package { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Sprite; import flash.events.Event; import flash.events.TimerEvent; import flash.geom.ColorTransform; public class TestBubble extends Sprite { private const LW:Number = 1.0;//Line Width private var lColor:uint = 0x3f3f3f; private var fColor:uint = 0xc0c0c0; private var fillGra:Sprite; private var lineGra:Sprite; private var bm:Bitmap; public function TestBubble() { bm = new Bitmap(new BitmapData(stage.stageWidth, stage.stageHeight, true, 0xffffffff)); addChild(bm); fillGra = new Sprite(); lineGra = new Sprite(); addChild(lineGra); addChild(fillGra); new myTimer(1000).setRepeatAndGo(timer); addEventListener(Event.ENTER_FRAME, loop); } private function timer(e:TimerEvent):void { bm.bitmapData.draw(this); lineGra.graphics.clear(); fillGra.graphics.clear(); var c:uint = ((0x100 * Math.random()) << 16) | ((0x100 * Math.random()) << 8) | (0x100 * Math.random()); lColor = (c & 0xfcfcfc) >> 2; fColor = 0x808080 + ((c & 0xfefefe) >> 1); } private function loop(e:Event):void { var _x:Number = stage.stageWidth * Math.random(); var _y:Number = stage.stageHeight * Math.random(); var _r:Number = 100 / (1 + 0.01 * Math.max(Math.abs(_x - stage.stageWidth * 0.5), Math.abs(_y - stage.stageHeight * 0.5))) * Math.random(); lineGra.graphics.beginFill(lColor); lineGra.graphics.drawCircle(_x, _y, _r + LW); fillGra.graphics.beginFill(fColor); fillGra.graphics.drawCircle(_x, _y, _r); _x += 2 * _r * (Math.random()-0.5); _y += 2 * _r * (Math.random()-0.5); _r *= 0.8 + 0.4 * Math.random(); lineGra.graphics.beginFill(lColor); lineGra.graphics.drawCircle(_x, _y, _r + LW); fillGra.graphics.beginFill(fColor); fillGra.graphics.drawCircle(_x, _y, _r); } } } import flash.events.TimerEvent; import flash.utils.Timer; internal class myTimer extends Timer { public function myTimer(delay:Number, repeatCount:int = 0) { super(delay, repeatCount); } public function setRepeatAndGo(listener:Function):void { super.addEventListener(TimerEvent.TIMER, listener); super.start(); } } ポタポタ