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[最適化 Tips] Array, Vector 走査時に加算を行う際の処理速度の違い forked from: [最適化 Tips] Array, Vector 走査時に加算を行う際の処理速度の違い
- // forked from muta244's [最適化 Tips] Array, Vector 走査時に加算を行う際の処理速度の違い
- package {
- import flash.display.*;
- import flash.geom.*;
- import flash.events.*;
- import flash.text.*;
- import flash.utils.*;
- public class Main extends Sprite
- {
- static private const _NUM_TIMES:uint = 1000000;
- private function _init():void
- {
- _debug(
- "各テスト " + _NUM_TIMES + " 回処理させた計算結果 [単位 : ミリ秒]\n" +
- "(誤差は多少生じます)\n"
- );
- var array:Array = [];
- var vector1:Vector.<int> = new Vector.<int>(0, false);
- var vector2:Vector.<int> = new Vector.<int>(_NUM_TIMES, false);
- var vector3:Vector.<int> = new Vector.<int>(_NUM_TIMES, true);
- var unit : SLLUnit = new SLLUnit(0);
- for (var i:uint = 0; i < _NUM_TIMES; i++) {
- array[i] = 0;
- vector1[i] = 0;
- unit = new SLLUnit(0, unit);
- }
- _measure("ループのみ", function ():void
- {
- for (var i:uint = 0; i < _NUM_TIMES; i++) {
- }
- });
- _measure("Array の要素に加算処理", function ():void
- {
- var e:uint;
- for (var i:uint = 0, l:uint = array.length; i < l; i++) {
- array[i]++;
- }
- });
- _measure("Vector.<int>(0, false) の要素に加算処理", function ():void
- {
- var e:uint;
- for (var i:uint = 0, l:uint = vector1.length; i < l; i++) {
- vector1[i]++;
- }
- });
- _measure("Vector.<int>(" + _NUM_TIMES + ", false) の要素に加算処理", function ():void
- {
- var e:uint;
- for (var i:uint = 0, l:uint = vector2.length; i < l; i++) {
- vector2[i]++;
- }
- });
- _measure("Vector.<int>(" + _NUM_TIMES + ", true) の要素に加算処理", function ():void
- {
- var e:uint;
- for (var i:uint = 0, l:uint = vector3.length; i < l; i++) {
- vector3[i]++;
- }
- });
- // 直接参照なら高速だけど、間接にすると目も当てられなく・・
- _measure("SLL(" + _NUM_TIMES + ") の要素に加算処理", function ():void
- {
- var u : SLLUnit = unit;
- while(u = u._next){
- u._value++;
- }
- });
- _debug("\n結果については言及しませんので, 各自ご判断ください.");
- }
- private var _field:TextField;
- private var _time:uint;
- public function Main():void
- {
- _setup();
- _init();
- }
- private function _measure(title:String, func:Function, ...params):void
- {
- _time = getTimer();
- func.apply(null, params);
- _time = getTimer() - _time;
- _debug("[ " + title + " ] --> " + _time + " ms");
- }
- private function _debug(log:String):void
- {
- _field.appendText(log + "\n");
- }
- private function _setup():void
- {
- _field = new TextField();
- _field.width = stage.stageWidth - 40;
- _field.height = stage.stageHeight - 60;
- _field.x = 20;
- _field.y = 60;
- _field.multiline = true;
- _field.wordWrap = true;
- var format:TextFormat = _field.defaultTextFormat;
- format.font = "_sans";
- _field.defaultTextFormat = format;
- addChild(_field);
- var button:Sprite = new Sprite();
- button.graphics.lineStyle(1, 0xBBBBBB);
- button.graphics.beginFill(0xEEEEEE);
- button.graphics.drawRoundRect(0, 0, 100, 20, 5, 5);
- button.graphics.endFill();
- addChild(button);
- button.x = 20;
- button.y = 20;
- button.mouseChildren = false;
- button.buttonMode = true;
- var field:TextField = new TextField();
- field.width = 100;
- field.height = 20;
- field.htmlText = "<p align='center'><font face='_sans'>再計算</span></p>";
- button.addChild(field);
- button.addEventListener(MouseEvent.CLICK, function ():void
- {
- _field.text = "";
- _init();
- });
- }
- }
- }
- class SLLUnit
- {
- public var _next : SLLUnit;
- public var _value : int;
- public function SLLUnit(v : int, n : SLLUnit = null) : void { _next = n; _value = v; }
- public function get next() : SLLUnit { return _next; }
- public function set next(n : SLLUnit) : void { _next = n; }
- public function get value() : int{ return _value; }
- public function set value(v : int) : void { _value = v;}
- }
[最適化 Tips] Array, Vector 走査時に加算を行う際の処理速度の違い [最適化 Tips] 変数を参照する際の処理速度の違い
- package {
- import flash.display.*;
- import flash.geom.*;
- import flash.events.*;
- import flash.text.*;
- import flash.utils.*;
- use namespace ns;
- public class Main extends Sprite
- {
- static private const _NUM_TIMES:uint = 1000000;
- static private const PI:Number = Math.PI;
- private function get _getPi():Number
- {
- return _pi;
- }
- private var _pi:Number = Math.PI;
- ns var _pi:Number = Math.PI;
- private function _init():void
- {
- _debug(
- "各テスト " + _NUM_TIMES + " 回処理させた計算結果 [単位 : ミリ秒]\n" +
- "(誤差は多少生じます)\n"
- );
- var pi:Number = Math.PI;
- _measure("ループのみ", function ():void
- {
- for (var i:int = 0; i < _NUM_TIMES; i++) {
- }
- });
- _measure("ビルトインクラスの静的変数 (Math.PI)", function ():void
- {
- for (var i:int = 0; i < _NUM_TIMES; i++) {
- Math.PI;
- }
- });
- _measure("オリジナルクラスの静的変数 (MyMath.PI)", function ():void
- {
- for (var i:int = 0; i < _NUM_TIMES; i++) {
- MyMath.PI;
- }
- });
- _measure("自クラスの静的変数 (Main.PI)", function ():void
- {
- for (var i:int = 0; i < _NUM_TIMES; i++) {
- Main.PI;
- }
- });
- _measure("自クラスの静的変数 (PI)", function ():void
- {
- for (var i:int = 0; i < _NUM_TIMES; i++) {
- PI;
- }
- });
- _measure("自クラスの getter メンバ (_getPi)", function ():void
- {
- for (var i:int = 0; i < _NUM_TIMES; i++) {
- _getPi;
- }
- });
- _measure("自クラスの private メンバ (_pi)", function ():void
- {
- for (var i:int = 0; i < _NUM_TIMES; i++) {
- _pi;
- }
- });
- _measure("自クラスの独自ネームスペースでのメンバ (ns::_pi)", function ():void
- {
- for (var i:int = 0; i < _NUM_TIMES; i++) {
- ns::_pi;
- }
- });
- _measure("ローカル変数 (pi)", function ():void
- {
- for (var i:int = 0; i < _NUM_TIMES; i++) {
- pi;
- }
- });
- _debug("\n結果については言及しませんので, 各自ご判断ください.");
- }
- private var _field:TextField;
- private var _time:uint;
- public function Main():void
- {
- _setup();
- _init();
- }
- private function _measure(title:String, func:Function, ...params):void
- {
- _time = getTimer();
- func.apply(null, params);
- _time = getTimer() - _time;
- _debug("[ " + title + " ] --> " + _time + " ms");
- }
- private function _debug(log:String):void
- {
- _field.appendText(log + "\n");
- }
- private function _setup():void
- {
- _field = new TextField();
- _field.width = stage.stageWidth - 40;
- _field.height = stage.stageHeight - 60;
- _field.x = 20;
- _field.y = 60;
- _field.multiline = true;
- _field.wordWrap = true;
- var format:TextFormat = _field.defaultTextFormat;
- format.font = "_sans";
- _field.defaultTextFormat = format;
- addChild(_field);
- var button:Sprite = new Sprite();
- button.graphics.lineStyle(1, 0xBBBBBB);
- button.graphics.beginFill(0xEEEEEE);
- button.graphics.drawRoundRect(0, 0, 100, 20, 5, 5);
- button.graphics.endFill();
- addChild(button);
- button.x = 20;
- button.y = 20;
- button.mouseChildren = false;
- button.buttonMode = true;
- var field:TextField = new TextField();
- field.width = 100;
- field.height = 20;
- field.htmlText = "<p align='center'><font face='_sans'>再計算</span></p>";
- button.addChild(field);
- button.addEventListener(MouseEvent.CLICK, function ():void
- {
- _field.text = "";
- _init();
- });
- }
- }
- }
- namespace ns = "original namespace";
- class MyMath
- {
- static public const PI:Number = Math.PI;
- }
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