actor.prodNum != _prodNum) return _manager.free(this); if (--counter == 0) { for (res = rex.exec(script); res; res = rex.exec(script)) { p0 = res[2] || 0; p1 = res[3] || 0; p2 = res[4] || 0; switch (res[1]) { case 'w': counter = p0; return next; case 'i': _interval = p0; break; case 'p': actor.pos(p0, p1); break; case 'v': actor.vel(p0*VRAT, p1*VRAT, _interval); break; case 'a': actor.acc(p0*ARAT, p1*ARAT, 0); break; case 'f': _fire(p0 * VRAT, seq()); break; case 'ha': acc(p0, 0, 0); break; case 'hv': acc(p0, 0, 1); break; case 'ht': acc(p0, 0, 2); break; case 'hs': ax=p0; ac=3; break; case 'hr': acc(p0, 0, 4); break; case 'bv': vy = p0 * VRAT; break; case 'b': _bc = p0 || 1; _ba = p1*0.017453292519943295; _bv = p2*VRAT; break; case '@': Fiber(_actorManager[FIBER].alloc()).motion(actor, seq()); break; case '&l': actor.life = p0; actor.bonus = p0*10; actor.range = (p1 == 0); break; case '&p': actor.patNum = p0; break; case '&c': childManager = _actorManager[BULLET+p0]; break; case 'ko': actor.kill(); return _manager.free(this); case '[': _loopStac.unshift({c:p0, p:rex.lastIndex}); break; case ']': if (--_loopStac[0].c == 0) _loopStac.shift(); else rex.lastIndex = _loopStac[0].p; break; case 'vd': i = int(angle * 651.8986469044033) & 4095; actor.vel(sin[i+1024]*p0*VRAT, sin[i]*p0*VRAT, _interval); break; case 'ad': i = int(angle * 651.8986469044033) & 4095; actor.acc(sin[i+1024]*p0*VRAT, sin[i]*p0*VRAT, 0); break; } } counter = 0; return _manager.free(this); } return next; function seq() : String { if (res[5]) { rex2.lastIndex = rex.lastIndex; for (res=rex2.exec(script), i=1; res; res=rex2.exec(script)) { i += (res[0]=='{'); if (res[0] == '}' && --i == 0) { prevScript = script.substring(rex.lastIndex, rex2.lastIndex - 1); break; } } rex.lastIndex = rex2.lastIndex; } if (res[7]) prevScript = childScript[int(res[7])]; return prevScript; } } public function get angle() : Number { switch (ac) { case 0: ay = ax * 0.017453292519943295 + 1.5707963267948965; break; case 1: ay = ax * 0.017453292519943295 + Math.atan2(actor.vy, actor.vx); break; case 2: ay = ax * 0.017453292519943295 + Math.atan2(_player.y-actor.y, _player.x-actor.x); break; case 3: ay += ax * 0.017453292519943295; break; case 4: ay = (Math.random()-0.5) * ax * 0.017453292519943295 + 1.5707963267948965; break; } return ay; } private function _fire(vel:Number, script:String) : void { vx = (vel = vel || (vx+vy)); var i:int, iang:int, ang:Number=angle, div:Number = (_bc>1) ? 1/(_bc-1) : 1, astep:Number = _ba*div, vstep:Number = _bv*div, fired:Actor; for (i=0, ang-=_ba*0.5, vel-=_bv*0.5; i<_bc; i++, ang+=astep, vel+=vstep) { iang = int(ang*651.8986469044033)&4095; fired = childManager.alloc().init(actor.x, actor.y, sin[iang+1024]*vel, sin[iang]*vel); if (script) Fiber(_actorManager[FIBER].alloc()).motion(fired, script); } } }