//////////////////////////////////////////////////////////////////////////////// // [AS3.0] ランダム波形 (1) // http://www.project-nya.jp/modules/weblog/details.php?blog_id=1081 // // 参考にさせていただいたwonderfl投稿 // forked from: FrocessingSample [http://wonderfl.net/c/8ECj] //////////////////////////////////////////////////////////////////////////////// package { import flash.display.Sprite; import flash.display.Bitmap; import flash.display.BitmapData; import flash.events.MouseEvent; import flash.events.Event; import flash.geom.Point; import frocessing.math.PerlinNoise; import frocessing.color.ColorHSV; //import org.libspark.utils.GeomUtil; [SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")] public class Main extends Sprite { private var canvas:Sprite; private var bitmap:Bitmap; private var bitmapData:BitmapData; private static var bWidth:uint = 465; private static var bHeight:uint = 232; private static var segments:uint = 5; private static var ratio:Number = 1/segments; private static var colors:uint = 360; private var perlin:PerlinNoise; private var color:ColorHSV; private var t:Number = 0; private var c:uint = 0; private static var tightness:uint = 40; public function Main() { Wonderfl.capture_delay(30); init(); } private function init():void { graphics.beginFill(0x000000); graphics.drawRect(0, 0, 465, 465); graphics.endFill(); canvas = new Sprite(); bitmapData = new BitmapData(bWidth, bHeight, true, 0x00000000); bitmap = new Bitmap(bitmapData); addChild(bitmap); bitmap.y = uint((bWidth - bHeight)/2); perlin = new PerlinNoise(); color = new ColorHSV(); addEventListener(Event.ENTER_FRAME, draw, false, 0, true); stage.addEventListener(MouseEvent.CLICK, reset, false, 0, true); } private function draw(evt:Event):void { canvas.graphics.clear(); color.h = c; canvas.graphics.lineStyle(0, color.value, 0.2); c ++; c %= colors; bitmapData.lock(); var points:Array = new Array(); points.push(new Point(-bWidth*ratio, bHeight*0.5)); for (var n:uint = 1; n <= segments+1; n++) { var xPos:Number = n*bWidth*ratio; var yPos:Number = perlin.noise(n*0.25, t)*bHeight; points.push(new Point(xPos-bWidth*ratio, yPos)); } t += 0.01; points.push(new Point(bWidth*(1+ratio), bHeight*0.5)); points.unshift(points[0]); points.push(points[points.length-1]); canvas.graphics.moveTo(points[0].x, points[0].y); for (var p:uint = 0; p < points.length-3; p++) { var p0:Point = points[p]; var p1:Point = points[p+1]; var p2:Point = points[p+2]; var p3:Point = points[p+3]; for (var s:uint = 1; s < tightness+1; s++) { //var px:Number = GeomUtil.spline(p0.x, p1.x, p2.x, p3.x, s/tightness); //var py:Number = GeomUtil.spline(p0.y, p1.y, p2.y, p3.y, s/tightness); var px:Number = spline(p0.x, p1.x, p2.x, p3.x, s/tightness); var py:Number = spline(p0.y, p1.y, p2.y, p3.y, s/tightness); canvas.graphics.lineTo(px, py); } } bitmapData.draw(canvas); bitmapData.unlock(); } private function spline(p0:Number, p1:Number, p2:Number, p3:Number, t:Number):Number { var v0:Number = (p2 - p0) * 0.5; var v1:Number = (p3 - p1) * 0.5; var t2:Number = t * t; var t3:Number = t2 * t; return (2 * p1 - 2 * p2 + v0 + v1) * t3 + ( -3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1; } private function reset(evt:MouseEvent):void { bitmapData.lock(); bitmapData.fillRect(bitmapData.rect, 0x00000000); bitmapData.unlock(); } } } ColorWaveLine