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RSSあいこん!
Pure AS3 RSS Icon forked from: Pure AS3 RSS Icon
- // forked from nitoyon's Pure AS3 RSS Icon
- // Pure AS3 RSS Icon
- // See: http://d.hatena.ne.jp/nitoyon/20070830/rss_icon_as3
- // Special Thanks: http://www.drweb.de/photoshop/rss-icon.shtml
- package
- {
- import flash.display.*;
- import flash.filters.*;
- import flash.geom.*;
- [SWF(width="128", height="128")]
- public class RssIcon extends Sprite
- {
- private const SIZE:int = 128;
- private const ROUND:int = 48;
- public function RssIcon():void
- {
- stage.scaleMode = "noScale";
- var matrix:Matrix = new Matrix();
- matrix.createGradientBox(SIZE, SIZE, Math.PI * 1 / 4);
- var glowFilter:GlowFilter = new GlowFilter(0xffffbe, 0.75);
- glowFilter.inner = true;
- // 外側の角円四角
- var base:Shape = new Shape();
- base.graphics.beginFill(0xcc6611);
- base.graphics.drawRoundRect(0, 0, SIZE, SIZE, ROUND, ROUND);
- base.graphics.endFill();
- addChild(base);
- // 内側の角円四角
- var base2:Shape = new Shape();
- base2.graphics.beginFill(0xee7722);
- base2.graphics.drawRoundRect(1, 1, SIZE - 2, SIZE - 2, ROUND - 1, ROUND - 1);
- base2.graphics.endFill();
- base2.filters = [glowFilter];
- addChild(base2);
- // グラデーション
- var gross:Shape = new Shape();
- gross.graphics.beginGradientFill("linear", [0xffffff, 0x000000], [0.2, 0.2], [0, 255], matrix);
- gross.graphics.drawRoundRect(0, 0, SIZE, SIZE, ROUND, ROUND);
- gross.graphics.endFill();
- gross.graphics.beginGradientFill("linear", [0xffffff, 0xffffff, 0xffffff], [0, 0.2, 0], [0, 112, 255], matrix);
- gross.graphics.drawRoundRect(0, 0, SIZE, SIZE, ROUND, ROUND);
- gross.graphics.endFill();
- gross.blendMode = BlendMode.OVERLAY;
- addChild(gross);
- // ●
- var white:Shape = new Shape();
- white.graphics.beginFill(0xffffff);
- white.graphics.drawCircle(36, 96, 12);
- white.graphics.endFill();
- // ))
- drawPattern3(white.graphics);
- addChild(white);
- }
- private function drawPattern3(g:Graphics):void
- {
- g.beginFill(0xffffff);
- drawPie(g, 24, 106, 56, -Math.PI / 2, 0);
- drawPie(g, 24, 106, 40, -Math.PI / 2, 0);
- g.endFill();
- g.beginFill(0xffffff);
- drawPie(g, 24, 106, 86, -Math.PI / 2, 0);
- drawPie(g, 24, 106, 70, -Math.PI / 2, 0);
- g.endFill();
- }
- // 弧を描くメソッド
- // (参考) http://www.fumiononaka.com/TechNotes/Flash/FN0506002.html
- private function arcTo(g:Graphics, x:Number, y:Number, radius:Number, startAngle:Number, endAngle:Number):void
- {
- var clockwise:Boolean = startAngle < endAngle;
- g.lineTo(x + radius * Math.cos(startAngle), y + radius * Math.sin(startAngle));
- while(clockwise && startAngle < endAngle || !clockwise && startAngle > endAngle)
- {
- var nextAngle:Number = clockwise ? Math.min(endAngle, startAngle + Math.PI / 4)
- : Math.max(endAngle, startAngle - Math.PI / 4);
- var nextPos:Point = new Point(
- Math.cos(nextAngle) * radius,
- Math.sin(nextAngle) * radius);
- var controlPos:Point = new Point(
- radius * Math.tan((nextAngle - startAngle) / 2) * Math.cos(nextAngle - Math.PI / 2),
- radius * Math.tan((nextAngle - startAngle) / 2) * Math.sin(nextAngle - Math.PI / 2)
- );
- g.curveTo(x + nextPos.x + controlPos.x, y + nextPos.y + controlPos.y, x + nextPos.x, y + nextPos.y);
- startAngle = nextAngle;
- }
- }
- // 扇形を描くメソッド
- private function drawPie(g:Graphics, x:Number, y:Number, radius:Number, startAngle:Number, endAngle:Number):void
- {
- g.moveTo(x, y);
- arcTo(g, x, y, radius, startAngle, endAngle);
- }
- }
- }
Pure AS3 RSS Icon forked from: Pure AS3 RSS Icon
- // forked from nitoyon's Pure AS3 RSS Icon
- // Pure AS3 RSS Icon
- // See: http://d.hatena.ne.jp/nitoyon/20070830/rss_icon_as3
- // Special Thanks: http://www.drweb.de/photoshop/rss-icon.shtml
- package
- {
- import flash.display.*;
- import flash.filters.*;
- import flash.geom.*;
- [SWF(width="128", height="128")]
- public class RssIcon extends Sprite
- {
- private const SIZE:int = 110;
- private const ROUND:int = 48;
- public function RssIcon():void
- {
- stage.scaleMode = "noScale";
- var matrix:Matrix = new Matrix();
- matrix.createGradientBox(SIZE, SIZE, Math.PI * 1 / 4);
- var glowFilter:GlowFilter = new GlowFilter(0xffffbe, 0.75);
- glowFilter.inner = true;
- // 外側の角円四角
- var base:Shape = new Shape();
- base.graphics.beginFill(0xcc6611);
- base.graphics.drawRoundRect(0, 0, SIZE, SIZE, ROUND, ROUND);
- base.graphics.endFill();
- addChild(base);
- // 内側の角円四角
- var base2:Shape = new Shape();
- base2.graphics.beginFill(0xee7722);
- base2.graphics.drawRoundRect(1, 1, SIZE - 2, SIZE - 2, ROUND - 1, ROUND - 1);
- base2.graphics.endFill();
- base2.filters = [glowFilter];
- addChild(base2);
- // グラデーション
- var gross:Shape = new Shape();
- gross.graphics.beginGradientFill("linear", [0xffffff, 0x000000], [0.2, 0.2], [0, 255], matrix);
- gross.graphics.drawRoundRect(0, 0, SIZE, SIZE, ROUND, ROUND);
- gross.graphics.endFill();
- gross.graphics.beginGradientFill("linear", [0xffffff, 0xffffff, 0xffffff], [0, 0.2, 0], [0, 112, 255], matrix);
- gross.graphics.drawRoundRect(0, 0, SIZE, SIZE, ROUND, ROUND);
- gross.graphics.endFill();
- gross.blendMode = BlendMode.OVERLAY;
- addChild(gross);
- // ●
- var white:Shape = new Shape();
- white.graphics.beginFill(0xffffff);
- white.graphics.drawCircle(36, 96, 12);
- white.graphics.endFill();
- // ))
- drawPattern3(white.graphics);
- addChild(white);
- }
- private function drawPattern3(g:Graphics):void
- {
- g.beginFill(0xffffff);
- drawPie(g, 24, 106, 56, -Math.PI / 2, 0);
- drawPie(g, 24, 106, 40, -Math.PI / 2, 0);
- g.endFill();
- g.beginFill(0xffffff);
- drawPie(g, 24, 106, 86, -Math.PI / 2, 0);
- drawPie(g, 24, 106, 70, -Math.PI / 2, 0);
- g.endFill();
- }
- // 弧を描くメソッド
- // (参考) http://www.fumiononaka.com/TechNotes/Flash/FN0506002.html
- private function arcTo(g:Graphics, x:Number, y:Number, radius:Number, startAngle:Number, endAngle:Number):void
- {
- var clockwise:Boolean = startAngle < endAngle;
- g.lineTo(x + radius * Math.cos(startAngle), y + radius * Math.sin(startAngle));
- while(clockwise && startAngle < endAngle || !clockwise && startAngle > endAngle)
- {
- var nextAngle:Number = clockwise ? Math.min(endAngle, startAngle + Math.PI / 4)
- : Math.max(endAngle, startAngle - Math.PI / 4);
- var nextPos:Point = new Point(
- Math.cos(nextAngle) * radius,
- Math.sin(nextAngle) * radius);
- var controlPos:Point = new Point(
- radius * Math.tan((nextAngle - startAngle) / 2) * Math.cos(nextAngle - Math.PI / 2),
- radius * Math.tan((nextAngle - startAngle) / 2) * Math.sin(nextAngle - Math.PI / 2)
- );
- g.curveTo(x + nextPos.x + controlPos.x, y + nextPos.y + controlPos.y, x + nextPos.x, y + nextPos.y);
- startAngle = nextAngle;
- }
- }
- // 扇形を描くメソッド
- private function drawPie(g:Graphics, x:Number, y:Number, radius:Number, startAngle:Number, endAngle:Number):void
- {
- g.moveTo(x, y);
- arcTo(g, x, y, radius, startAngle, endAngle);
- }
- }
- }
Pure AS3 RSS Icon forked from: Pure AS3 RSS Icon
- // forked from nitoyon's Pure AS3 RSS Icon
- // Pure AS3 RSS Icon
- // See: http://d.hatena.ne.jp/nitoyon/20070830/rss_icon_as3
- // Special Thanks: http://www.drweb.de/photoshop/rss-icon.shtml
- package
- {
- import flash.display.*;
- import flash.filters.*;
- import flash.geom.*;
- [SWF(width="128", height="128")]
- public class RssIcon extends Sprite
- {
- private const SIZE:int = 128;
- private const ROUND:int = 48;
- public function RssIcon():void
- {
- stage.scaleMode = "noScale";
- var matrix:Matrix = new Matrix();
- matrix.createGradientBox(SIZE, SIZE, Math.PI * 1 / 4);
- var glowFilter:GlowFilter = new GlowFilter(0xffffbe, 0.75);
- glowFilter.inner = true;
- // 外側の角円四角
- var base:Shape = new Shape();
- base.graphics.beginFill(0xcc6611);
- base.graphics.drawRoundRect(0, 0, SIZE, SIZE, ROUND, ROUND);
- base.graphics.endFill();
- addChild(base);
- // 内側の角円四角
- var base2:Shape = new Shape();
- base2.graphics.beginFill(0xee7722);
- base2.graphics.drawRoundRect(1, 1, SIZE - 2, SIZE - 2, ROUND - 1, ROUND - 1);
- base2.graphics.endFill();
- base2.filters = [glowFilter];
- addChild(base2);
- // グラデーション
- var gross:Shape = new Shape();
- gross.graphics.beginGradientFill("linear", [0xffffff, 0x000000], [0.2, 0.2], [0, 255], matrix);
- gross.graphics.drawRoundRect(0, 0, SIZE, SIZE, ROUND, ROUND);
- gross.graphics.endFill();
- gross.graphics.beginGradientFill("linear", [0xffffff, 0xffffff, 0xffffff], [0, 0.2, 0], [0, 112, 255], matrix);
- gross.graphics.drawRoundRect(0, 0, SIZE, SIZE, ROUND, ROUND);
- gross.graphics.endFill();
- gross.blendMode = BlendMode.OVERLAY;
- addChild(gross);
- // ●
- var white:Shape = new Shape();
- white.graphics.beginFill(0xffffff);
- white.graphics.drawCircle(36, 96, 12);
- white.graphics.endFill();
- // ))
- drawPattern3(white.graphics);
- addChild(white);
- }
- private function drawPattern3(g:Graphics):void
- {
- g.beginFill(0xffffff);
- drawPie(g, 24, 106, 56, -Math.PI / 2, 0);
- drawPie(g, 24, 106, 40, -Math.PI / 2, 0);
- g.endFill();
- g.beginFill(0xffffff);
- drawPie(g, 24, 106, 86, -Math.PI / 2, 0);
- drawPie(g, 24, 106, 70, -Math.PI / 2, 0);
- g.endFill();
- }
- // 弧を描くメソッド
- // (参考) http://www.fumiononaka.com/TechNotes/Flash/FN0506002.html
- private function arcTo(g:Graphics, x:Number, y:Number, radius:Number, startAngle:Number, endAngle:Number):void
- {
- var clockwise:Boolean = startAngle < endAngle;
- g.lineTo(x + radius * Math.cos(startAngle), y + radius * Math.sin(startAngle));
- while(clockwise && startAngle < endAngle || !clockwise && startAngle > endAngle)
- {
- var nextAngle:Number = clockwise ? Math.min(endAngle, startAngle + Math.PI / 4)
- : Math.max(endAngle, startAngle - Math.PI / 4);
- var nextPos:Point = new Point(
- Math.cos(nextAngle) * radius,
- Math.sin(nextAngle) * radius);
- var controlPos:Point = new Point(
- radius * Math.tan((nextAngle - startAngle) / 2) * Math.cos(nextAngle - Math.PI / 2),
- radius * Math.tan((nextAngle - startAngle) / 2) * Math.sin(nextAngle - Math.PI / 2)
- );
- g.curveTo(x + nextPos.x + controlPos.x, y + nextPos.y + controlPos.y, x + nextPos.x, y + nextPos.y);
- startAngle = nextAngle;
- }
- }
- // 扇形を描くメソッド
- private function drawPie(g:Graphics, x:Number, y:Number, radius:Number, startAngle:Number, endAngle:Number):void
- {
- g.moveTo(x, y);
- arcTo(g, x, y, radius, startAngle, endAngle);
- }
- }
- }
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