Forked from: northprint's forked from: Bitmapdata.noise diff(41) share forked from: forked from: Bitmapdata.noise northprint forked:2favorite:2lines : 70license : All rights reserved modified : 2008-12-23 14:19:22 // forked from northprint's forked from: Bitmapdata.noise // forked from northprint's Bitmapdata.noise //コマンドのループby俺俺コマンド // write as3 code here.. package{ import flash.display.*; import flash.events.*; import jp.progression.commands.*; import jp.progression.events.*; public class NoiseTest extends MovieClip{ private var _bitmapdata:BitmapData; private var _bitmap:Bitmap; public function NoiseTest(){ var sList:SerialList = new SerialList(); var loopList:SerialList = new SerialList(); _bitmapdata = new BitmapData(stage.stageWidth,stage.stageHeight,true); _bitmap = new Bitmap(_bitmapdata); this.addChild(_bitmap); loopList.addCommand( function():void{addEventListener(Event.ENTER_FRAME,enterFrameHandler);}, new Wait(3000), function():void{removeEventListener(Event.ENTER_FRAME,enterFrameHandler);}, function():void{addEventListener(Event.ENTER_FRAME,enterFrameHandler2);}, new Wait(3000), function():void{removeEventListener(Event.ENTER_FRAME,enterFrameHandler2);}, function():void{addEventListener(Event.ENTER_FRAME,enterFrameHandler3);}, new Wait(3000), function():void{removeEventListener(Event.ENTER_FRAME,enterFrameHandler3);} ); sList.addCommand(new LoopCommand(loopList)); sList.execute(); } private function enterFrameHandler(e:Event):void{ var low:Number=Math.random()*64; var high:Number=Math.random()*128+128; _bitmapdata.noise(1,low,high,1|1|1,false); } private function enterFrameHandler2(e:Event):void{ var low:Number=Math.random()*64; var high:Number=Math.random()*128+128; _bitmapdata.noise(1,low,high,4|4|4,false); } private function enterFrameHandler3(e:Event):void{ var low:Number=Math.random()*64; var high:Number=Math.random()*128+128; _bitmapdata.noise(1,low,high,2|2|1,false); } } } import jp.progression.commands.*; import jp.progression.core.commands.Command; import jp.progression.events.*; class LoopCommand extends Command{ private var _command:Command; public function LoopCommand(command:Command,initObject:Object = null){ super( _execute, _interrupt, initObject ); _command = command; } private function _execute():void{ _command.addEventListener(CommandEvent.COMMAND_COMPLETE,commandComp); _command.execute(); executeComplete(); } private function commandComp(e:CommandEvent):void{ _command.execute(); } private function _interrupt():void{ _command.removeEventListener(CommandEvent.COMMAND_COMPLETE,commandComp); interruptComplete(); } public override function clone():Command{ return new LoopCommand(_command); } } Code Fullscreen Preview Fullscreen progression soma onopko: progression SerialList Command Wait noise CommandEvent.COMMAND_COMPLETE removeEventListener clone CommandEvent addCommand interruptComplete executeComplete execute addEventListener Math.random Object MovieClip addChild stageWidth Event.ENTER_FRAME stageHeight sort new page view favorite forked pv342 forked from: forked from: forked from: Bitmapdata.noise nium forked:0 fav:1 lines:70 tag: pv6865 forked from: forked from: forked from: Bitmapdata.noise nium forked:2 fav:3 lines:69 tag: Progression_コマンドのループ