Forked from: endlesslunar118's forked from: forked from: 文字列出力(com.actionscriptbi.. diff:1 saisyuukadai 画像ファイルの表示と位置の変更 @author shmdmoto endlesslunar.. forked:0favorite:1lines:304license : MIT License modified : 2012-01-30 13:33:53 Embed Tweet // forked from endlesslunar118's forked from: forked from: 文字列出力(com.actionscriptbible.Exampleクラス) // forked from chiori175's forked from: 文字列出力(com.actionscriptbible.Exampleクラス) // forked from shmdmoto's 画像ファイルの表示 package { import flash.events.KeyboardEvent; import flash.display.Loader; import flash.net.URLRequest; import frocessing.display.F5MovieClip2D; import flash.ui.Keyboard; import flash.events.KeyboardEvent; import frocessing.display.F5MovieClip2D; import flash.events.MouseEvent; import flash.media.Sound; import flash.media.SoundChannel; /** * 画像ファイルの表示と位置の変更 * @author shmdmoto */ public class miniGame1 extends F5MovieClip2D { /** * マウスをクリックすると円の色が変わる * @author shmdmoto */ public var posX:Number; // クリックした場所のx座標 public var posY:Number; // クリックした場所のY座標 public var px:int; public var py:int; public var pw:int; public var ph:int; public var pw_s:int; public var ph_s:int; public var pww:int; public var phh:int; public var fCol:Number; public var posColor:Array; public var lighton:Number; public var lightoff:Number; public var imgLoader:Loader; public var snd:Sound; public function miniGame1() { super(false); } public function setup() : void { lighton = 500; lightoff = 0; posColor = new Array(16); for(var i:int = 0; i < 16; i++){ posColor[i] = lightoff; } change(random(3), random(3)); change(random(3), random(3)); change(random(3), random(3)); change(random(3), random(3)); change(random(3), random(3)); /* posColor[1] = lighton; posColor[2] = lighton; posColor[4] = lighton; posColor[7] = lighton; posColor[9] = lighton; posColor[10] = lighton; */ snd = new Sound(); snd.load( new URLRequest("http://www.motoike.net/wonderfl/sesample.mp3") ); stage.addEventListener(MouseEvent.CLICK, onClick); } public function draw() : void { noStroke(); pw = 80; ph = 80; pww = 40; phh = 40; pw_s = 0; ph_s = 0; for(var i:int = 0; i < 3; i++){ for(var j:int = 0; j < 3; j++){ fill(posColor[(i * 3) + j]); px = ((j % 4) * pw) + pww + pw_s * j; py = i * ph + phh + ph_s * i; ellipse(px, py, pw, ph); } } } public function colorchange(xxx:int, yyy:int):void { if((xxx < 0) || (xxx >= 3) || (yyy < 0) || (yyy >= 3)){ return; } var pos:int; pos = yyy * 3 + xxx; if(posColor[pos] == lightoff){ posColor[pos] = lighton; } else{ posColor[pos] = lightoff; } } public function change(posx:int, posy:int):void { colorchange(posx, posy); colorchange(posx - 1, posy); colorchange(posx + 1, posy); colorchange(posx, posy - 1); colorchange(posx, posy + 1); } public function onClick(event:MouseEvent):void { posX = event.stageX; posY = event.stageY; if(posX > pw * 3){ return; } if(posY > ph * 3){ return; } var pos:int; var posx:int; var posy:int; posx = posX / (pw + pw_s); posy = posY / (ph + ph_s); change(posx, posy); snd.play(0); var endflag:Number = 0; for(var i:int = 0; i < 16; i++){ if(posColor[i] == lightoff){ endflag = 1; } } if(endflag == 0){ } } } } // 以下は,動きを記述するためのクラスですので,編集しないでください. import flash.utils.getTimer; import frocessing.math.PerlinNoise; /** * Interpolate:指定した時間で,開始値から終値までの過渡的を * 記述するクラス */ class Interpolate { private static const NOINIT :int = 1; private static const RUNNING :int = 2; private static const WAITING :int = 3; private static const STOPPED :int = 4; private var duration :Number; private var begin :Number; private var end :Number; private var pow :Number; private var tOffset :Number; private var tElapsed :Number; private var prevVal :Number; private var tRestart :Number; public var status :int = NOINIT; public function Interpolate( t:Number, s:Number, f:Number, p:Number = 1) { begin = prevVal = s; end = f; duration = t; pow = p; tOffset = 0; tElapsed = 0; } public function val() :Number { var t :Number; if( status == NOINIT){ tOffset = getTimer()/1000; prevVal = begin; status = RUNNING; } else if( status == RUNNING ) { t = getTimer()/1000; tElapsed = t -tOffset; if( tElapsed < duration ) { prevVal = begin + ( end - begin )*Math.pow(tElapsed/duration,pow); } else { prevVal = end; status = STOPPED; } } else if( status == WAITING){ t = getTimer()/1000; if( t >= tRestart) { status = RUNNING; tOffset = t - tElapsed; } } return prevVal; } public function pause() :void { status = STOPPED; } public function cont() :void { status = RUNNING; tOffset = getTimer()/1000-tElapsed; } public function start() :void { status = RUNNING; tOffset = getTimer()/1000; } public function wait( waitTime :Number ) :void { status = WAITING; tRestart = getTimer() + waitTime; } public function isRunning() :Boolean { if( status == RUNNING ) { return true; } else { return false; } } public function isStopped() :Boolean { if( status == STOPPED ) { return true; } else { return false; } } public function isEnd() :Boolean { if( prevVal >= end) { return true; } else { return false; } } } /** * LFO:指定した時間での周期的変動を記述するクラス */ class LFO { public static const SIN :int = 1; public static const COS :int = 2; public static const SAW :int = 3; public static const TRI :int = 4; public static const SQR :int = 5; public static const ABSSIN :int = 6; public static const NOISE :int = 7; private static const NOINIT :int = 1; private static const RUNNING :int = 2; private static const WAITING :int = 3; private static const STOPPED :int = 4; private var period :Number; private var amplitude :Number; private var phase :Number; private var offset :Number; private var type :int = SIN; private var isStart :Boolean; private var t_offset :Number; private var status :int = NOINIT; public function LFO( prd :Number, amp :Number, of :Number = 0, ph :Number = 0) { period = prd; amplitude = amp; offset = of; phase = ph; } public function setPeak( min :Number, max :Number) :void { offset = (min + max) / 2; if( min < max ) { amplitude = (max - min) / 2; } else { amplitude = (min - max) / 2; } } public function setType( t :int ) :void { type = t; } public function val( mul :Number=1.0 ) :Number { if(status == NOINIT) { status = RUNNING; t_offset = getTimer() / 1000.0; return val(); } else if(status == RUNNING ) { var t :Number = getTimer() / 1000.0 - t_offset; var temp :Number; switch(type) { case SIN : return offset + mul * amplitude * Math.sin(2.0 * Math.PI *( t/period + phase) ); case COS : return offset + mul * amplitude * Math.cos(2.0 * Math.PI *( t/period + phase) ); case SAW : temp = t / period + 0.5 + phase - Math.floor( t / period + 0.5 + phase ) - 0.5; return offset + 2.0 * mul * amplitude * temp; case TRI : temp = t / period + phase - Math.floor (t / period + phase ); if( 0.0 <= temp && temp < 0.25 ) { return offset + mul * amplitude * 4.0 * temp; } else if( temp < 0.75 ) { return offset + mul * amplitude * ( 2.0 - 4.0 * temp); } else { return offset + mul * amplitude * ( -4.0 + 4.0 * temp); } case SQR : temp = t/period + phase - Math.floor( t / period + phase); if( temp < 0.5 ){ return offset + mul * amplitude; } else { return offset - mul * amplitude; } case ABSSIN : return offset + Math.abs(mul * amplitude * Math.sin(2.0*Math.PI *( t/period + phase))); case NOISE : var p :PerlinNoise = new PerlinNoise(); return offset -mul * amplitude + 2.0 * mul * amplitude * p.noise(t/period+phase,1); default : return 0.0; } } else { return 0.0; } } } Code Fullscreen Preview Fullscreen anime037 shohoku_final type Math.min Math.max PerlinNoise Math.floor stageY stageX noise load addEventListener Boolean MouseEvent.CLICK Math.pow Math.PI Math.abs URLRequest Loader Math.sin Math.random MouseEvent