package { import com.adobe.images.PNGEncoder; import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.GraphicsBitmapFill; import flash.display.IGraphicsData; import flash.display.Loader; import flash.display.Sprite; import flash.geom.Matrix; import flash.utils.ByteArray; import flash.utils.getTimer; /** * 解説 http://ferv.jp/blog/2010/01/07/optimized-pngencoder/ * * @langversion ActionScript 3.0 * @playerversion Flash 10.0 * * @author dsk * @since 2009/12/16 */ [SWF(backgroundColor = '0xFFFFFF', width = '465', height = '465', frameRate = '30')] public class PNGSample extends Sprite { //-------------------------------------- // CLASS CONSTANTS //-------------------------------------- private const WIDTH:int = 220; private const HEIGHT:int = 140; private const LENGTH:int = 10; //-------------------------------------- // PRIVATE VARIABLES //-------------------------------------- private var _opaque:BitmapData; private var _transparent:BitmapData; //-------------------------------------- // GETTER/SETTERS //-------------------------------------- //-------------------------------------- // CONSTRUCTOR //-------------------------------------- public function PNGSample() { var stageWidth:int = stage.stageWidth; var stageHeight:int = stage.stageHeight; var background:BitmapData = new BitmapData(2, 2, false, 0xFFFFFF); background.lock(); background.setPixel(0, 0, 0xEEEEEE); background.setPixel(1, 1, 0xEEEEEE); background.unlock(); var matrix:Matrix = new Matrix(); matrix.scale(10, 10); graphics.drawGraphicsData(Vector.<IGraphicsData>([ new GraphicsBitmapFill(background, matrix, true, false), GraphicsPathUtil.createRect(0, 0, stage.stageWidth, stage.stageHeight) ])); var bitmap:Bitmap, label:Label; var x:int, y:int; var hsv:HSV = new HSV(); _opaque = new BitmapData(WIDTH, HEIGHT, false, 0x000000); _opaque.lock(); for (y = 0; y < HEIGHT; y ++) { hsv.saturation = 1 - 1 / HEIGHT * y; hsv.value = 1 - 1 / HEIGHT * y; for (x = 0; x < WIDTH; x ++) { hsv.hue = x * 360 / WIDTH; _opaque.setPixel(x, y, hsv.color); } } _opaque.unlock(); label = new Label('source (opaque)'); bitmap = new Bitmap(_opaque, 'auto', true); bitmap.x = label.x = stageWidth / 2 - 5 - WIDTH; bitmap.y = label.y = stageHeight / 2 - HEIGHT * 1.5 - 10; addChild(bitmap); addChild(label); _transparent = new BitmapData(WIDTH, HEIGHT, true, 0xFF000000); _transparent.lock(); for (x = 0; x < WIDTH; x ++) { hsv.hue = x * 360 / WIDTH; hsv.saturation = 1; hsv.value = 1; for (y = 0; y < HEIGHT; y ++) { _transparent.setPixel32(x, y, (0xFF * (HEIGHT - y) / HEIGHT) << 24 | hsv.color); } } _transparent.unlock(); label = new Label('source (transparent)'); bitmap = new Bitmap(_transparent, 'auto', true); bitmap.x = label.x = stageWidth / 2 + 5; bitmap.y = label.y = stageHeight / 2 - HEIGHT * 1.5 - 10; addChild(bitmap); addChild(label); var i:int, time:int, originalOpaque:ByteArray, originalTransparent:ByteArray, optimizedOpaque:ByteArray, optimizedTransparent:ByteArray; var originalOpaqueTime:int = 0; var originalTransparentTime:int = 0; var optimizedOpaqueTime:int = 0; var optimizedTransparentTime:int = 0; for (i = 0; i < LENGTH; i ++) { time = getTimer(); originalOpaque = com.adobe.images.PNGEncoder.encode(_opaque); originalOpaqueTime += getTimer() - time; time = getTimer(); originalTransparent = com.adobe.images.PNGEncoder.encode(_transparent); originalTransparentTime += getTimer() - time; time = getTimer(); optimizedOpaque = PNGEncoder.encode(_opaque); optimizedOpaqueTime += getTimer() - time; time = getTimer(); optimizedTransparent = PNGEncoder.encode(_transparent); optimizedTransparentTime += getTimer() - time; } var loader:Loader; label = new Label('original (opaque)\n' + (originalOpaqueTime / LENGTH).toString() + ' ms/execution'); loader = new Loader(); loader.loadBytes(originalOpaque); loader.x = label.x = stageWidth / 2 - 5 - WIDTH; loader.y = label.y = stageHeight / 2 - HEIGHT * 0.5; addChild(loader); addChild(label); label = new Label('original (transparent)\n' + (originalTransparentTime / LENGTH).toString() + ' ms/execution'); loader = new Loader(); loader.loadBytes(originalTransparent); loader.x = label.x = stageWidth / 2 + 5; loader.y = label.y = stageHeight / 2 - HEIGHT * 0.5; addChild(loader); addChild(label); label = new Label('optimized (opaque)\n' + (optimizedOpaqueTime / LENGTH).toString() + ' ms/execution'); loader = new Loader(); loader.loadBytes(optimizedOpaque); loader.x = label.x = stageWidth / 2 - 5 - WIDTH; loader.y = label.y = stageHeight / 2 + HEIGHT * 0.5 + 10; addChild(loader); addChild(label); label = new Label('optimized (transparent)\n' + (optimizedTransparentTime / LENGTH).toString() + ' ms/execution'); loader = new Loader(); loader.loadBytes(optimizedTransparent); loader.x = label.x = stageWidth / 2 + 5; loader.y = label.y = stageHeight / 2 + HEIGHT * 0.5 + 10; addChild(loader); addChild(label); } //-------------------------------------- // PUBLIC METHODS //-------------------------------------- //-------------------------------------- // PRIVATE METHODS //-------------------------------------- } } import flash.display.BitmapData; import flash.display.GraphicsPath; import flash.display.GraphicsPathCommand; import flash.geom.Point; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFormat; import flash.utils.ByteArray; /** * Class that converts BitmapData into a valid PNG. * * @langversion ActionScript 3.0 * @playerversion Flash 10.0 * * @author dsk * @since 2009/12/16 */ internal class PNGEncoder { //-------------------------------------- // CLASS CONSTANTS //-------------------------------------- //-------------------------------------- // PRIVATE VARIABLES //-------------------------------------- private static const SIGNATURE:ByteArray = _createSignature(); private static const CRC_TABLE:Vector.<uint> = Vector.<uint>([ 0x000000000, 0x077073096, 0x0EE0E612C, 0x0990951BA, 0x0076DC419, 0x0706AF48F, 0x0E963A535, 0x09E6495A3, 0x00EDB8832, 0x079DCB8A4, 0x0E0D5E91E, 0x097D2D988, 0x009B64C2B, 0x07EB17CBD, 0x0E7B82D07, 0x090BF1D91, 0x01DB71064, 0x06AB020F2, 0x0F3B97148, 0x084BE41DE, 0x01ADAD47D, 0x06DDDE4EB, 0x0F4D4B551, 0x083D385C7, 0x0136C9856, 0x0646BA8C0, 0x0FD62F97A, 0x08A65C9EC, 0x014015C4F, 0x063066CD9, 0x0FA0F3D63, 0x08D080DF5, 0x03B6E20C8, 0x04C69105E, 0x0D56041E4, 0x0A2677172, 0x03C03E4D1, 0x04B04D447, 0x0D20D85FD, 0x0A50AB56B, 0x035B5A8FA, 0x042B2986C, 0x0DBBBC9D6, 0x0ACBCF940, 0x032D86CE3, 0x045DF5C75, 0x0DCD60DCF, 0x0ABD13D59, 0x026D930AC, 0x051DE003A, 0x0C8D75180, 0x0BFD06116, 0x021B4F4B5, 0x056B3C423, 0x0CFBA9599, 0x0B8BDA50F, 0x02802B89E, 0x05F058808, 0x0C60CD9B2, 0x0B10BE924, 0x02F6F7C87, 0x058684C11, 0x0C1611DAB, 0x0B6662D3D, 0x076DC4190, 0x001DB7106, 0x098D220BC, 0x0EFD5102A, 0x071B18589, 0x006B6B51F, 0x09FBFE4A5, 0x0E8B8D433, 0x07807C9A2, 0x00F00F934, 0x09609A88E, 0x0E10E9818, 0x07F6A0DBB, 0x0086D3D2D, 0x091646C97, 0x0E6635C01, 0x06B6B51F4, 0x01C6C6162, 0x0856530D8, 0x0F262004E, 0x06C0695ED, 0x01B01A57B, 0x08208F4C1, 0x0F50FC457, 0x065B0D9C6, 0x012B7E950, 0x08BBEB8EA, 0x0FCB9887C, 0x062DD1DDF, 0x015DA2D49, 0x08CD37CF3, 0x0FBD44C65, 0x04DB26158, 0x03AB551CE, 0x0A3BC0074, 0x0D4BB30E2, 0x04ADFA541, 0x03DD895D7, 0x0A4D1C46D, 0x0D3D6F4FB, 0x04369E96A, 0x0346ED9FC, 0x0AD678846, 0x0DA60B8D0, 0x044042D73, 0x033031DE5, 0x0AA0A4C5F, 0x0DD0D7CC9, 0x05005713C, 0x0270241AA, 0x0BE0B1010, 0x0C90C2086, 0x05768B525, 0x0206F85B3, 0x0B966D409, 0x0CE61E49F, 0x05EDEF90E, 0x029D9C998, 0x0B0D09822, 0x0C7D7A8B4, 0x059B33D17, 0x02EB40D81, 0x0B7BD5C3B, 0x0C0BA6CAD, 0x0EDB88320, 0x09ABFB3B6, 0x003B6E20C, 0x074B1D29A, 0x0EAD54739, 0x09DD277AF, 0x004DB2615, 0x073DC1683, 0x0E3630B12, 0x094643B84, 0x00D6D6A3E, 0x07A6A5AA8, 0x0E40ECF0B, 0x09309FF9D, 0x00A00AE27, 0x07D079EB1, 0x0F00F9344, 0x08708A3D2, 0x01E01F268, 0x06906C2FE, 0x0F762575D, 0x0806567CB, 0x0196C3671, 0x06E6B06E7, 0x0FED41B76, 0x089D32BE0, 0x010DA7A5A, 0x067DD4ACC, 0x0F9B9DF6F, 0x08EBEEFF9, 0x017B7BE43, 0x060B08ED5, 0x0D6D6A3E8, 0x0A1D1937E, 0x038D8C2C4, 0x04FDFF252, 0x0D1BB67F1, 0x0A6BC5767, 0x03FB506DD, 0x048B2364B, 0x0D80D2BDA, 0x0AF0A1B4C, 0x036034AF6, 0x041047A60, 0x0DF60EFC3, 0x0A867DF55, 0x0316E8EEF, 0x04669BE79, 0x0CB61B38C, 0x0BC66831A, 0x0256FD2A0, 0x05268E236, 0x0CC0C7795, 0x0BB0B4703, 0x0220216B9, 0x05505262F, 0x0C5BA3BBE, 0x0B2BD0B28, 0x02BB45A92, 0x05CB36A04, 0x0C2D7FFA7, 0x0B5D0CF31, 0x02CD99E8B, 0x05BDEAE1D, 0x09B64C2B0, 0x0EC63F226, 0x0756AA39C, 0x0026D930A, 0x09C0906A9, 0x0EB0E363F, 0x072076785, 0x005005713, 0x095BF4A82, 0x0E2B87A14, 0x07BB12BAE, 0x00CB61B38, 0x092D28E9B, 0x0E5D5BE0D, 0x07CDCEFB7, 0x00BDBDF21, 0x086D3D2D4, 0x0F1D4E242, 0x068DDB3F8, 0x01FDA836E, 0x081BE16CD, 0x0F6B9265B, 0x06FB077E1, 0x018B74777, 0x088085AE6, 0x0FF0F6A70, 0x066063BCA, 0x011010B5C, 0x08F659EFF, 0x0F862AE69, 0x0616BFFD3, 0x0166CCF45, 0x0A00AE278, 0x0D70DD2EE, 0x04E048354, 0x03903B3C2, 0x0A7672661, 0x0D06016F7, 0x04969474D, 0x03E6E77DB, 0x0AED16A4A, 0x0D9D65ADC, 0x040DF0B66, 0x037D83BF0, 0x0A9BCAE53, 0x0DEBB9EC5, 0x047B2CF7F, 0x030B5FFE9, 0x0BDBDF21C, 0x0CABAC28A, 0x053B39330, 0x024B4A3A6, 0x0BAD03605, 0x0CDD70693, 0x054DE5729, 0x023D967BF, 0x0B3667A2E, 0x0C4614AB8, 0x05D681B02, 0x02A6F2B94, 0x0B40BBE37, 0x0C30C8EA1, 0x05A05DF1B, 0x02D02EF8D ]); private static const IEND_CHUNK:ByteArray = _createChunk(0x49454E44, null); //-------------------------------------- // GETTER/SETTERS //-------------------------------------- //-------------------------------------- // CONSTRUCTOR //-------------------------------------- //-------------------------------------- // PUBLIC METHODS //-------------------------------------- /** * Created a PNG image from the specified BitmapData. * * PNG file signature (8 bytes) * - 0x89 0x50 0x 4E 0x47 0x0D 0x0A 0x1A 0x0A * IHDR Image header * - Width (4 bytes) * - Height (4 bytes) * - Bit depth (1 byte) 8 (1,2,4,8,16=grayscale, 8,16=palette, 1,2,4,8=grayscale+alpha, 8,16 8,16=RGB+alpha) * - Color type (1 byte) 2,6 (0=grayscale, 2=RGB, 3=palette, 4=grayscale+alpha, 6=RGB+alpha) * - Compression method (1 byte) 0 (0=deflate/inflate compression with a sliding window of at most 32768 bytes) * - Filter method (1 byte) 0 (0=adaptive filtering with five basic filter types) * - Interlace method (1 byte) 0 (0=no interlace, 1=Adam7 interlace) * IDAT Image data * - Scanlines ((4*Width+1)*Height bytes) * - Scanline ((4*Width+1) bytes) * - Filter type (1 byte) added to the beginning of every scanline * - Pixels (4*Width bytes) * - Pixel (4 bytes) RGBA * IEND Image trailer * - empty * * @param source The BitmapData that will be converted into the PNG format. * @return ByteArray representing the PNG encoded image data. */ public static function encode(source:BitmapData):ByteArray { CRC_TABLE.fixed = true // Create output byte array. var png:ByteArray = new ByteArray(); // Keep source image properties. var width:int = source.width; var height:int = source.height; var transparent:Boolean = source.transparent; // Write PNG file signature. png.writeBytes(SIGNATURE); // Write IHDR chunk. var header:ByteArray = new ByteArray(); header.writeInt(width); header.writeInt(height); header.writeUnsignedInt((transparent)? 0x08060000: 0x08020000); header.writeByte(0); png.writeBytes(_createChunk(0x49484452, header)); // Write IDAT chunk. var data:ByteArray = new ByteArray(); var x:int, y:int, color:uint; if (transparent) { for (y = 0; y < height; y ++) { data.writeByte(0); for (x = 0; x < width; x ++) { color = source.getPixel32(x, y); data.writeUnsignedInt(((color & 0xFFFFFF) << 8) | (color >>> 24)); } } } else { for (y = 0; y < height; y ++) { data.writeByte(0); for (x = 0; x < width; x ++) { color = source.getPixel(x, y); data.writeShort(color >>> 8); data.writeByte(color & 0xFF); } } } data.compress(); png.writeBytes(_createChunk(0x49444154, data)); // Write IEND chunk. png.writeBytes(IEND_CHUNK); return png; } //-------------------------------------- // PRIVATE METHODS //-------------------------------------- private static function _createSignature():ByteArray { var signature:ByteArray = new ByteArray(); signature.writeUnsignedInt(0x89504E47); signature.writeUnsignedInt(0x0D0A1A0A); return signature; } private static function _createChunk(type:uint, data:ByteArray):ByteArray { var chunk:ByteArray = new ByteArray(); // Write data length.(4 bytes) chunk.writeUnsignedInt((data)? data.length: 0); // Keep CRC start position. //var crcStart:uint = chunk.position; // Write chunk type.(4 bytes) chunk.writeUnsignedInt(type); // Write chunk data.(data.length bytes) if (data) chunk.writeBytes(data); // Keep CRC end position and calculate CRC length. var crcEnd:uint = chunk.position; var crcLength:int = crcEnd - 4; // Write CRC.(4 bytes) var c:uint = 0xFFFFFFFF; var i:int; chunk.position = 4; for (i = 0; i < crcLength; i ++) { c = CRC_TABLE[(c ^ chunk.readUnsignedByte()) & 0xFF] ^ (c >>> 8); } c ^= 0xFFFFFFFF; chunk.position = crcEnd; chunk.writeUnsignedInt(c); return chunk; } } internal class Label extends TextField { public function Label(str:String) { super(); defaultTextFormat = new TextFormat('_sans', 12, 0x000000, true); autoSize = TextFieldAutoSize.LEFT; text = str; } } internal class HSV { //-------------------------------------- // CLASS CONSTANTS //-------------------------------------- //-------------------------------------- // PRIVATE VARIABLES //-------------------------------------- private var _color:uint; private var _hue:Number; private var _saturation:Number; private var _value:Number; //-------------------------------------- // GETTER/SETTERS //-------------------------------------- public function get color():uint { return _color; } public function set color(value:uint):void { _color = value; _updateHSV(); } public function get hue():Number { return _hue; } public function set hue(value:Number):void { _hue = value; _updateColor(); } public function get saturation():Number { return _saturation; } public function set saturation(value:Number):void { _saturation = value; _updateColor(); } public function get value():Number { return _value; } public function set value(value:Number):void { _value = value; _updateColor(); } //-------------------------------------- // CONSTRUCTOR //-------------------------------------- public function HSV(color:uint = 0x000000) { _color = color; _updateHSV(); } public static function constructWithRGB(rgb:RGB):HSV { return new HSV(rgb.color); } public function clone():HSV { return new HSV(_color); } //-------------------------------------- // PUBLIC METHODS //-------------------------------------- public function toString():String { return '[HSV' + ' color=' + _color.toString(16) + ' hue=' + _hue.toString() + ' saturation=' + _saturation.toString() + ' value=' + _value.toString() + ']'; } public function hex(length:int = 6):String { var hex:String = _color.toString(16); while (hex.length < length) hex = '0' + hex; return '0x' + hex; } //-------------------------------------- // PRIVATE METHODS //-------------------------------------- private function _updateHSV():void { var rgb:RGB = new RGB(_color); var ratioR:Number = rgb.red / 0xFF; var ratioG:Number = rgb.green / 0xFF; var ratioB:Number = rgb.blue / 0xFF; var h:Number, s:Number, v:Number; var max:Number = Math.max(ratioR, ratioG, ratioB); var min:Number = Math.min(ratioR, ratioG, ratioB); var difference:Number = max - min; if (max == ratioR) { h = 60 * (ratioG - ratioB) / difference; } else if (max == ratioG) { h = 60 * ((ratioB - ratioR) / difference + 2); } else { h = 60 * ((ratioR - ratioG) / difference + 4); } if (h < 0) { h += 360; } s = difference / max; v = max; _hue = h; _saturation = s; _value = v; } private function _updateColor():void { var h:Number = _hue; var s:Number = _saturation; var v:Number = _value; var ratioR:Number, ratioG:Number, ratioB:Number; h %= 360; h += (h < 0)? 360: 0; if (s != 0) { var hi:Number = Math.floor(h / 60) % 6; var f:Number = h / 60 - hi; var p:Number = v * (1 - s); var q:Number = v * (1 - f * s); var t:Number = v * (1 - (1 - f) * s); switch (hi) { case 0: ratioR = v; ratioG = t; ratioB = p; break; case 1: ratioR = q; ratioG = v; ratioB = p; break; case 2: ratioR = p; ratioG = v; ratioB = t; break; case 3: ratioR = p; ratioG = q; ratioB = v; break; case 4: ratioR = t; ratioG = p; ratioB = v; break; case 5: ratioR = v; ratioG = p; ratioB = q; break; } } else { ratioR = ratioG = ratioB = v; } _color = Math.round(0xFF * ratioR) << 16 | Math.round(0xFF * ratioG) << 8 | Math.round(0xFF * ratioB); } } internal class RGB { //-------------------------------------- // CLASS CONSTANTS //-------------------------------------- //-------------------------------------- // PRIVATE VARIABLES //-------------------------------------- private var _color:uint; private var _red:uint; private var _green:uint; private var _blue:uint; //-------------------------------------- // GETTER/SETTERS //-------------------------------------- public function get color():uint { return _color; } public function set color(value:uint):void { _color = value; _updateRGB(); } public function get red():uint { return _red; } public function set red(value:uint):void { _red = value; _updateColor(); } public function get green():uint { return _green; } public function set green(value:uint):void { _green = value; _updateColor(); } public function get blue():uint { return _blue; } public function set blue(value:uint):void { _blue = value; _updateColor(); } //-------------------------------------- // CONSTRUCTOR //-------------------------------------- public function RGB(color:uint = 0x000000) { _color = color; _updateRGB(); } public static function constructWithRGB(hsv:HSV):RGB { return new RGB(hsv.color); } public function clone():RGB { return new RGB(_color); } //-------------------------------------- // PUBLIC METHODS //-------------------------------------- public function toString():String { return '[RGB' + ' color=' + _color.toString(16) + ' red=' + _red.toString() + ' green=' + _green.toString() + ' blue=' + _blue.toString() + ']'; } public function toHex(length:int = 6):String { var hex:String = _color.toString(16); while (hex.length < length) hex = '0' + hex; return '0x' + hex; } //-------------------------------------- // PRIVATE METHODS //-------------------------------------- private function _updateRGB():void { _red = (_color & 0xFF0000) >> 16; _green = (_color & 0xFF00) >> 8; _blue = _color & 0xFF; } private function _updateColor():void { _color = _red << 16 | _green << 8 | _blue; } } internal class GraphicsPathUtil { public static function createRect(x:Number, y:Number, width:Number, height:Number):GraphicsPath { return createPolygon(Vector.<Point>([new Point(x, y), new Point(x + width, y), new Point(x + width, y + height), new Point(x, y + height)])); } public static function createPolygon(points:Vector.<Point>):GraphicsPath { var commands:Vector.<int> = new Vector.<int>(); var data:Vector.<Number> = new Vector.<Number>(); var i:int, point:Point; var length:int = points.length; for (i = 0; i < length + 1; i ++) { point = points[i % length]; commands.push(GraphicsPathCommand.LINE_TO); data.push(point.x, point.y); } commands[0] = GraphicsPathCommand.MOVE_TO; return new GraphicsPath(commands, data); } } Optimized PNGEncoder