※現在、「wonderfl build flash online」求人コンテンツ制作に関してのアンケートを実施中です!みなさまのお力添えを頂いて、続々とアンケート結果が集まっていますが、まだまだ募集しております。ご協力のほど、どうぞよろしくお願いいたします!
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forked from: StarsShow forked from: forked from: StarsShow
- // forked from soundkitchen's forked from: StarsShow
- // forked from ahchang's StarsShow
- /**
- * DisplayObject とかには addChild の他に addChildAt ってやつがあるよ。
- * @see http://tirirenge.undo.jp/?p=1896
- * FullScreen
- * @see http://wonderfl.kayac.com/code/d37c1ee9af95c034376daef95073632dbca9ca27
- */
- package {
- import flash.display.Sprite;
- import flash.display.Shape;
- import flash.display.Graphics;
- import flash.display.StageDisplayState;
- import flash.geom.Point;
- import frocessing.color.ColorHSV;
- import flash.events.Event;
- import flash.events.MouseEvent;
- import flash.events.FullScreenEvent;
- [SWF(width="465",height="465",frameRate="30",backgroundColor="0x000000")]
- public class StarsShow extends Sprite
- {
- private var sw:Number = stage.stageWidth;
- private var sh:Number = stage.stageHeight;
- private var cx:Number = sw/2;
- private var cy:Number = sh/2;
- private const CORNER:int = 5;
- private const RADIUS1:Number = 50;
- private const RADIUS2:Number = 20;
- private var hsv:ColorHSV;
- public function StarsShow()
- {
- stage.addEventListener(MouseEvent.CLICK, clickHandler);
- drawStar();
- }
- private function drawStar():void
- {
- for (var i:int=0; i<25; i++)
- {
- var star:Sprite = new Sprite();
- star.graphics.lineStyle(0.5, 0xffffff);
- hsv = new ColorHSV(0, 1, 1, 1);
- hsv.h = -25*i;
- star.graphics.beginFill(hsv.value, 0.5);
- var angle:Number = 2 * Math.PI / CORNER;
- var p1:Point, p2:Point;
- star.graphics.moveTo(RADIUS1, 0);
- for (var j:int=0; j<CORNER; j++)
- {
- p1 = Point.polar(RADIUS2, angle * (j + 0.5));
- p2 = Point.polar(RADIUS1, angle * (j + 1));
- star.graphics.lineTo(p1.x, p1.y);
- star.graphics.lineTo(p2.x, p2.y);
- }
- star.x = cx;
- star.y = cy;
- star.rotation = -90;
- star.scaleX = star.scaleY = 0.6 * i;
- //addChild(star);
- addChildAt(star, 0);
- }
- }
- private function clickHandler(event:MouseEvent):void {
- if (stage.displayState == StageDisplayState.NORMAL) {
- stage.displayState = StageDisplayState.FULL_SCREEN;
- }
- }
- }
- }
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