※現在、「wonderfl build flash online」求人コンテンツ制作に関してのアンケートを実施中です!みなさまのお力添えを頂いて、続々とアンケート結果が集まっていますが、まだまだ募集しております。ご協力のほど、どうぞよろしくお願いいたします!
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Grid Motion forked from: Grid Motion
- // forked from shotaicho's Grid Motion
- /**
- グリッド分割うねうね
- */
- package
- {
- import __AS3__.vec.Vector;
- import flash.display.Bitmap;
- import flash.display.BitmapData;
- import flash.display.Loader;
- import flash.display.Sprite;
- import flash.events.Event;
- import flash.geom.Point;
- import flash.geom.Rectangle;
- import flash.net.URLRequest;
- import flash.system.LoaderContext;
- [SWF(frameRate = "40", backgroundColor = "#000000")]
- public class GridMotion extends Sprite
- {
- private const IMAGE_URL:String = "http://www.chutaicho.com/image/003.jpg";
- private const SW:int = 465;
- private const SH:int = 465;
- private const SPEED:int = 2;
- private const OCTAVES:int = 2;
- private const GRID:int = 31;
- private const RECT:Rectangle = new Rectangle(0, 0, 15, 15);
- private var _canvas:BitmapData;
- private var _drawImage:BitmapData;
- private var _shapes:Vector.<Sprite>;
- private var _seed:Number;
- private var _offset:Array;
- public function GridMotion()
- {
- init();
- }
- private function init():void
- {
- var req:URLRequest = new URLRequest(IMAGE_URL);
- var loader:Loader = new Loader();
- loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
- loader.load( req, new LoaderContext(true));
- }
- private function loadComplete(e:Event = null):void
- {
- e.target.removeEventListener(Event.COMPLETE, loadComplete);
- var sp:Sprite = new Sprite();
- var bm:Bitmap = e.target.loader.content as Bitmap;
- bm.width = SW;
- bm.height = SH;
- sp.addChild(bm);
- _drawImage = new BitmapData(SW,SH,true,0);
- _drawImage.draw(sp);
- _seed = Math.floor( Math.random() * 0xFFFF );
- _offset = [new Point(), new Point()];
- _shapes = new Vector.<Sprite>();
- var j:int = GRID;
- while(j--)
- {
- var i:int = GRID;
- while (i--)
- {
- var shape:Sprite = new Sprite();
- shape.x = j * 15;
- shape.y = i * 15;
- drawShape(shape);
- addChild( shape );
- _shapes.push(shape);
- }
- }
- _canvas = new BitmapData(233,233,false,0x000000);
- createNoise();
- addEventListener(Event.ENTER_FRAME, createNoise);
- }
- private function drawShape(shape:Sprite):void
- {
- var drawPart:BitmapData = new BitmapData(12,12,false);// ちょっと小さく
- var colors:uint = _drawImage.getPixel(shape.x,shape.y);
- for(var i:int = 0; i < GRID; i++)
- {
- var px:int = shape.x + i;
- for(var j:int = 0; j < GRID; j++)
- {
- var py:int = shape.y + j;
- var color:uint = _drawImage.getPixel(px,py);
- drawPart.setPixel( i, j, color);
- }
- }
- var bm:Bitmap = new Bitmap(drawPart,"auto",true);
- bm.x = -7.5;
- bm.y = -7.5;
- shape.addChild( bm );
- }
- private function createNoise(e:Event = null):void
- {
- _offset[0].x += SPEED;
- _offset[0].y += SPEED;
- _offset[1].x -= SPEED;
- _offset[1].y -= SPEED;
- _canvas.perlinNoise(117, 117, 2, _seed, false, true, 2, false, _offset);
- var shape:Sprite;
- var l:int = _shapes.length;
- for (var i:Number = 0; i < l; i++)
- {
- shape = _shapes[i];
- var status:uint = _canvas.getPixel(shape.x >> 1, shape.y >> 1);
- var num:Number = ((status >> 8 & 0xff) - 0x00);
- shape.z = num;
- }
- }
- }
- }
Grid Motion forked from: Grid Motion
- // forked from shotaicho's Grid Motion
- /**
- グリッド分割うねうね
- */
- package
- {
- import __AS3__.vec.Vector;
- import flash.display.Bitmap;
- import flash.display.BitmapData;
- import flash.display.Loader;
- import flash.display.Sprite;
- import flash.events.Event;
- import flash.geom.Point;
- import flash.geom.Rectangle;
- import flash.net.URLRequest;
- import flash.system.LoaderContext;
- [SWF(frameRate = "40", backgroundColor = "#000000")]
- public class GridMotion extends Sprite
- {
- private const IMAGE_URL:String = "http://www.chutaicho.com/image/003.jpg";
- private const SW:int = 465;
- private const SH:int = 465;
- private const SPEED:int = 2;
- private const OCTAVES:int = 2;
- private const GRID:int = 31;
- private const RECT:Rectangle = new Rectangle(0, 0, 15, 15);
- private var _canvas:BitmapData;
- private var _drawImage:BitmapData;
- private var _shapes:Vector.<Sprite>;
- private var _seed:Number;
- private var _offset:Array;
- public function GridMotion()
- {
- init();
- }
- private function init():void
- {
- var req:URLRequest = new URLRequest(IMAGE_URL);
- var loader:Loader = new Loader();
- loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
- loader.load( req, new LoaderContext(true));
- }
- private function loadComplete(e:Event = null):void
- {
- e.target.removeEventListener(Event.COMPLETE, loadComplete);
- var sp:Sprite = new Sprite();
- var bm:Bitmap = e.target.loader.content as Bitmap;
- bm.width = SW;
- bm.height = SH;
- sp.addChild(bm);
- _drawImage = new BitmapData(SW,SH,true,0);
- _drawImage.draw(sp);
- _seed = Math.floor( Math.random() * 0xFFFF );
- _offset = [new Point(), new Point()];
- _shapes = new Vector.<Sprite>();
- var j:int = GRID;
- while(j--)
- {
- var i:int = GRID;
- while (i--)
- {
- var shape:Sprite = new Sprite();
- shape.x = j * 15;
- shape.y = i * 15;
- drawShape(shape);
- addChild( shape );
- _shapes.push(shape);
- }
- }
- _canvas = new BitmapData(233,233,false,0x000000);
- createNoise();
- addEventListener(Event.ENTER_FRAME, createNoise);
- }
- private function drawShape(shape:Sprite):void
- {
- var drawPart:BitmapData = new BitmapData(12,12,false);// ちょっと小さく
- var colors:uint = _drawImage.getPixel(shape.x,shape.y);
- for(var i:int = 0; i < GRID; i++)
- {
- var px:int = shape.x + i;
- for(var j:int = 0; j < GRID; j++)
- {
- var py:int = shape.y + j;
- var color:uint = _drawImage.getPixel(px,py);
- drawPart.setPixel( i, j, color);
- }
- }
- var bm:Bitmap = new Bitmap(drawPart,"auto",true);
- bm.x = -7.5;
- bm.y = -7.5;
- shape.addChild( bm );
- }
- private function createNoise(e:Event = null):void
- {
- _offset[0].x += SPEED;
- _offset[0].y += SPEED;
- _offset[1].x -= SPEED;
- _offset[1].y -= SPEED;
- _canvas.perlinNoise(117, 117, 2, _seed, false, true, 2, false, _offset);
- var shape:Sprite;
- var l:int = _shapes.length;
- for (var i:Number = 0; i < l; i++)
- {
- shape = _shapes[i];
- var status:uint = _canvas.getPixel(shape.x >> 1, shape.y >> 1);
- var num:Number = ((status >> 8 & 0xff) - 0x00);
- shape.z = num;
- }
- }
- }
- }
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