※現在、「wonderfl build flash online」求人コンテンツ制作に関してのアンケートを実施中です!みなさまのお力添えを頂いて、続々とアンケート結果が集まっていますが、まだまだ募集しております。ご協力のほど、どうぞよろしくお願いいたします!
wonderfl運営事務局
→アンケートページ(※ログインしてからお答えいただけるようになっています。)
forked from: Bounce forked from: forked from: Bounce
- // forked from fukt's forked from: Bounce
- // forked from butr0s's Bounce
- package {
- import flash.display.Sprite;
- [SWF(width="640", height="480", backgroundColor="0x003300", frameRate="30")]
- public class Bounce extends Sprite {
- public function Bounce():void { main = this; initialize(); }
- }
- }
- import flash.display.*;
- import flash.events.*;
- const SCREEN_WIDTH:int = 640, SCREEN_HEIGHT:int = 480;
- var main:Sprite, g:Graphics;
- var collections:Array = new Array();
- var color:int = 0x00ff00;
- var ticks:int = 10;
- var start:Collection = new Collection();
- function initialize():void {
- g = main.graphics;
- main.addEventListener(Event.ENTER_FRAME, update);
- }
- function update():void {
- g.clear();
- ticks++;
- if(collections.length < 10 && ticks > 2) {
- ticks = 0;
- var blur:Collection = new Collection();
- for(var i:int = 0; i < blur.contents.length; i++) {
- blur.contents[i].position.x = start.contents[i].position.x;
- blur.contents[i].position.y = start.contents[i].position.y;
- blur.contents[i].velocity.x = start.contents[i].velocity.x;
- blur.contents[i].velocity.y = start.contents[i].velocity.y;
- }
- collections.push(blur);
- }
- var thickness:int = 1, alpha:Number = 1;
- for each(var c:Collection in collections) {
- thickness += 0.1; alpha -= 0.0;
- c.update(thickness, color, alpha);
- }
- }
- class Collection {
- public var contents:Array = new Array();
- public function Collection():void {
- contents.push(new Point());
- contents.push(new Point());
- contents.push(new Point());
- contents.push(new Point());
- }
- public function update(width:int = 3, color:int = 0xff0000, alpha:Number = 0.1):void {
- // Update individual points
- for each(var p:Point in contents) p.update();
- // Draw lines
- g.lineStyle(width, color, alpha);
- g.moveTo(contents[contents.length - 1].position.x, contents[contents.length - 1].position.y);
- for each(p in contents) g.lineTo(p.position.x, p.position.y);
- }
- }
- class Point {
- public var position:Object = new Object;
- public var velocity:Object = new Object;
- public function Point():void {
- position.x = Math.random() * SCREEN_WIDTH;
- position.y = Math.random() * SCREEN_HEIGHT;
- velocity.x = Math.random() * 30;
- velocity.y = Math.random() * 30;
- }
- public function update():void {
- // Move
- position.x += velocity.x;
- position.y += velocity.y;
- if(position.x < 0 || position.x > SCREEN_WIDTH) velocity.x *= -1;
- if(position.y < 0 || position.y > SCREEN_HEIGHT) velocity.y *= -1;
- }
- }
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