muddy water k__ forked:1favorite:2lines:49license : MIT License modified : 2009-05-17 21:52:05 Embed Tweet package { import flash.display.*; import flash.filters.*; import flash.geom.*; import flash.events.Event; public class Main extends Sprite{ private var canvas:Bitmap; private var disp:BitmapData, map:BitmapData, noise:BitmapData,neut:BitmapData; private var blur:BlurFilter, dmf:DisplacementMapFilter; private var lx:int = 0,ly:int = 0; private var brush:Sprite, g:Graphics; private var cnt:uint = 0; public function Main() { disp = new BitmapData(stage.stageWidth , stage.stageHeight); disp.noise(0,0,255,4); map = new BitmapData(stage.stageWidth , stage.stageHeight, false,0x800080); noise = new BitmapData(stage.stageWidth , stage.stageHeight); neut = new BitmapData(stage.stageWidth, stage.stageHeight,false, 0x880088); brush = new Sprite(); g = brush.graphics; blur = new BlurFilter(16,16); lx = mouseX; ly = mouseY; addChild(new Bitmap(disp)); addEventListener(Event.ENTER_FRAME, h_enterFrame); } private function h_enterFrame(evt:Event):void { dmf = new DisplacementMapFilter( map, new Point(0,0),BitmapDataChannel.RED, BitmapDataChannel.BLUE, 16,16); disp.applyFilter(disp,new Rectangle(0,0,disp.width, disp.height),new Point(0,0),dmf); var r:uint = Math.min(Math.max(lx -mouseX + 128, 0) , 255); var b:uint = Math.min(Math.max(ly - mouseY + 128, 0) , 255); var col:uint = (r <<16 | b); g.clear(); g.lineStyle(80,col, 0.5); g.moveTo(lx,ly); g.lineTo(mouseX,mouseY); map.draw(brush); lx = mouseX; ly = mouseY; noise.noise(0,0,255,4); disp.draw(noise,new Matrix(),new ColorTransform(1,1,1,0.05,0,0,0,0)); if (cnt ++ % 10 == 0) { map.applyFilter(map,new Rectangle(0,0,disp.width, disp.height),new Point(0,0),blur); map.draw(neut,new Matrix(),new ColorTransform(1,1,1,0.1,0,0,0,0)); } } } } Code Fullscreen Preview Fullscreen zahir tenchiwang2 : 超炫的線條效果good fluid 超炫的線條效果 noise map mouseY mouseX DisplacementMapFilter width height Math.max Math.min BitmapDataChannel.RED BitmapDataChannel.BLUE Rectangle draw clear graphics ColorTransform stageWidth addEventListener BitmapData Matrix sort new page view favorite forked pv47 forked from: muddy water nguyenlamzx forked:0 favorite:1lines:49 (diff:1)