// forked from Nao_u's 煙のアニメーション // forked from Nao_u's forked from: Peak beta 1 // forked from shaktool's Peak beta 1 // forked from shaktool's Peak // borrowed some code from psyark's BumpyPlanet: // http://wonderfl.kayac.com/code/d79cd85845773958620f42cb3e6cb363c2020c73 package { import flash.display.*; import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.text.*; import flash.utils.*; [SWF(width=465, height=465, frameRate=24, backgroundColor=0xe3dfcb)] public class Peak extends Sprite { private var maskMap:BitmapData = new BitmapData(230,230,false,0); private var heightMap:BitmapData = new BitmapData(230,230,false,0); private var pos: Bitmap = new Bitmap(heightMap); private var pos2: Bitmap = new Bitmap(maskMap); var palette: Array = new Array(256); public var Tbl:Array = new Array; public function Peak() { stage.addEventListener(Event.ENTER_FRAME , generate); Tbl[0] = new Point; Tbl[1] = new Point; Tbl[2] = new Point; Tbl[3] = new Point; // 下地 pos.scaleX = 2.0; pos.scaleY = 2.0; addChild(pos); // マスク pos2.scaleX = 2.0; pos2.scaleY = 2.0; pos2.blendMode = "multiply"; addChild(pos2); // カラー変換テーブル var v:int; for (var i:int = 0; i < 256; i++) { v = (i+48)*1.1 - 140; v += 128; if( v < 0 ) v = 0; if( v > 255 ) v = 255; palette[i] = (v<<16) + (v<<8) + v; } // マスクの生成 maskMap.perlinNoise(50,50,4,0,true,true, 4, true); var col:int, r:int, g:int, b:int; var mul:Number, dx:Number, dy:Number, dist:Number; var radius:Number = 130; for( var x:int=0; x<230; x++ ){ for( var y:int=0; y<230; y++ ){ dx = Math.abs(115-x); dy = Math.abs(115-y); dist = Math.sqrt( dx*dx + dy*dy ); if( dist > radius ) dist = radius; mul = (radius - dist) / radius; mul = mul; col = maskMap.getPixel(x,y); r = (col>>16)&0xff; g = (col>>8)&0xff; b = col & 0xff; r = r * 0.5 + 1024 * mul * mul; g = g * 0.5 + 1024 * mul * mul; b = b * 0.5 + 1024 * mul * mul; if( r > 255 ) r = 255; if( g > 255 ) g = 255; if( b > 255 ) b = 255; r *= mul; g *= mul; b *= mul; col = (r<<16) + (g<<8) + b; maskMap.setPixel(x,y, col ); } } } public function generate(event: Event): void { // それぞれのレイヤーのスクロール速度 Tbl[0].x += 0.1; Tbl[0].y += 0.35; Tbl[1].x += -0.35; Tbl[1].y += 1.05; Tbl[2].x +=-0.05; Tbl[2].y += 0.825; Tbl[3].x += 0.1; Tbl[3].y += 0.455; heightMap.perlinNoise(50,50,4,0,true,true, 4, false, Tbl); // solarize: heightMap.paletteMap(heightMap, new Rectangle(0,0,heightMap.width,heightMap.height), new Point(0,0), null, null, palette, null); } } } forked from: 煙のアニメーション