Forked from: yonatan's 1089 more trees diff:54 fake infinity yonatan forked:1favorite:4lines:246license : MIT License modified : 2012-03-27 05:32:16 Embed Tweet // forked from yonatan's 1089 more trees package { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.utils.*; import com.bit101.components.*; [SWF(width="465", height="465", frameRate="60")] public class main extends Sprite { private const LINE_WIDTH_FACTOR:Number = 0.5; private const VS:int = 350; // viewport size private const HVS:int = VS/2; private const SS:int = 465; // stage size private const HSS:int = SS/2; private const INIT_SIZE:Number = 120; private var sigl:SiGLCore = new SiGLCore(VS, VS); private var cbDrawAll:CheckBox; private var camSpeed:Number = 0.33; private var cam:SiGLMatrix = new SiGLMatrix; private var lastFrameTime:int = 0; private var minThickness:Number = 2; private var targetFPS:int = 24; private var maskAlpha:Number = 1; private var mt:Label; private var mtx:Matrix = new Matrix; // temp matrix private var tv:Vector3D = new Vector3D; private var branchScale:Number = 0.74; private var angle1:Number = -30; private var angle2:Number = 70; private var angle3:Number = 120; public function main() { stage.quality = "medium"; stage.scaleMode = "noScale"; x = y = HSS; // sigl.fieldOfView = 55; sigl.setZRange(-1000, 10000); addEventListener("enterFrame", onEnterFrame); var uix:int = -HSS+5, uiy:int = -HSS+5; var that:main = this; function _slider(txt:String, valVar:String, min:Number, max:Number, val:Number):void { var s:HUISlider = new HUISlider(that, uix, uiy, txt, function(e:Event):void { that[valVar] = e.target.value; }); s.minimum = min; s.maximum = max; that[valVar] = s.value = val; uiy += 18; } // cbDrawAll = new CheckBox(this, uix, uiy, "Draw all computed branches (incl. clipped ones)"); uiy += 18; _slider("Target FPS", "targetFPS", 6, 40, 20); // _slider("Mask alpha", "maskAlpha", 0.5, 1, 1); new FPSMeter(this, HSS-100, -HSS+5); mt = new Label(this, HSS-100, -HSS+5+18); } private function onEnterFrame(e:Event):void { var t:int = getTimer(); var renderTime:int = t - lastFrameTime; lastFrameTime = t; var timeDiff:Number = Math.abs(renderTime - 1000/targetFPS); if(timeDiff > 100/targetFPS) { // don't adjust unless we have to (reduces flicker) minThickness += (renderTime > 1000/targetFPS) ? 0.1 : -0.1; if(minThickness < 1) minThickness = 1; } mt.text = "Min. thickness: " + minThickness.toFixed(2); graphics.clear(); var cx:Number = Math.sin(t/(5678/camSpeed)) * 1500; var cz:Number = Math.cos(t/(4567/camSpeed)) * 1500; var cy:Number = Math.cos(t/(3456/camSpeed)) * 500 - 500; var camrz:Number = 15 * Math.sin(t/(3456/2/camSpeed)); cam.id().prependTranslation(cx, cy, cz); cam.lookAt(cx,cy,cz, 0,-INIT_SIZE/branchScale,0, 0,1,0, 1); cam.appendRotation(camrz, Vector3D.Z_AXIS); sigl.setCameraMatrix(cam); tv.setTo(-cx, 0, -cz); tv.normalize(); tv.scaleBy(sigl.zFar); tv.x += cx; tv.z += cz; sigl.projectionMatrix.transform(tv); tv.w = tv.z/sigl.focalLength; tv.x /= tv.w; tv.y /= tv.w; mtx.createGradientBox(VS, VS, -Math.PI/2 + camrz/180*Math.PI, -HVS + tv.x, -HVS + tv.y); graphics.beginGradientFill("linear",[0x825839,0x5f321b,0x45221c,0,0xd2e6ee,0xa9c9d6,0x579cd3],[1,1,1,1,1,1,1],[0,67,90,128,130,178,255],mtx,"pad","rgb",0); graphics.drawRect(-HVS, -HVS, VS, VS); graphics.endFill(); sigl.id(); var rnd:Number = 0; for(var x:int = -4800; x <= 4800; x += 300) { for(var z:int = -4800; z <= 4800; z += 300) { rnd = (rnd * 1664525 + 1013904223) & 0xffffffff; angle1 = -30 + 20*Math.sin(rnd * 0.01 + t * 0.0004567); angle2 = 70 + 20*Math.cos(rnd * 0.01 + t * 0.0004678); angle3 = 120 + 20*Math.cos(rnd * 0.01 + t * 0.0004789); sigl.push().t(x, 0, z).r(rnd, Vector3D.Y_AXIS); render(INIT_SIZE); sigl.pop(); } } graphics.lineStyle(); graphics.beginFill(0xeeeeee, maskAlpha); graphics.drawRect(-HSS, -HSS, SS, SS); graphics.drawRect(-HVS, -HVS, VS, VS); graphics.endFill(); } private function projxy(v:Vector3D):void { sigl.matrix.copyColumnTo(3, v); sigl.projectionMatrix.transform(v); v.w = v.z/sigl.focalLength; v.x /= v.w; v.y /= v.w; } private var p1:Vector3D = new Vector3D, p2:Vector3D = new Vector3D; private function render(size:Number):void { sigl.push(); projxy(p1); var limit:Number = size / (1 - branchScale); var xl:Number = HVS+limit*2/p1.w; // why *2 ??? var yl:Number = HVS+limit*2/p1.w; if(p1.z > sigl.zNear-limit && p1.x > -xl && p1.x < xl && p1.y > -yl && p1.y < yl ) { size *= branchScale; sigl.t(0, -size, 0); projxy(p2); var thickness:Number = size * LINE_WIDTH_FACTOR / ((p1.w+p2.w)*0.5); // crude clipping var cs:Number = HVS + thickness * 0.5; var isClipped:Boolean = (p1.x < -cs && p2.x < -cs) || (p1.x > cs && p2.x > cs) || (p1.y < -cs && p2.y < -cs) || (p1.y > cs && p2.y > cs) || p1.z < 0 || p2.z < 0; if(thickness > minThickness) { if((cbDrawAll && cbDrawAll.selected) || !isClipped) { graphics.lineStyle(thickness, 0, (thickness-minThickness), false, "normal", "none"); graphics.moveTo(p1.x, p1.y); graphics.lineTo(p2.x, p2.y); } sigl.r(angle3, Vector3D.Y_AXIS).r(angle1, Vector3D.X_AXIS); render(size); sigl.r(angle2, Vector3D.X_AXIS); render(size); } } sigl.pop(); } } } import flash.geom.*; // useful stuff by keim_at_Si (probably from the boolean crystals demo - http://wonderfl.net/c/vpLs ) /** SiGLCore provides basic matrix operations. */ class SiGLCore { // variables ---------------------------------------- public var modelViewMatrix:SiGLMatrix = new SiGLMatrix(), projectionMatrix:SiGLMatrix = new SiGLMatrix(); public var viewWidth:Number, viewHeight:Number, pointSpriteFieldScale:Point = new Point(); public var defaultCameraMatrix:SiGLMatrix = new SiGLMatrix(), matrix:SiGLMatrix = modelViewMatrix; private var _mvpMatrix:SiGLMatrix = new SiGLMatrix(), _mvpdir:Boolean, _2d:Number, _2r:Number; private var _mag:Number, _zNear:Number, _zFar:Number, _fieldOfView:Number, _fl:Number, _alignTopLeft:Boolean = false; // properties ---------------------------------------- public function get modelViewProjectionMatrix() : SiGLMatrix { if (_mvpdir) { _mvpMatrix.copyFrom(projectionMatrix); _mvpMatrix.prepend(modelViewMatrix); _mvpdir = false; } return _mvpMatrix; } public function get focalLength() : Number { return _fl; } public function get zNear() : Number { return _zNear; } public function get zFar() : Number { return _zFar; } public function get align() : String { return (_alignTopLeft) ? "topLeft" : "center"; } public function set align(mode:String) : void { _alignTopLeft = (mode == "topLeft"); _updateProjectionMatrix(); } public function get matrixMode() : String { return (matrix === projectionMatrix) ? "projection" : "modelView"; } public function set matrixMode(mode:String) : void { matrix = (mode == "projection") ? projectionMatrix : modelViewMatrix; } public function get angleMode() : String { return (_2r == 1) ? "radian" : "degree"; } public function set angleMode(mode:String) : void { _2d = (mode == "radian") ? 57.29577951308232 : 1; _2r = (mode == "radian") ? 1 : 0.017453292519943295; } public function get fieldOfView() : Number { return _fieldOfView / _2r; } public function set fieldOfView(fov:Number) : void { _fieldOfView = fov * _2r; _updateProjectionMatrix(); } public function get magnification() : Number { return _mag; } public function set magnification(mag:Number) : void { _mag = mag; _updateProjectionMatrix(); } // constructor ---------------------------------------- function SiGLCore(width:Number=1, height:Number=1) { viewWidth = width; viewHeight = height; angleMode = "degree"; _mag = 1; _zNear = -1000; _zFar = 200; modelViewMatrix.identity(); _mvpdir = true; this.fieldOfView = 60; } // matrix operations ---------------------------------------- public function forceUpdateMatrix() : SiGLCore { _mvpdir = true; return this; } public function setZRange(zNear:Number=-100, zFar:Number=100) : SiGLCore { _zNear = zNear; _zFar = zFar; _updateProjectionMatrix(); return this; } public function clear() : SiGLCore { matrix.clear(); _mvpdir = true; return this; } public function id() : SiGLCore { matrix.id(); _mvpdir = true; return this; } public function push() : SiGLCore { matrix.push(); return this; } public function pop() : SiGLCore { matrix.pop(); _mvpdir = true; return this; } public function rem() : SiGLCore { matrix.rem(); _mvpdir = true; return this; } public function r(a:Number, axis:Vector3D, pivot:Vector3D = null) : SiGLCore { matrix.prependRotation(a*_2d, axis, pivot); matrix._invdir = _mvpdir = true; return this; } public function s(x:Number, y:Number, z:Number=1) : SiGLCore { matrix.prependScale(x, y, z); matrix._invdir = _mvpdir = true; return this; } public function t(x:Number, y:Number, z:Number=0) : SiGLCore { matrix.prependTranslation(x, y, z); matrix._invdir = _mvpdir = true; return this; } public function m(mat:Matrix3D) : SiGLCore { matrix.prepend(mat); matrix._invdir = _mvpdir = true; return this; } public function re(x:Number, y:Number, z:Number) : SiGLCore { matrix.prependRotationXYZ(x*_2r, y*_2r, z*_2r); _mvpdir = true; return this; } public function setCameraMatrix(mat:Matrix3D=null) : SiGLCore { projectionMatrix.rem().prepend(mat || defaultCameraMatrix); _mvpdir = true; return this; } private function _updateProjectionMatrix() : void { var wh:Number = viewWidth / viewHeight, rev:Number = (_alignTopLeft)?-1:1; _fl = (viewHeight * 0.5) / Math.tan(_fieldOfView * 0.5); if (_zNear <= -_fl) _zNear = -_fl + 0.001; projectionMatrix.clear().perspectiveFieldOfView(_fieldOfView, wh, _zNear+_fl, _zFar+_fl, -1); pointSpriteFieldScale.setTo(projectionMatrix.rawData[0] * _fl, projectionMatrix.rawData[5] * _fl); projectionMatrix.push(); defaultCameraMatrix.identity(); defaultCameraMatrix.prependTranslation(0, 0, -_fl); if (_alignTopLeft) defaultCameraMatrix.prependTranslation(viewWidth* 0.5, -viewHeight * 0.5, 0); defaultCameraMatrix.prependScale(_mag, _mag * rev, _mag * rev); setCameraMatrix(); } } /** SiGLMatrix is extention of Matrix3D with push/pop operation */ class SiGLMatrix extends Matrix3D { internal var _top:int = 0, _invdir:Boolean = false, _inv:Matrix3D = new Matrix3D(), _stac:Vector.<Matrix3D> = new Vector.<Matrix3D>(); static private var _tv:Vector.<Number> = new Vector.<Number>(16, true), _tm:Matrix3D = new Matrix3D(); static private var _in:Vector.<Number> = new Vector.<Number>(4, true), _out:Vector.<Number> = new Vector.<Number>(4, true); public function get inverted() : Matrix3D { if (_invdir) { _inv.copyFrom(this); _inv.invert(); _invdir = false; } return _inv; } public function forceUpdateInvertedMatrix() : SiGLMatrix { _invdir=true; return this; } public function clear() : SiGLMatrix { _top = 0; return id(); } public function id() : SiGLMatrix { identity(); _inv.identity(); return this; } public function push() : SiGLMatrix { if(_stac.length == _top) _stac.push(new Matrix3D()); _stac[_top++].copyFrom(this); return this; } public function pop() : SiGLMatrix { this.copyFrom(_stac[--_top]); _invdir=true; return this; } public function rem() : SiGLMatrix { this.copyFrom(_stac[_top-1]); _invdir=true; return this; } public function prependRotationXYZ(rx:Number, ry:Number, rz:Number) : SiGLMatrix { var sx:Number = Math.sin(rx), sy:Number = Math.sin(ry), sz:Number = Math.sin(rz), cx:Number = Math.cos(rx), cy:Number = Math.cos(ry), cz:Number = Math.cos(rz); _tv[0] = cz*cy; _tv[1] = sz*cy; _tv[2] = -sy; _tv[4] = -sz*cx+cz*sy*sx; _tv[5] = cz*cx+sz*sy*sx; _tv[6] = cy*sx; _tv[8] = sz*sx+cz*sy*cx; _tv[9] = -cz*sx+sz*sy*cx; _tv[10] = cy*cx; _tv[14] = _tv[13] = _tv[12] = _tv[11] = _tv[7] = _tv[3] = 0; _tv[15] = 1; _tm.copyRawDataFrom(_tv); prepend(_tm); _invdir=true; return this; } public function lookAt(cx:Number, cy:Number, cz:Number, tx:Number=0, ty:Number=0, tz:Number=0, ux:Number=0, uy:Number=1, uz:Number=0, w:Number=0) : SiGLMatrix { var dx:Number=tx-cx, dy:Number=ty-cy, dz:Number=tz-cz, dl:Number=-1/Math.sqrt(dx*dx+dy*dy+dz*dz), rx:Number=dy*uz-dz*uy, ry:Number=dz*ux-dx*uz, rz:Number=dx*uy-dy*ux, rl:Number= 1/Math.sqrt(rx*rx+ry*ry+rz*rz); _tv[0] = (rx*=rl); _tv[4] = (ry*=rl); _tv[8] = (rz*=rl); _tv[12] = -(cx*rx+cy*ry+cz*rz) * w; _tv[2] = (dx*=dl); _tv[6] = (dy*=dl); _tv[10] = (dz*=dl); _tv[14] = -(cx*dx+cy*dy+cz*dz) * w; _tv[1] = (ux=dy*rz-dz*ry); _tv[5] = (uy=dz*rx-dx*rz); _tv[9] = (uz=dx*ry-dy*rx); _tv[13] = -(cx*ux+cy*uy+cz*uz) * w; _tv[3] = _tv[7] = _tv[11] = 0; _tv[15] = 1; copyRawDataFrom(_tv); _invdir=true; return this; } public function perspectiveFieldOfView(fieldOfViewY:Number, aspectRatio:Number, zNear:Number, zFar:Number, lh:Number=1.0) : void { var yScale:Number = 1.0 / Math.tan(fieldOfViewY * 0.5), xScale:Number = yScale / aspectRatio; this.copyRawDataFrom(Vector.<Number>([xScale,0,0,0,0,yScale,0,0,0,0,zFar/(zFar-zNear)*lh,lh,0,0,(zNear*zFar)/(zNear-zFar),0])); } public function transform(vector:Vector3D) : Vector3D { _in[0] = vector.x; _in[1] = vector.y; _in[2] = vector.z; _in[3] = vector.w; transformVectors(_in, _out); vector.setTo(_out[0], _out[1], _out[2]); vector.w = _out[3]; return vector; } } Code Fullscreen Preview Fullscreen siouxcitizen.. djankey bradsedito aobyrne Matrix3D thickness size Vector3D vector transform matrix fieldOfView rawData Vector3D.X_AXIS Vector3D.Y_AXIS drawRect Math.cos align pop ty tx copyFrom Math.tan prepend sort new page view favorite forked pv1017 foggy forest/orchard yonatan forked:4 favorite:7lines:309 (diff:153)