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Real Time Ray Tracing (forked and optimized)

Forked and optimized. Pay tribute to the original author of the code!

Changes:
* draw() - no more setPixel, it now uses setVector
* draw() -tow ln parts rewritten
* sphere() - exchanged trig functions to inlined approximate polynomials

Result:
Original peaks at ~60
This peaks at ~70
(when target fps = 120)

antalg antalg

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