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light ball
ビューティフォ
きれい
パーティクル
particlesparticles color
bitmapdataeffectsnice effect
particle綺麗
bitmapdataparticleパーティクルが弾ける感じ
めっちゃキレイな爆裂です。
particleこのエフェクトすごい。。
かっこよすぎです
Particle Sample Part2 forked from: Particle Sample Part2
- // forked from cellfusion's Particle Sample Part2
- // forked from cellfusion's Particle Sample
- // write as3 code here..
- // 大量のパーティクルを発生させてみた
- // マウスを押してる間でてくるよ
- package
- {
- import flash.display.Sprite;
- import flash.display.StageQuality;
- import flash.events.Event;
- import flash.events.MouseEvent;
- import net.hires.debug.Stats;
- [SWF(width="465", height="465", backgroundColor="0x000000", frameRate="30")]
- public class ParticleSample extends Sprite
- {
- private var _particles:Array = [];
- private var _emitter:Emitter;
- // 1フレーム間に発生させる Particle 数
- private const PARTICLE_NUM:uint = 20;
- public function ParticleSample()
- {
- stage.quality = StageQuality.LOW;
- setup();
- addChild(new Stats());
- }
- private function setup():void
- {
- _emitter = new Emitter();
- addChild(_emitter);
- for (var i:uint = 0; i < 1000; i++) {
- _particles.push(new Particle());
- }
- addEventListener(Event.ENTER_FRAME, draw);
- stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseDown);
- }
- private function draw(event:Event):void
- {
- _emitter.update();
- for each (var p:Particle in _particles) {
- if (!p.destroy) {
- //p.vy += 0.99;
- if (p.y >= 400) {
- p.vy *= -0.9;
- }
- p.update();
- }
- }
- }
- private function mouseDown(event:MouseEvent):void
- {
- addEventListener(Event.ENTER_FRAME, createParticle);
- stage.addEventListener(MouseEvent.MOUSE_UP, mouseUp);
- }
- private function mouseUp(event:MouseEvent):void
- {
- stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUp);
- removeEventListener(Event.ENTER_FRAME, createParticle);
- }
- private function createParticle(event:Event):void
- {
- var count:uint = 0;
- for each (var p:Particle in _particles) {
- // 停止している Particle を探す
- if (p.destroy) {
- p.x = _emitter.x;
- p.y = _emitter.y;
- p.init();
- addChild(p);
- count++;
- }
- if (count > PARTICLE_NUM) break;
- }
- }
- }
- }
- import flash.display.Sprite;
- import flash.display.GradientType;
- class Emitter extends Sprite
- {
- public var vx:Number = 0;
- public var vy:Number = 0;
- public function Emitter()
- {
- //graphics.beginFill(0x808080);
- //graphics.drawCircle(0, 0, 10);
- //graphics.endFill();
- //blendMode = "add";
- }
- public function update():void
- {
- var dx:Number = root.mouseX - x;
- var dy:Number = root.mouseY - y;
- var d:Number = Math.sqrt(dx*dx+dy*dy) * 0.2;
- var rad:Number = Math.atan2(dy, dx);
- vx += Math.cos(rad)*d;
- vy += Math.sin(rad)*d;
- vx *= 0.7;
- vy *= 0.7;
- x += vx;
- y += vy;
- }
- }
- import flash.filters.BlurFilter;
- import flash.geom.Matrix;
- import flash.display.SpreadMethod;
- class Particle extends Sprite
- {
- public var vx:Number;
- public var vy:Number;
- public var life:Number;
- public var size:Number;
- private var _count:uint;
- private var _destroy:Boolean;
- public function Particle()
- {
- size = Math.random() * 30;
- var red:uint = Math.floor(Math.random()*100+156);
- var blue:uint = Math.floor(Math.random()*100+100);
- var green:uint = Math.floor(Math.random()*156);
- var color:Number = (red << 16) | (green << 8) | (blue);
- var fillType:String = GradientType.RADIAL;
- var colors:Array = [color , 0x000000];
- var alphas:Array = [100, 100];
- var ratios:Array = [0x00, 0xFF];
- var mat:Matrix = new Matrix();
- mat.createGradientBox(size * 2, size * 2, 0, -size, -size);
- var spreadMethod:String = SpreadMethod.PAD;
- graphics.clear();
- graphics.beginGradientFill(fillType, colors, alphas, ratios, mat, spreadMethod);
- graphics.drawCircle(0, 0, size);
- graphics.endFill();
- //filters = [new BlurFilter(8,8,2)];
- // 大量のオブジェクトを重ねるとおかしくなる
- blendMode = "add";
- _destroy = true;
- }
- public function init():void
- {
- vx = Math.random() * 20 - 10;
- vy = Math.random() * 20 - 10;
- life = Math.random() * 25 + 5;
- _count = 0;
- _destroy = false;
- }
- public function update():void
- {
- x += vx;
- y += vy;
- _count++;
- // 死亡フラグ
- if (life < _count) {
- _destroy = true;
- parent.removeChild(this);
- }
- }
- public function get destroy():Boolean
- {
- return _destroy;
- }
- }
Particle Sample Part2 forked from: Particle Sample Part2
- // forked from cellfusion's Particle Sample Part2
- // forked from cellfusion's Particle Sample
- // write as3 code here..
- // 大量のパーティクルを発生させてみた
- // マウスを押してる間でてくるよ
- package
- {
- import flash.display.Sprite;
- import flash.display.StageQuality;
- import flash.events.Event;
- import flash.events.MouseEvent;
- import net.hires.debug.Stats;
- [SWF(width="160", height="240", backgroundColor="0x000000", frameRate="30")]
- public class ParticleSample extends Sprite
- {
- private var _particles:Array = [];
- private var _emitter:Emitter;
- // 1フレーム間に発生させる Particle 数
- private const PARTICLE_NUM:uint = 15;
- public function ParticleSample()
- {
- stage.quality = StageQuality.LOW;
- setup();
- addChild(new Stats());
- }
- private function setup():void
- {
- _emitter = new Emitter();
- addChild(_emitter);
- for (var i:uint = 0; i < 1000; i++) {
- _particles.push(new Particle());
- }
- addEventListener(Event.ENTER_FRAME, draw);
- stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown);
- }
- private function draw(event:Event):void
- {
- _emitter.update();
- for each (var p:Particle in _particles) {
- if (!p.destroy) {
- //p.vy += 0.99;
- if (p.y >= 400) {
- p.vy *= -0.9;
- }
- p.update();
- }
- }
- }
- private function mouseDown(event:MouseEvent):void
- {
- addEventListener(Event.ENTER_FRAME, createParticle);
- stage.addEventListener(MouseEvent.MOUSE_UP, mouseUp);
- }
- private function mouseUp(event:MouseEvent):void
- {
- stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUp);
- removeEventListener(Event.ENTER_FRAME, createParticle);
- }
- private function createParticle(event:Event):void
- {
- var count:uint = 0;
- for each (var p:Particle in _particles) {
- // 停止している Particle を探す
- if (p.destroy) {
- p.x = _emitter.x;
- p.y = _emitter.y;
- p.init();
- addChild(p);
- count++;
- }
- if (count > PARTICLE_NUM) break;
- }
- }
- }
- }
- import flash.display.Sprite;
- import flash.display.GradientType;
- class Emitter extends Sprite
- {
- public var vx:Number = 0;
- public var vy:Number = 0;
- public function Emitter()
- {
- //graphics.beginFill(0x558566);
- //graphics.drawCircle(0, 0, 10);
- //graphics.endFill();
- //blendMode = "add";
- }
- public function update():void
- {
- var dx:Number = root.mouseX - x;
- var dy:Number = root.mouseY - y;
- var d:Number = Math.sqrt(dx*dx+dy*dy) * 0.2;
- var rad:Number = Math.atan2(dy, dx);
- vx += Math.cos(rad)*d;
- vy += Math.sin(rad)*d;
- vx *= 0.7;
- vy *= 0.7;
- x += vx;
- y += vy;
- }
- }
- import flash.filters.BlurFilter;
- import flash.geom.Matrix;
- import flash.display.SpreadMethod;
- class Particle extends Sprite
- {
- public var vx:Number;
- public var vy:Number;
- public var life:Number;
- public var size:Number;
- private var _count:uint;
- private var _destroy:Boolean;
- public function Particle()
- {
- size = Math.random() * 30;
- var red:uint = Math.floor(Math.random()*100+156);
- var blue:uint = Math.floor(Math.random()*100+100);
- var green:uint = Math.floor(Math.random()*156);
- var color:Number = (red << 16) | (green << 8) | (blue);
- var fillType:String = GradientType.RADIAL;
- var colors:Array = [color , 0x000000];
- var alphas:Array = [100, 100];
- var ratios:Array = [0x00, 0xFF];
- var mat:Matrix = new Matrix();
- mat.createGradientBox(size * 2, size * 2, 0, -size, -size);
- var spreadMethod:String = SpreadMethod.PAD;
- graphics.clear();
- graphics.beginGradientFill(fillType, colors, alphas, ratios, mat, spreadMethod);
- graphics.drawCircle(0, 0, size);
- graphics.endFill();
- //filters = [new BlurFilter(8,8,2)];
- // 大量のオブジェクトを重ねるとおかしくなる
- blendMode = "add";
- _destroy = true;
- }
- public function init():void
- {
- vx = Math.random() * 20 - 10;
- vy = Math.random() * 20 - 10;
- life = Math.random() * 25 + 5;
- _count = 0;
- _destroy = false;
- }
- public function update():void
- {
- x += vx;
- y += vy;
- _count++;
- // 死亡フラグ
- if (life < _count) {
- _destroy = true;
- parent.removeChild(this);
- }
- }
- public function get destroy():Boolean
- {
- return _destroy;
- }
- }
Particle Sample Part2 forked from: Particle Sample Part2
- // forked from cellfusion's Particle Sample Part2
- // forked from cellfusion's Particle Sample
- // write as3 code here..
- // 大量のパーティクルを発生させてみた
- // マウスを押してる間でてくるよ
- package
- {
- import flash.display.Sprite;
- import flash.display.StageQuality;
- import flash.events.Event;
- import flash.events.MouseEvent;
- import net.hires.debug.Stats;
- [SWF(width="465", height="465", backgroundColor="0x000000", frameRate="30")]
- public class ParticleSample extends Sprite
- {
- private var _particles:Array = [];
- private var _emitter:Emitter;
- // 1フレーム間に発生させる Particle 数
- private const PARTICLE_NUM:uint = 20;
- public function ParticleSample()
- {
- stage.quality = StageQuality.LOW;
- setup();
- addChild(new Stats());
- }
- private function setup():void
- {
- _emitter = new Emitter();
- addChild(_emitter);
- for (var i:uint = 0; i < 1000; i++) {
- _particles.push(new Particle());
- }
- addEventListener(Event.ENTER_FRAME, draw);
- stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown);
- }
- private function draw(event:Event):void
- {
- _emitter.update();
- for each (var p:Particle in _particles) {
- if (!p.destroy) {
- //p.vy += 0.99;
- if (p.y >= 400) {
- p.vy *= -0.9;
- }
- p.update();
- }
- }
- }
- private function mouseDown(event:MouseEvent):void
- {
- addEventListener(Event.ENTER_FRAME, createParticle);
- stage.addEventListener(MouseEvent.MOUSE_UP, mouseUp);
- }
- private function mouseUp(event:MouseEvent):void
- {
- stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUp);
- removeEventListener(Event.ENTER_FRAME, createParticle);
- }
- private function createParticle(event:Event):void
- {
- var count:uint = 0;
- for each (var p:Particle in _particles) {
- // 停止している Particle を探す
- if (p.destroy) {
- p.x = _emitter.x;
- p.y = _emitter.y;
- p.init();
- addChild(p);
- count++;
- }
- if (count > PARTICLE_NUM) break;
- }
- }
- }
- }
- import flash.display.Sprite;
- import flash.display.GradientType;
- class Emitter extends Sprite
- {
- public var vx:Number = 0;
- public var vy:Number = 0;
- public function Emitter()
- {
- //graphics.beginFill(0x808080);
- //graphics.drawCircle(0, 0, 10);
- //graphics.endFill();
- //blendMode = "add";
- }
- public function update():void
- {
- var dx:Number = root.mouseX - x;
- var dy:Number = root.mouseY - y;
- var d:Number = Math.sqrt(dx*dx+dy*dy) * 0.2;
- var rad:Number = Math.atan2(dy, dx);
- vx += Math.cos(rad)*d;
- vy += Math.sin(rad)*d;
- vx *= 0.7;
- vy *= 0.7;
- x += vx;
- y += vy;
- }
- }
- import flash.filters.BlurFilter;
- import flash.geom.Matrix;
- import flash.display.SpreadMethod;
- class Particle extends Sprite
- {
- public var vx:Number;
- public var vy:Number;
- public var life:Number;
- public var size:Number;
- private var _count:uint;
- private var _destroy:Boolean;
- public function Particle()
- {
- size = Math.random() * 30;
- var red:uint = Math.floor(Math.random()*100+156);
- var blue:uint = Math.floor(Math.random()*100+100);
- var green:uint = Math.floor(Math.random()*156);
- var color:Number = (red << 16) | (green << 8) | (blue);
- var fillType:String = GradientType.RADIAL;
- var colors:Array = [color , 0x000000];
- var alphas:Array = [100, 100];
- var ratios:Array = [0x00, 0xFF];
- var mat:Matrix = new Matrix();
- mat.createGradientBox(size * 2, size * 2, 0, -size, -size);
- var spreadMethod:String = SpreadMethod.PAD;
- graphics.clear();
- graphics.beginGradientFill(fillType, colors, alphas, ratios, mat, spreadMethod);
- graphics.drawCircle(0, 0, size);
- graphics.endFill();
- //filters = [new BlurFilter(8,8,2)];
- // 大量のオブジェクトを重ねるとおかしくなる
- blendMode = "add";
- _destroy = true;
- }
- public function init():void
- {
- vx = Math.random() * 20 - 10;
- vy = Math.random() * 20 - 10;
- life = Math.random() * 25 + 5;
- _count = 0;
- _destroy = false;
- }
- public function update():void
- {
- x += vx;
- y += vy;
- _count++;
- // 死亡フラグ
- if (life < _count) {
- _destroy = true;
- parent.removeChild(this);
- }
- }
- public function get destroy():Boolean
- {
- return _destroy;
- }
- }
Particle Sample Part2 forked from: Particle Sample Part2
- // forked from cellfusion's Particle Sample Part2
- // forked from cellfusion's Particle Sample
- // write as3 code here..
- // 大量のパーティクルを発生させてみた
- // マウスを押してる間でてくるよ
- package
- {
- import flash.display.Sprite;
- import flash.display.StageQuality;
- import flash.events.Event;
- import flash.events.MouseEvent;
- import net.hires.debug.Stats;
- [SWF(width="465", height="465", backgroundColor="0x000000", frameRate="30")]
- public class ParticleSample extends Sprite
- {
- private var _particles:Array = [];
- private var _emitter:Emitter;
- // 1フレーム間に発生させる Particle 数
- private const PARTICLE_NUM:uint = 20;
- public function ParticleSample()
- {
- stage.quality = StageQuality.LOW;
- setup();
- addChild(new Stats());
- }
- private function setup():void
- {
- _emitter = new Emitter();
- addChild(_emitter);
- for (var i:uint = 0; i < 1000; i++) {
- _particles.push(new Particle());
- }
- addEventListener(Event.ENTER_FRAME, draw);
- stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown);
- }
- private function draw(event:Event):void
- {
- _emitter.update();
- for each (var p:Particle in _particles) {
- if (!p.destroy) {
- //p.vy += 0.99;
- if (p.y >= 400) {
- p.vy *= -0.9;
- }
- p.update();
- }
- }
- }
- private function mouseDown(event:MouseEvent):void
- {
- addEventListener(Event.ENTER_FRAME, createParticle);
- stage.addEventListener(MouseEvent.MOUSE_UP, mouseUp);
- }
- private function mouseUp(event:MouseEvent):void
- {
- stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUp);
- removeEventListener(Event.ENTER_FRAME, createParticle);
- }
- private function createParticle(event:Event):void
- {
- var count:uint = 0;
- for each (var p:Particle in _particles) {
- // 停止している Particle を探す
- if (p.destroy) {
- p.x = _emitter.x;
- p.y = _emitter.y;
- p.init();
- addChild(p);
- count++;
- }
- if (count > PARTICLE_NUM) break;
- }
- }
- }
- }
- import flash.display.Sprite;
- import flash.display.GradientType;
- class Emitter extends Sprite
- {
- public var vx:Number = 0;
- public var vy:Number = 0;
- public function Emitter()
- {
- //graphics.beginFill(0x808080);
- //graphics.drawCircle(0, 0, 10);
- //graphics.endFill();
- //blendMode = "add";
- }
- public function update():void
- {
- var dx:Number = root.mouseX - x;
- var dy:Number = root.mouseY - y;
- var d:Number = Math.sqrt(dx*dx+dy*dy) * 0.2;
- var rad:Number = Math.atan2(dy, dx);
- vx += Math.cos(rad)*d;
- vy += Math.sin(rad)*d;
- vx *= 0.7;
- vy *= 0.7;
- x += vx;
- y += vy;
- }
- }
- import flash.filters.BlurFilter;
- import flash.geom.Matrix;
- import flash.display.SpreadMethod;
- class Particle extends Sprite
- {
- public var vx:Number;
- public var vy:Number;
- public var life:Number;
- public var size:Number;
- private var _count:uint;
- private var _destroy:Boolean;
- public function Particle()
- {
- size = Math.random() * 30;
- var red:uint = Math.floor(Math.random()*100+156);
- var blue:uint = Math.floor(Math.random()*100+100);
- var green:uint = Math.floor(Math.random()*156);
- var color:Number = (red << 16) | (green << 8) | (blue);
- var fillType:String = GradientType.RADIAL;
- var colors:Array = [color , 0x000000];
- var alphas:Array = [100, 100];
- var ratios:Array = [0x00, 0xFF];
- var mat:Matrix = new Matrix();
- mat.createGradientBox(size * 2, size * 2, 0, -size, -size);
- var spreadMethod:String = SpreadMethod.PAD;
- graphics.clear();
- graphics.beginGradientFill(fillType, colors, alphas, ratios, mat, spreadMethod);
- graphics.drawCircle(0, 0, size);
- graphics.endFill();
- //filters = [new BlurFilter(8,8,2)];
- // 大量のオブジェクトを重ねるとおかしくなる
- blendMode = "add";
- _destroy = true;
- }
- public function init():void
- {
- vx = Math.random() * 20 - 10;
- vy = Math.random() * 20 - 10;
- life = Math.random() * 25 + 5;
- _count = 0;
- _destroy = false;
- }
- public function update():void
- {
- x += vx;
- y += vy;
- _count++;
- // 死亡フラグ
- if (life < _count) {
- _destroy = true;
- parent.removeChild(this);
- }
- }
- public function get destroy():Boolean
- {
- return _destroy;
- }
- }
Particle Sample Part2 forked from: Particle Sample Part2
- // forked from cellfusion's Particle Sample Part2
- // forked from cellfusion's Particle Sample
- // write as3 code here..
- // 大量のパーティクルを発生させてみた
- // マウスを押してる間でてくるよ
- package
- {
- import flash.display.Sprite;
- import flash.display.StageQuality;
- import flash.events.Event;
- import flash.events.MouseEvent;
- import net.hires.debug.Stats;
- [SWF(width="465", height="465", backgroundColor="0x000000", frameRate="30")]
- public class ParticleSample extends Sprite
- {
- private var _particles:Array = [];
- private var _emitter:Emitter;
- // 1フレーム間に発生させる Particle 数
- private const PARTICLE_NUM:uint = 20;
- public function ParticleSample()
- {
- stage.quality = StageQuality.LOW;
- setup();
- addChild(new Stats());
- }
- private function setup():void
- {
- _emitter = new Emitter();
- addChild(_emitter);
- for (var i:uint = 0; i < 1000; i++) {
- _particles.push(new Particle());
- }
- addEventListener(Event.ENTER_FRAME, draw);
- stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown);
- }
- private function draw(event:Event):void
- {
- _emitter.update();
- for each (var p:Particle in _particles) {
- if (!p.destroy) {
- //p.vy += 0.99;
- if (p.y >= 400) {
- p.vy *= -0.9;
- }
- p.update();
- }
- }
- }
- private function mouseDown(event:MouseEvent):void
- {
- addEventListener(Event.ENTER_FRAME, createParticle);
- stage.addEventListener(MouseEvent.MOUSE_UP, mouseUp);
- }
- private function mouseUp(event:MouseEvent):void
- {
- stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUp);
- removeEventListener(Event.ENTER_FRAME, createParticle);
- }
- private function createParticle(event:Event):void
- {
- var count:uint = 0;
- for each (var p:Particle in _particles) {
- // 停止している Particle を探す
- if (p.destroy) {
- p.x = _emitter.x;
- p.y = _emitter.y;
- p.init();
- addChild(p);
- count++;
- }
- if (count > PARTICLE_NUM) break;
- }
- }
- }
- }
- import flash.display.Sprite;
- import flash.display.GradientType;
- class Emitter extends Sprite
- {
- public var vx:Number = 0;
- public var vy:Number = 0;
- public function Emitter()
- {
- //graphics.beginFill(0x808080);
- //graphics.drawCircle(0, 0, 10);
- //graphics.endFill();
- //blendMode = "add";
- }
- public function update():void
- {
- var dx:Number = root.mouseX - x;
- var dy:Number = root.mouseY - y;
- var d:Number = Math.sqrt(dx*dx+dy*dy) * 0.2;
- var rad:Number = Math.atan2(dy, dx);
- vx += Math.cos(rad)*d;
- vy += Math.sin(rad)*d;
- vx *= 0.7;
- vy *= 0.7;
- x += vx;
- y += vy;
- }
- }
- import flash.filters.BlurFilter;
- import flash.geom.Matrix;
- import flash.display.SpreadMethod;
- class Particle extends Sprite
- {
- public var vx:Number;
- public var vy:Number;
- public var life:Number;
- public var size:Number;
- private var _count:uint;
- private var _destroy:Boolean;
- public function Particle()
- {
- size = Math.random() * 30;
- var red:uint = Math.floor(Math.random()*100+156);
- var blue:uint = Math.floor(Math.random()*100+100);
- var green:uint = Math.floor(Math.random()*156);
- var color:Number = (red << 16) | (green << 8) | (blue);
- var fillType:String = GradientType.RADIAL;
- var colors:Array = [color , 0x000000];
- var alphas:Array = [100, 100];
- var ratios:Array = [0x00, 0xFF];
- var mat:Matrix = new Matrix();
- mat.createGradientBox(size * 2, size * 2, 0, -size, -size);
- var spreadMethod:String = SpreadMethod.PAD;
- graphics.clear();
- graphics.beginGradientFill(fillType, colors, alphas, ratios, mat, spreadMethod);
- graphics.drawCircle(0, 0, size);
- graphics.endFill();
- //filters = [new BlurFilter(8,8,2)];
- // 大量のオブジェクトを重ねるとおかしくなる
- blendMode = "add";
- _destroy = true;
- }
- public function init():void
- {
- vx = Math.random() * 20 - 10;
- vy = Math.random() * 20 - 10;
- life = Math.random() * 25 + 5;
- _count = 0;
- _destroy = false;
- }
- public function update():void
- {
- x += vx;
- y += vy;
- _count++;
- // 死亡フラグ
- if (life < _count) {
- _destroy = true;
- parent.removeChild(this);
- }
- }
- public function get destroy():Boolean
- {
- return _destroy;
- }
- }
notice: 






