[最適化 Tips] サイン・コサインの取得方法による処理速度の違い [最適化 Tips] Number, int, uint の計算による処理速度の違い
- package {
- import flash.display.*;
- import flash.geom.*;
- import flash.events.*;
- import flash.text.*;
- import flash.utils.*;
- public class Main extends Sprite
- {
- static private const _NUM_TIMES:int = 1000000;
- private function _init():void
- {
- _debug(
- "各テスト " + _NUM_TIMES + " 回処理させた計算結果 [単位 : ミリ秒]\n" +
- "(誤差は多少生じます)\n"
- );
- var n1:Number = 1.0;
- var n2:int = 1;
- var n3:uint = 1;
- _measure("ループのみ", function ():void
- {
- for (var i:uint = 0; i < _NUM_TIMES; i++) {
- }
- });
- _measure("Number 同士の演算", function ():void
- {
- for (var i:uint = 0; i < _NUM_TIMES; i++) {
- n1 = n1 + n1 - n1;
- }
- });
- _measure("int 同士の演算", function ():void
- {
- for (var i:uint = 0; i < _NUM_TIMES; i++) {
- n2 = n2 + n2 - n2;
- }
- });
- _measure("uint 同士の演算", function ():void
- {
- for (var i:uint = 0; i < _NUM_TIMES; i++) {
- n3 = n3 + n3 - n3;
- }
- });
- _measure("int 同士の演算 (途中でキャスト)", function ():void
- {
- for (var i:uint = 0; i < _NUM_TIMES; i++) {
- n2 = int(n2 + n2) - n2;
- }
- });
- _measure("uint 同士の演算 (途中でキャスト)", function ():void
- {
- for (var i:uint = 0; i < _NUM_TIMES; i++) {
- n3 = int(n3 + n3) - n3;
- }
- });
- _measure("全てを掛け合わせて演算", function ():void
- {
- for (var i:uint = 0; i < _NUM_TIMES; i++) {
- n1 = n1 + n2 - n3;
- }
- });
- _debug("\n結果については言及しませんので, 各自ご判断ください.");
- }
- private var _field:TextField;
- private var _time:uint;
- public function Main():void
- {
- _setup();
- _init();
- }
- private function _measure(title:String, func:Function, ...params):void
- {
- _time = getTimer();
- func.apply(null, params);
- _time = getTimer() - _time;
- _debug("[ " + title + " ] --> " + _time + " ms");
- }
- private function _debug(log:String):void
- {
- _field.appendText(log + "\n");
- }
- private function _setup():void
- {
- _field = new TextField();
- _field.width = stage.stageWidth - 40;
- _field.height = stage.stageHeight - 60;
- _field.x = 20;
- _field.y = 60;
- _field.multiline = true;
- _field.wordWrap = true;
- var format:TextFormat = _field.defaultTextFormat;
- format.font = "_sans";
- _field.defaultTextFormat = format;
- addChild(_field);
- var button:Sprite = new Sprite();
- button.graphics.lineStyle(1, 0xBBBBBB);
- button.graphics.beginFill(0xEEEEEE);
- button.graphics.drawRoundRect(0, 0, 100, 20, 5, 5);
- button.graphics.endFill();
- addChild(button);
- button.x = 20;
- button.y = 20;
- button.mouseChildren = false;
- button.buttonMode = true;
- var field:TextField = new TextField();
- field.width = 100;
- field.height = 20;
- field.htmlText = "<p align='center'><font face='_sans'>再計算</span></p>";
- button.addChild(field);
- button.addEventListener(MouseEvent.CLICK, function ():void
- {
- _field.text = "";
- _init();
- });
- }
- }
- }
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