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BetweenAS3
7. Action integration with BetweenAS3 forked from: 7. Action integration with BetweenAS3
- // forked from beinteractive's 7. Action integration with BetweenAS3
- package
- {
- import flash.display.Sprite;
- import flash.text.TextField;
- import flash.events.MouseEvent;
- import org.libspark.betweenas3.BetweenAS3;
- import org.libspark.betweenas3.tweens.ITween;
- import org.libspark.betweenas3.easing.*;
- public class Sample extends Sprite
- {
- public function Sample()
- {
- var box1:Box = new Box();
- var box2:Box = new Box();
- box1.y = 100;
- box2.y = 200;
- // Add each box before tween, and remove each box after tween.
- _t = BetweenAS3.serial(
- BetweenAS3.addChild(box1, this),
- BetweenAS3.tween(box1, {x: 220}, {x: 20}, 1.2, Bounce.easeOut),
- BetweenAS3.removeFromParent(box1),
- BetweenAS3.addChild(box2, this),
- BetweenAS3.tween(box2, {x: 20}, {x: 220}, 1.2, Bounce.easeOut),
- BetweenAS3.removeFromParent(box2)
- );
- // Important point:
- // When this tween is replayed after finished playing,
- // state of each box (added/removed) will be restored.
- // Set to be never stop
- _t.stopOnComplete = false;
- // Start the tween
- _t.play();
- // MouseUp listener
- stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
- }
- private var _t:ITween;
- private function mouseUpHandler(e:MouseEvent):void
- {
- // Stop the tween if playing
- // Start the tween if stopping
- _t.togglePause();
- // Note: You can use gotoAndPlay(time) or gotoAndStop(time) too.
- }
- }
- }
- import flash.display.Sprite;
- internal class Box extends Sprite
- {
- public function Box()
- {
- graphics.beginFill(0);
- graphics.drawRect(-10, -10, 20, 20);
- graphics.endFill();
- }
- }
7. Action integration with BetweenAS3 forked from: 7. Action integration with BetweenAS3
- // forked from beinteractive's 7. Action integration with BetweenAS3
- package
- {
- import flash.display.Sprite;
- import flash.text.TextField;
- import flash.events.MouseEvent;
- import org.libspark.betweenas3.BetweenAS3;
- import org.libspark.betweenas3.tweens.ITween;
- import org.libspark.betweenas3.easing.*;
- public class Sample extends Sprite
- {
- public function Sample()
- {
- var box1:Box = new Box();
- var box2:Box = new Box();
- box1.y = 100;
- box2.y = 200;
- // Add each box before tween, and remove each box after tween.
- _t = BetweenAS3.serial(
- BetweenAS3.addChild(box1, this),
- BetweenAS3.tween(box1, {x: 220}, {x: 20}, 1.2, Bounce.easeOut),
- BetweenAS3.removeFromParent(box1),
- BetweenAS3.addChild(box2, this),
- BetweenAS3.tween(box2, {x: 20}, {x: 220}, 1.2, Bounce.easeOut),
- BetweenAS3.removeFromParent(box2)
- );
- // Important point:
- // When this tween is replayed after finished playing,
- // state of each box (added/removed) will be restored.
- // Set to be never stop
- _t.stopOnComplete = false;
- // Start the tween
- _t.play();
- // MouseUp listener
- stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
- }
- private var _t:ITween;
- private function mouseUpHandler(e:MouseEvent):void
- {
- // Stop the tween if playing
- // Start the tween if stopping
- _t.togglePause();
- // Note: You can use gotoAndPlay(time) or gotoAndStop(time) too.
- }
- }
- }
- import flash.display.Sprite;
- internal class Box extends Sprite
- {
- public function Box()
- {
- graphics.beginFill(0);
- graphics.drawRect(-10, -10, 20, 20);
- graphics.endFill();
- }
- }
7. Action integration with BetweenAS3 forked from: 7. Action integration with BetweenAS3
- // forked from beinteractive's 7. Action integration with BetweenAS3
- package
- {
- import flash.display.Sprite;
- import flash.text.TextField;
- import flash.events.MouseEvent;
- import org.libspark.betweenas3.BetweenAS3;
- import org.libspark.betweenas3.tweens.ITween;
- import org.libspark.betweenas3.easing.*;
- public class Sample extends Sprite
- {
- public function Sample()
- {
- var box1:Box = new Box();
- var box2:Box = new Box();
- box1.y = 100;
- box2.y = 200;
- // Add each box before tween, and remove each box after tween.
- _t = BetweenAS3.serial(
- BetweenAS3.addChild(box1, this),
- BetweenAS3.tween(box1, {x: 220}, {x: 20}, 1.2, Bounce.easeOut),
- BetweenAS3.removeFromParent(box1),
- BetweenAS3.addChild(box2, this),
- BetweenAS3.tween(box2, {x: 20}, {x: 220}, 1.2, Bounce.easeOut),
- BetweenAS3.removeFromParent(box2)
- );
- // Important point:
- // When this tween is replayed after finished playing,
- // state of each box (added/removed) will be restored.
- // Set to be never stop
- _t.stopOnComplete = false;
- // Start the tween
- _t.play();
- // MouseUp listener
- stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
- }
- private var _t:ITween;
- private function mouseUpHandler(e:MouseEvent):void
- {
- // Stop the tween if playing
- // Start the tween if stopping
- _t.togglePause();
- // Note: You can use gotoAndPlay(time) or gotoAndStop(time) too.
- }
- }
- }
- import flash.display.Sprite;
- internal class Box extends Sprite
- {
- public function Box()
- {
- graphics.beginFill(0);
- graphics.drawRect(-10, -10, 20, 20);
- graphics.endFill();
- }
- }
7. Action integration with BetweenAS3 forked from: 7. Action integration with BetweenAS3
- // forked from beinteractive's 7. Action integration with BetweenAS3
- package
- {
- import flash.display.Sprite;
- import flash.text.TextField;
- import flash.events.MouseEvent;
- import org.libspark.betweenas3.BetweenAS3;
- import org.libspark.betweenas3.tweens.ITween;
- import org.libspark.betweenas3.easing.*;
- public class Sample extends Sprite
- {
- public function Sample()
- {
- var box1:Box = new Box();
- var box2:Box = new Box();
- box1.y = 100;
- box2.y = 200;
- // Add each box before tween, and remove each box after tween.
- _t = BetweenAS3.serial(
- BetweenAS3.addChild(box1, this),
- BetweenAS3.tween(box1, {x: 220}, {x: 20}, 1.2, Bounce.easeOut),
- BetweenAS3.removeFromParent(box1),
- BetweenAS3.addChild(box2, this),
- BetweenAS3.tween(box2, {x: 20}, {x: 220}, 1.2, Bounce.easeOut),
- BetweenAS3.removeFromParent(box2)
- );
- // Important point:
- // When this tween is replayed after finished playing,
- // state of each box (added/removed) will be restored.
- // Set to be never stop
- _t.stopOnComplete = false;
- // Start the tween
- _t.play();
- // MouseUp listener
- stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
- }
- private var _t:ITween;
- private function mouseUpHandler(e:MouseEvent):void
- {
- // Stop the tween if playing
- // Start the tween if stopping
- _t.togglePause();
- // Note: You can use gotoAndPlay(time) or gotoAndStop(time) too.
- }
- }
- }
- import flash.display.Sprite;
- internal class Box extends Sprite
- {
- public function Box()
- {
- graphics.beginFill(0);
- graphics.drawRect(-10, -10, 20, 20);
- graphics.endFill();
- }
- }
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