- Forked from:
- keim_at_Si's Real Time Ray Tracing
Real Time Ray Tracing (forked and optimized)
Forked and optimized. Pay tribute to the original author of the code!
Changes:
* draw() - no more setPixel, it now uses setVector
* draw() -tow ln parts rewritten
* sphere() - exchanged trig functions to inlined approximate polynomials
Result:
Original peaks at ~60
This peaks at ~70
(when target fps = 120)
- forked:2
- favorite:16
- lines:220
- license : MIT License
- modified : 2012-06-17 07:08:34
celsyum
:
real time ray trace
amazing
tripu
:
Stuff to study
mathemagik


