※現在、「wonderfl build flash online」求人コンテンツ制作に関してのアンケートを実施中です!みなさまのお力添えを頂いて、続々とアンケート結果が集まっていますが、まだまだ募集しております。ご協力のほど、どうぞよろしくお願いいたします!
wonderfl運営事務局
→アンケートページ(※ログインしてからお答えいただけるようになっています。)
マウスエフェクト mouse他のタグ光 エフェクト勉強画像変形マウスエフェクト
bitmapdatabitmapdata
超炫的線條效果good
^_^
おもしろい~
わかめペン簡易版 forked from: わかめペン簡易版
- // forked from trick7's わかめペン簡易版
- // forked from trick7's code on 2008-12-18
- package {
- import flash.display.Bitmap;
- import flash.display.BitmapData;
- import flash.display.BlendMode;
- import flash.display.Sprite;
- import flash.filters.ColorMatrixFilter;
- import flash.filters.ConvolutionFilter;
- import flash.filters.DisplacementMapFilter;
- import flash.geom.ColorTransform;
- import flash.geom.Matrix;
- import flash.events.Event;
- import flash.events.MouseEvent;
- import flash.geom.Point;
- import flash.geom.Rectangle;
- [SWF(backgroundColor="0x000000", frameRate="60")]
- public class WakamePenWonderFl extends Sprite{
- private var _sp:Sprite;
- private var _drawingBoard:Sprite;
- private var _drawingStockBMD:BitmapData;
- private var _drawingStock:Bitmap;
- private var _baseBmpd:BitmapData;
- private var _viewBm:Bitmap;
- private var _displaceImage:BitmapData;
- private var _clrMatrix:ColorMatrixFilter;
- private var _seed:Number = Math.random();
- private var _offsets:Array = [new Point(), new Point()];
- private var _mousedown:Boolean = false;
- public function WakamePenWonderFl() {
- _sp = new Sprite();
- _drawingBoard = new Sprite();
- //ペンの太さと初期色
- _drawingBoard.graphics.lineStyle(5, 0x00ffffff);
- addChild(_sp);
- addEventListener(Event.ENTER_FRAME, run);
- stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDownListener);
- stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUpListener);
- //描画スプライトのストック用ビットマップ。背景はアルファ0
- _drawingStockBMD = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0x00000000);
- _drawingStock = new Bitmap(_drawingStockBMD);
- _sp.addChild(_drawingStock)
- _sp.addChild(_drawingBoard);
- //表示用bitmap
- _baseBmpd = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0xff000000);
- _viewBm = new Bitmap(_baseBmpd,"auto",true);
- _viewBm.blendMode = BlendMode.SCREEN;
- addChild(_viewBm);
- _displaceImage = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0xFFFFFFFF);
- //消去ボタン
- var btn:Sprite = new Sprite();
- btn.graphics.beginFill(0x666666);
- btn.graphics.drawCircle(20, 20, 15);
- btn.buttonMode = true;
- addChild(btn);
- btn.addEventListener(MouseEvent.CLICK, onEraceListener);
- }
- private function run(e:Event):void {
- if (_mousedown) {
- _drawingBoard.graphics.lineStyle(5,Math.random()*0xffffff)
- _drawingBoard.graphics.lineTo(mouseX, mouseY);
- }
- //置き換えマップを動かす。
- for(var i:int = 0; i < 2; ++i){
- _offsets[i].x += 5; //X方向
- _offsets[i].y += 1; //Y方向
- }
- //もやもやした白黒画像を生成
- _displaceImage.perlinNoise(50, 80, 1, _seed, false, true, 1, true, _offsets);
- var f:DisplacementMapFilter = new DisplacementMapFilter(_displaceImage, null, 1, 1, 10, 20, "color", 0x0);
- //displacementMapFilter
- _baseBmpd.applyFilter(_baseBmpd,new Rectangle(0,0,_baseBmpd.width,_baseBmpd.height),new Point(0,0),f);
- //convolutionFilter
- _baseBmpd.applyFilter(_baseBmpd,new Rectangle(0,0,_baseBmpd.width,_baseBmpd.height),new Point(0,0),set_cf());
- //描画(ここをコメントアウトするとわかめフィルタ効果をオフにできる。完全に切るときは上の該当処理も消すこと。)
- _baseBmpd.draw(_sp);
- }
- private function set_cf():ConvolutionFilter{//ConvolutionFilter
- var m1:Number = 1; var m2:Number = 0; var m3:Number = 0;
- var m4:Number = 1; var m5:Number = 1; var m6:Number = 1;
- var m7:Number = 0; var m8:Number = 0; var m9:Number = 0;
- var ma:Number = .3;
- var mt:Number = m1 + m2 +m3 + m4 +m5 + m6 +m7 + m8 +m9 + ma;
- var cf:ConvolutionFilter = new ConvolutionFilter(3,3, [m1,m2,m3, m4,m5,m6, m7,m8,m9 ],mt,0,false);
- return cf;
- }
- private function onMouseDownListener(event:MouseEvent):void {
- _mousedown = true;
- //ペン先を移動。+1しているのは点が描けるようにする処理
- _drawingBoard.graphics.moveTo(mouseX, mouseY+1 );
- }
- private function onMouseUpListener(event:MouseEvent):void {
- _mousedown = false;
- //lineTo で描画されたグラフィックをキャプチャ
- _drawingStockBMD.draw(_drawingBoard);
- //キャプチャ後、ラインは不要なのでクリアしておく
- _drawingBoard.graphics.clear();
- }
- private function onEraceListener(event:MouseEvent):void {
- //キャプチャ用ビットマップをクリア
- _drawingStockBMD.fillRect(new Rectangle(0,0,stage.stageWidth, stage.stageHeight),0x000000);
- _drawingBoard.graphics.clear();
- }
- }
- }
わかめペン簡易版 forked from: わかめペン簡易版
- // forked from trick7's わかめペン簡易版
- // forked from trick7's code on 2008-12-18
- package {
- import flash.display.Bitmap;
- import flash.display.BitmapData;
- import flash.display.BlendMode;
- import flash.display.Sprite;
- import flash.filters.ColorMatrixFilter;
- import flash.filters.ConvolutionFilter;
- import flash.filters.DisplacementMapFilter;
- import flash.geom.ColorTransform;
- import flash.geom.Matrix;
- import flash.events.Event;
- import flash.events.MouseEvent;
- import flash.geom.Point;
- import flash.geom.Rectangle;
- [SWF(backgroundColor="0x000000", frameRate="60")]
- public class WakamePenWonderFl extends Sprite{
- private var _sp:Sprite;
- private var _drawingBoard:Sprite;
- private var _drawingStockBMD:BitmapData;
- private var _drawingStock:Bitmap;
- private var _baseBmpd:BitmapData;
- private var _viewBm:Bitmap;
- private var _displaceImage:BitmapData;
- private var _clrMatrix:ColorMatrixFilter;
- private var _seed:Number = Math.random();
- private var _offsets:Array = [new Point(), new Point()];
- private var _mousedown:Boolean = false;
- public function WakamePenWonderFl() {
- _sp = new Sprite();
- _drawingBoard = new Sprite();
- //ペンの太さと初期色
- _drawingBoard.graphics.lineStyle(5, 0x00ffffff);
- addChild(_sp);
- addEventListener(Event.ENTER_FRAME, run);
- stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDownListener);
- stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUpListener);
- //描画スプライトのストック用ビットマップ。背景はアルファ0
- _drawingStockBMD = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0x00000000);
- _drawingStock = new Bitmap(_drawingStockBMD);
- _sp.addChild(_drawingStock)
- _sp.addChild(_drawingBoard);
- //表示用bitmap
- _baseBmpd = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0xff000000);
- _viewBm = new Bitmap(_baseBmpd,"auto",true);
- _viewBm.blendMode = BlendMode.SCREEN;
- addChild(_viewBm);
- _displaceImage = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0xFFFFFFFF);
- //消去ボタン
- var btn:Sprite = new Sprite();
- btn.graphics.beginFill(0x666666);
- btn.graphics.drawCircle(20, 20, 15);
- btn.buttonMode = true;
- addChild(btn);
- btn.addEventListener(MouseEvent.CLICK, onEraceListener);
- }
- private function run(e:Event):void {
- if (_mousedown) {
- _drawingBoard.graphics.lineStyle(5,Math.random()*0xffffff)
- _drawingBoard.graphics.lineTo(mouseX, mouseY);
- }
- //置き換えマップを動かす。
- for(var i:int = 0; i < 2; ++i){
- _offsets[i].x += 5; //X方向
- _offsets[i].y += 1; //Y方向
- }
- //もやもやした白黒画像を生成
- _displaceImage.perlinNoise(50, 80, 1, _seed, false, true, 1, true, _offsets);
- var f:DisplacementMapFilter = new DisplacementMapFilter(_displaceImage, null, 1, 1, 10, 20, "color", 0x0);
- //displacementMapFilter
- _baseBmpd.applyFilter(_baseBmpd,new Rectangle(0,0,_baseBmpd.width,_baseBmpd.height),new Point(0,0),f);
- //convolutionFilter
- _baseBmpd.applyFilter(_baseBmpd,new Rectangle(0,0,_baseBmpd.width,_baseBmpd.height),new Point(0,0),set_cf());
- //描画(ここをコメントアウトするとわかめフィルタ効果をオフにできる。完全に切るときは上の該当処理も消すこと。)
- _baseBmpd.draw(_sp);
- }
- private function set_cf():ConvolutionFilter{//ConvolutionFilter
- var m1:Number = 1; var m2:Number = 0; var m3:Number = 0;
- var m4:Number = 1; var m5:Number = 1; var m6:Number = 1;
- var m7:Number = 0; var m8:Number = 0; var m9:Number = 0;
- var ma:Number = .3;
- var mt:Number = m1 + m2 +m3 + m4 +m5 + m6 +m7 + m8 +m9 + ma;
- var cf:ConvolutionFilter = new ConvolutionFilter(3,3, [m1,m2,m3, m4,m5,m6, m7,m8,m9 ],mt,0,false);
- return cf;
- }
- private function onMouseDownListener(event:MouseEvent):void {
- _mousedown = true;
- //ペン先を移動。+1しているのは点が描けるようにする処理
- _drawingBoard.graphics.moveTo(mouseX, mouseY+1 );
- }
- private function onMouseUpListener(event:MouseEvent):void {
- _mousedown = false;
- //lineTo で描画されたグラフィックをキャプチャ
- _drawingStockBMD.draw(_drawingBoard);
- //キャプチャ後、ラインは不要なのでクリアしておく
- _drawingBoard.graphics.clear();
- }
- private function onEraceListener(event:MouseEvent):void {
- //キャプチャ用ビットマップをクリア
- _drawingStockBMD.fillRect(new Rectangle(0,0,stage.stageWidth, stage.stageHeight),0x000000);
- _drawingBoard.graphics.clear();
- }
- }
- }
わかめペン簡易版 forked from: わかめペン簡易版
- // forked from trick7's わかめペン簡易版
- // forked from trick7's code on 2008-12-18
- package {
- import flash.display.Bitmap;
- import flash.display.BitmapData;
- import flash.display.BlendMode;
- import flash.display.Sprite;
- import flash.filters.ColorMatrixFilter;
- import flash.filters.ConvolutionFilter;
- import flash.filters.DisplacementMapFilter;
- import flash.geom.ColorTransform;
- import flash.geom.Matrix;
- import flash.events.Event;
- import flash.events.MouseEvent;
- import flash.geom.Point;
- import flash.geom.Rectangle;
- [SWF(backgroundColor="0x000000", frameRate="60")]
- public class WakamePenWonderFl extends Sprite{
- private var _sp:Sprite;
- private var _drawingBoard:Sprite;
- private var _drawingStockBMD:BitmapData;
- private var _drawingStock:Bitmap;
- private var _baseBmpd:BitmapData;
- private var _viewBm:Bitmap;
- private var _displaceImage:BitmapData;
- private var _clrMatrix:ColorMatrixFilter;
- private var _seed:Number = Math.random();
- private var _offsets:Array = [new Point(), new Point()];
- private var _mousedown:Boolean = false;
- public function WakamePenWonderFl() {
- _sp = new Sprite();
- _drawingBoard = new Sprite();
- //ペンの太さと初期色
- _drawingBoard.graphics.lineStyle(5, 0x00ffffff);
- addChild(_sp);
- addEventListener(Event.ENTER_FRAME, run);
- stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDownListener);
- stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUpListener);
- //描画スプライトのストック用ビットマップ。背景はアルファ0
- _drawingStockBMD = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0x00000000);
- _drawingStock = new Bitmap(_drawingStockBMD);
- _sp.addChild(_drawingStock)
- _sp.addChild(_drawingBoard);
- //表示用bitmap
- _baseBmpd = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0xff000000);
- _viewBm = new Bitmap(_baseBmpd,"auto",true);
- _viewBm.blendMode = BlendMode.SCREEN;
- addChild(_viewBm);
- _displaceImage = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0xFFFFFFFF);
- //消去ボタン
- var btn:Sprite = new Sprite();
- btn.graphics.beginFill(0x666666);
- btn.graphics.drawCircle(20, 20, 15);
- btn.buttonMode = true;
- addChild(btn);
- btn.addEventListener(MouseEvent.CLICK, onEraceListener);
- }
- private function run(e:Event):void {
- if (_mousedown) {
- _drawingBoard.graphics.lineStyle(5,Math.random()*0xffffff)
- _drawingBoard.graphics.lineTo(mouseX, mouseY);
- }
- //置き換えマップを動かす。
- for(var i:int = 0; i < 2; ++i){
- _offsets[i].x += 5; //X方向
- _offsets[i].y += 1; //Y方向
- }
- //もやもやした白黒画像を生成
- _displaceImage.perlinNoise(50, 80, 1, _seed, false, true, 1, true, _offsets);
- var f:DisplacementMapFilter = new DisplacementMapFilter(_displaceImage, null, 1, 1, 10, 20, "color", 0x0);
- //displacementMapFilter
- _baseBmpd.applyFilter(_baseBmpd,new Rectangle(0,0,_baseBmpd.width,_baseBmpd.height),new Point(0,0),f);
- //convolutionFilter
- _baseBmpd.applyFilter(_baseBmpd,new Rectangle(0,0,_baseBmpd.width,_baseBmpd.height),new Point(0,0),set_cf());
- //描画(ここをコメントアウトするとわかめフィルタ効果をオフにできる。完全に切るときは上の該当処理も消すこと。)
- _baseBmpd.draw(_sp);
- }
- private function set_cf():ConvolutionFilter{//ConvolutionFilter
- var m1:Number = 1; var m2:Number = 0; var m3:Number = 0;
- var m4:Number = 1; var m5:Number = 1; var m6:Number = 1;
- var m7:Number = 0; var m8:Number = 0; var m9:Number = 0;
- var ma:Number = .3;
- var mt:Number = m1 + m2 +m3 + m4 +m5 + m6 +m7 + m8 +m9 + ma;
- var cf:ConvolutionFilter = new ConvolutionFilter(3,3, [m1,m2,m3, m4,m5,m6, m7,m8,m9 ],mt,0,false);
- return cf;
- }
- private function onMouseDownListener(event:MouseEvent):void {
- _mousedown = true;
- //ペン先を移動。+1しているのは点が描けるようにする処理
- _drawingBoard.graphics.moveTo(mouseX, mouseY+1 );
- }
- private function onMouseUpListener(event:MouseEvent):void {
- _mousedown = false;
- //lineTo で描画されたグラフィックをキャプチャ
- _drawingStockBMD.draw(_drawingBoard);
- //キャプチャ後、ラインは不要なのでクリアしておく
- _drawingBoard.graphics.clear();
- }
- private function onEraceListener(event:MouseEvent):void {
- //キャプチャ用ビットマップをクリア
- _drawingStockBMD.fillRect(new Rectangle(0,0,stage.stageWidth, stage.stageHeight),0x000000);
- _drawingBoard.graphics.clear();
- }
- }
- }
わかめペン簡易版 forked from: わかめペン簡易版
- // forked from trick7's わかめペン簡易版
- // forked from trick7's code on 2008-12-18
- package {
- import flash.display.Bitmap;
- import flash.display.BitmapData;
- import flash.display.BlendMode;
- import flash.display.Sprite;
- import flash.filters.ColorMatrixFilter;
- import flash.filters.ConvolutionFilter;
- import flash.filters.DisplacementMapFilter;
- import flash.geom.ColorTransform;
- import flash.geom.Matrix;
- import flash.events.Event;
- import flash.events.MouseEvent;
- import flash.geom.Point;
- import flash.geom.Rectangle;
- [SWF(backgroundColor="0x000000", frameRate="60")]
- public class WakamePenWonderFl extends Sprite{
- private var _sp:Sprite;
- private var _drawingBoard:Sprite;
- private var _drawingStockBMD:BitmapData;
- private var _drawingStock:Bitmap;
- private var _baseBmpd:BitmapData;
- private var _viewBm:Bitmap;
- private var _displaceImage:BitmapData;
- private var _clrMatrix:ColorMatrixFilter;
- private var _seed:Number = Math.random();
- private var _offsets:Array = [new Point(), new Point()];
- private var _mousedown:Boolean = false;
- public function WakamePenWonderFl() {
- _sp = new Sprite();
- _drawingBoard = new Sprite();
- //ペンの太さと初期色
- _drawingBoard.graphics.lineStyle(5, 0x00ffffff);
- addChild(_sp);
- addEventListener(Event.ENTER_FRAME, run);
- stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDownListener);
- stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUpListener);
- //描画スプライトのストック用ビットマップ。背景はアルファ0
- _drawingStockBMD = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0x00000000);
- _drawingStock = new Bitmap(_drawingStockBMD);
- _sp.addChild(_drawingStock)
- _sp.addChild(_drawingBoard);
- //表示用bitmap
- _baseBmpd = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0xff000000);
- _viewBm = new Bitmap(_baseBmpd,"auto",true);
- _viewBm.blendMode = BlendMode.SCREEN;
- addChild(_viewBm);
- _displaceImage = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0xFFFFFFFF);
- //消去ボタン
- var btn:Sprite = new Sprite();
- btn.graphics.beginFill(0x666666);
- btn.graphics.drawCircle(20, 20, 15);
- btn.buttonMode = true;
- addChild(btn);
- btn.addEventListener(MouseEvent.CLICK, onEraceListener);
- }
- private function run(e:Event):void {
- if (_mousedown) {
- _drawingBoard.graphics.lineStyle(5,Math.random()*0xffffff)
- _drawingBoard.graphics.lineTo(mouseX, mouseY);
- }
- //置き換えマップを動かす。
- for(var i:int = 0; i < 2; ++i){
- _offsets[i].x += 5; //X方向
- _offsets[i].y += 1; //Y方向
- }
- //もやもやした白黒画像を生成
- _displaceImage.perlinNoise(50, 80, 1, _seed, false, true, 1, true, _offsets);
- var f:DisplacementMapFilter = new DisplacementMapFilter(_displaceImage, null, 1, 1, 10, 20, "color", 0x0);
- //displacementMapFilter
- _baseBmpd.applyFilter(_baseBmpd,new Rectangle(0,0,_baseBmpd.width,_baseBmpd.height),new Point(0,0),f);
- //convolutionFilter
- _baseBmpd.applyFilter(_baseBmpd,new Rectangle(0,0,_baseBmpd.width,_baseBmpd.height),new Point(0,0),set_cf());
- //描画(ここをコメントアウトするとわかめフィルタ効果をオフにできる。完全に切るときは上の該当処理も消すこと。)
- _baseBmpd.draw(_sp);
- }
- private function set_cf():ConvolutionFilter{//ConvolutionFilter
- var m1:Number = 1; var m2:Number = 0; var m3:Number = 0;
- var m4:Number = 1; var m5:Number = 1; var m6:Number = 1;
- var m7:Number = 0; var m8:Number = 0; var m9:Number = 0;
- var ma:Number = .3;
- var mt:Number = m1 + m2 +m3 + m4 +m5 + m6 +m7 + m8 +m9 + ma;
- var cf:ConvolutionFilter = new ConvolutionFilter(3,3, [m1,m2,m3, m4,m5,m6, m7,m8,m9 ],mt,0,false);
- return cf;
- }
- private function onMouseDownListener(event:MouseEvent):void {
- _mousedown = true;
- //ペン先を移動。+1しているのは点が描けるようにする処理
- _drawingBoard.graphics.moveTo(mouseX, mouseY+1 );
- }
- private function onMouseUpListener(event:MouseEvent):void {
- _mousedown = false;
- //lineTo で描画されたグラフィックをキャプチャ
- _drawingStockBMD.draw(_drawingBoard);
- //キャプチャ後、ラインは不要なのでクリアしておく
- _drawingBoard.graphics.clear();
- }
- private function onEraceListener(event:MouseEvent):void {
- //キャプチャ用ビットマップをクリア
- _drawingStockBMD.fillRect(new Rectangle(0,0,stage.stageWidth, stage.stageHeight),0x000000);
- _drawingBoard.graphics.clear();
- }
- }
- }
わかめペン簡易版 forked from: わかめペン簡易版
- // forked from trick7's わかめペン簡易版
- // forked from trick7's code on 2008-12-18
- package {
- import flash.display.Bitmap;
- import flash.display.BitmapData;
- import flash.display.BlendMode;
- import flash.display.Sprite;
- import flash.filters.ColorMatrixFilter;
- import flash.filters.ConvolutionFilter;
- import flash.filters.DisplacementMapFilter;
- import flash.geom.ColorTransform;
- import flash.geom.Matrix;
- import flash.events.Event;
- import flash.events.MouseEvent;
- import flash.geom.Point;
- import flash.geom.Rectangle;
- [SWF(backgroundColor="0x000000", frameRate="60")]
- public class WakamePenWonderFl extends Sprite{
- private var _sp:Sprite;
- private var _drawingBoard:Sprite;
- private var _drawingStockBMD:BitmapData;
- private var _drawingStock:Bitmap;
- private var _baseBmpd:BitmapData;
- private var _viewBm:Bitmap;
- private var _displaceImage:BitmapData;
- private var _clrMatrix:ColorMatrixFilter;
- private var _seed:Number = Math.random();
- private var _offsets:Array = [new Point(), new Point()];
- private var _mousedown:Boolean = false;
- public function WakamePenWonderFl() {
- _sp = new Sprite();
- _drawingBoard = new Sprite();
- //ペンの太さと初期色
- _drawingBoard.graphics.lineStyle(5, 0x00ffffff);
- addChild(_sp);
- addEventListener(Event.ENTER_FRAME, run);
- stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDownListener);
- stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUpListener);
- //描画スプライトのストック用ビットマップ。背景はアルファ0
- _drawingStockBMD = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0x00000000);
- _drawingStock = new Bitmap(_drawingStockBMD);
- _sp.addChild(_drawingStock)
- _sp.addChild(_drawingBoard);
- //表示用bitmap
- _baseBmpd = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0xff000000);
- _viewBm = new Bitmap(_baseBmpd,"auto",true);
- _viewBm.blendMode = BlendMode.SCREEN;
- addChild(_viewBm);
- _displaceImage = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0xFFFFFFFF);
- //消去ボタン
- var btn:Sprite = new Sprite();
- btn.graphics.beginFill(0x666666);
- btn.graphics.drawCircle(20, 20, 15);
- btn.buttonMode = true;
- addChild(btn);
- btn.addEventListener(MouseEvent.CLICK, onEraceListener);
- }
- private function run(e:Event):void {
- if (_mousedown) {
- _drawingBoard.graphics.lineStyle(5,Math.random()*0xffffff)
- _drawingBoard.graphics.lineTo(mouseX, mouseY);
- }
- //置き換えマップを動かす。
- for(var i:int = 0; i < 2; ++i){
- _offsets[i].x += 5; //X方向
- _offsets[i].y += 1; //Y方向
- }
- //もやもやした白黒画像を生成
- _displaceImage.perlinNoise(50, 80, 1, _seed, false, true, 1, true, _offsets);
- var f:DisplacementMapFilter = new DisplacementMapFilter(_displaceImage, null, 1, 1, 10, 20, "color", 0x0);
- //displacementMapFilter
- _baseBmpd.applyFilter(_baseBmpd,new Rectangle(0,0,_baseBmpd.width,_baseBmpd.height),new Point(0,0),f);
- //convolutionFilter
- _baseBmpd.applyFilter(_baseBmpd,new Rectangle(0,0,_baseBmpd.width,_baseBmpd.height),new Point(0,0),set_cf());
- //描画(ここをコメントアウトするとわかめフィルタ効果をオフにできる。完全に切るときは上の該当処理も消すこと。)
- _baseBmpd.draw(_sp);
- }
- private function set_cf():ConvolutionFilter{//ConvolutionFilter
- var m1:Number = 1; var m2:Number = 0; var m3:Number = 0;
- var m4:Number = 1; var m5:Number = 1; var m6:Number = 1;
- var m7:Number = 0; var m8:Number = 0; var m9:Number = 0;
- var ma:Number = .3;
- var mt:Number = m1 + m2 +m3 + m4 +m5 + m6 +m7 + m8 +m9 + ma;
- var cf:ConvolutionFilter = new ConvolutionFilter(3,3, [m1,m2,m3, m4,m5,m6, m7,m8,m9 ],mt,0,false);
- return cf;
- }
- private function onMouseDownListener(event:MouseEvent):void {
- _mousedown = true;
- //ペン先を移動。+1しているのは点が描けるようにする処理
- _drawingBoard.graphics.moveTo(mouseX, mouseY+1 );
- }
- private function onMouseUpListener(event:MouseEvent):void {
- _mousedown = false;
- //lineTo で描画されたグラフィックをキャプチャ
- _drawingStockBMD.draw(_drawingBoard);
- //キャプチャ後、ラインは不要なのでクリアしておく
- _drawingBoard.graphics.clear();
- }
- private function onEraceListener(event:MouseEvent):void {
- //キャプチャ用ビットマップをクリア
- _drawingStockBMD.fillRect(new Rectangle(0,0,stage.stageWidth, stage.stageHeight),0x000000);
- _drawingBoard.graphics.clear();
- }
- }
- }
notice: 



