// Adobe is being the bitch // Please support rtmpdump by making creative code with this number // Since wonderfl is in Japan, Adobe can stick their DMCA up theirs // @see http://ncannasse.fr/blog/rtmpe_and_dmca?lang=en package { import flash.display.Sprite; import flash.text.TextField; public class AdobeTheBitch extends Sprite { public var poem:Array = [ 0x47, 0x65, 0x6E, 0x75, 0x69, 0x6E, 0x65, 0x20, 0x41, 0x64, 0x6F, 0x62, 0x65, 0x20, 0x46, 0x6C, 0x61, 0x73, 0x68, 0x20, 0x50, 0x6C, 0x61, 0x79, 0x65, 0x72, 0x20, 0x30, 0x30, 0x31, 0xF0, 0xEE, 0xC2, 0x4A, 0x80, 0x68, 0xBE, 0xE8, 0x2E, 0x00, 0xD0, 0xD1, 0x02, 0x9E, 0x7E, 0x57, 0x6E, 0xEC, 0x5D, 0x2D, 0x29, 0x80, 0x6F, 0xAB, 0x93, 0xB8, 0xE6, 0x36, 0xCF, 0xEB, 0x31, 0xAE ]; public function AdobeTheBitch() { var t:TextField = new TextField; t.autoSize = "left"; for (var i:int = 0; i < poem.length; i++) { var s:String = int(poem [i]).toString (16) + " "; if (s.length < 3) s = "0" + s; t.appendText (s); if (i % 8 == 7) t.appendText ("\n"); } t.htmlText = "<font face=\"fixedsys\">" + t.text + "</font>"; addChild (t); Wonderfl.capture_delay( 10 ); drawTree (3*stage.stageWidth/4, stage.stageHeight, 90, -140, 0xF00); } private var rptr:int = 0; private function r():Number { rptr +=1; rptr %= poem.length; return poem [rptr] / 255.0; } // http://wonderfl.kayac.com/code/00cbe3ecbf0db2e865bc410a8ea54677c19ba4c6 private var level:int = 0; private function drawTree (x:Number, y:Number, length:Number, angle:Number, cf:int):void { level += 1; var destx:Number = x + length * Math.cos(angle * (Math.PI/180)); var desty:Number = y + length * Math.sin(angle * (Math.PI/180)); // for the most of time, we use green, // but sometimes pink to make flowers if ((level == 10) && (r () < 0.5)) cf = 0xF0007; graphics.lineStyle(1 + 5 / level, cf * level); graphics.moveTo (x, y); graphics.lineTo (destx, desty); if (level < 10) { drawTree (destx, desty, length * (1 + 4.5 * r()) * 0.25, angle + 60 * (1.5 * r() - r()), cf); drawTree (destx, desty, length * (1 + 4.5 * r()) * 0.25, angle + 60 * (1.5 * r() - r()), cf); drawTree (destx, desty, length * (1 + 4.5 * r()) * 0.25, angle + 60 * (1.5 * r() - r()), cf); } level -= 1; } } } Adobe is being the bitch: tree