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A* pathfinder

A quick and dirt A* implementation
(only distance heuristic)

The black areas are walkable

Click to set start point,
click again to set goal

mutantleg mutantleg

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n.leuconoe n.leuconoe :

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hacker_mx_95scj hacker_mx_95.. :

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chrysolily chrysolily :

a* pathfinder

PESakaTFM PESakaTFM :

Doesn't always find the shortest path, but find a path it does. I like it.

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