package { //http://umroom.com/blog/archive/2009/06/111248.html //にあったイベントの挙動を試してみる。 import flash.display.Sprite; import flash.display.BlendMode; import flash.display.Graphics; import flash.events.Event; public class FlashTest extends Sprite { private var _sp:Sprite public function FlashTest() { for(var i:uint = 0; i < 100; i++) { _sp = new Sprite; var g:Graphics = _sp.graphics; g.clear(); _sp.blendMode = BlendMode.DARKEN; var r:Number= Math.floor(Math.random()*90); g.beginFill(Math.random()*0xFFFFFF) g.drawCircle(0,0,r) g.endFill(); addChild(_sp) _sp.x = Math.random()*stage.stageWidth -r; _sp.y = Math.random()*stage.stageHeight -r; } } } } Blendmode