package { /* * おなじみ * * スーパー○リオ WORLD:1-2 のブルブルきのこ * * ただ、それだけですw * * http://blog.quq.jp/ * http://twitter.com/quqjp * * あとで 上のコイン、?ボック をキラキラアニメするようにする * 音が付いたら最高なんだけどなぁ。。。 */ import flash.display.Sprite; import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.StageQuality; import flash.events.Event; import flash.geom.Matrix; import caurina.transitions.Tweener; import flash.display.StageScaleMode; [SWF(width = "512", height = "448", backgroundColor = "0xCCCCCC", frameRate = "20")] public class FlashTest extends Sprite { private var canvasBitmapData:BitmapData; private var canvasBitmap:Bitmap; private var layerlist:Array = []; public function FlashTest() { this.stage.scaleMode = StageScaleMode.NO_SCALE; this.stage.quality = StageQuality.LOW; build(); } public function build():void { canvasBitmapData = new BitmapData(256, 224, false, 0x000000); canvasBitmap = new Bitmap(canvasBitmapData); canvasBitmap.scaleX = canvasBitmap.scaleY = 2; this.addChild(canvasBitmap); var YUKA:MyTilingBitmap = new MyTilingBitmap(XX.yuka.w, XX.yuka.h, XX.yuka.cl, XX.yuka.map, new Matrix(1, 0, 0, 1, 0, 200), 16, 2); var ASSET0:MyBitmap = new MyBitmap(XX.asset0.w, XX.asset0.h, XX.asset0.cl, XX.asset0.map, new Matrix(1, 0, 0, 1, 24, 8)); var COIN:MyBitmap = new MyBitmap(XX.coin_f0.w, XX.coin_f0.h, XX.coin_f0.cl, XX.coin_f0.map, new Matrix(1, 0, 0, 1, 90, 16)); var QRYBO:MyBitmap = new MyBitmap(XX.tn_f0.w, XX.tn_f0.h, XX.tn_f0.cl, XX.tn_f0.map, new Matrix(1, 0, 0, 1, 90, 185)); var BLOCKA:MyBitmap = new MyBitmap(XX.block.w, XX.block.h, XX.block.cl, XX.block.map, new Matrix(1, 0, 0, 1, 181, 184)); var BLOCKB:MyTilingBitmap = new MyTilingBitmap(XX.block.w, XX.block.h, XX.block.cl, XX.block.map, new Matrix(1, 0, 0, 1, 213, 168), 1, 2); var BLOCKC:MyTilingBitmap = new MyTilingBitmap(XX.block.w, XX.block.h, XX.block.cl, XX.block.map, new Matrix(1, 0, 0, 1, 245, 152), 1, 3); var BLOCK2:MyTilingBitmap = new MyTilingBitmap(XX.block2.w, XX.block2.h, XX.block2.cl, XX.block2.map, new Matrix(1, 0, 0, 1, 16, 24), 15, 1); var BLOCK3:MyTilingBitmap = new MyTilingBitmap(XX.hb_f0.w, XX.hb_f0.h, XX.hb_f0.cl, XX.hb_f0.map, new Matrix(1, 0, 0, 1, 69, 144), 4, 1); var BLOCK4:MyBitmap = new MyBitmap(XX.empblock.w, XX.empblock.h, XX.empblock.cl, XX.empblock.map, new Matrix(1, 0, 0, 1, 53, 144)); var BLOCK5:MyBitmap = new MyBitmap(XX.empblock.w, XX.empblock.h, XX.empblock.cl, XX.empblock.map, new Matrix(1, 0, 0, 1, 117, 144)); var BLOCK6:MyBitmap = new MyBitmap(XX.hb_f0.w, XX.hb_f0.h, XX.hb_f0.cl, XX.hb_f0.map, new Matrix(1, 0, 0, 1, 133, 144)); var KINOKO:MyBuru2Bitmap = new MyBuru2Bitmap(XX.kinoko.w, XX.kinoko.h, XX.kinoko.cl, XX.kinoko.map, new Matrix(1, 0, 0, 1, 196, 185)); var MERIO:MyBitmap = new MyBitmap(XX.merio.w, XX.merio.h, XX.merio.cl, XX.merio.map, new Matrix(1, 0, 0, 1, 101, 128)); layerlist = []; layerlist.push(YUKA); layerlist.push(ASSET0); layerlist.push(COIN); layerlist.push(QRYBO); layerlist.push(BLOCKA); layerlist.push(BLOCKB); layerlist.push(BLOCKC); layerlist.push(BLOCK2); layerlist.push(BLOCK3); layerlist.push(BLOCK4); layerlist.push(BLOCK5); layerlist.push(BLOCK6); layerlist.push(KINOKO); layerlist.push(MERIO); startRender() } public function startRender():void { this.addEventListener(Event.ENTER_FRAME, render); } public function stopRender():void { } public function render(e:Event):void { canvasBitmapData.fillRect(canvasBitmapData.rect, 0x000000); var li:Array = layerlist; var l:uint = li.length; for (var i:uint = 0; i < l; i++) { li[i].render(); canvasBitmapData.draw(li[i],li[i].matrix) } } } } import flash.display.Bitmap; import flash.display.BitmapData; import adobe.utils.CustomActions; import flash.display.Graphics; import flash.display.Sprite; import flash.events.Event; import flash.geom.Matrix; //基本Bitmap class MyBitmap extends Bitmap { public var sizew:uint; public var sizeh:uint; public var colorlist:Array; public var map:Array; public var matrix:Matrix; public function MyBitmap(sizew:uint, sizeh:uint, colorlist:Array, map:Array, matrix:Matrix) { this.sizew = sizew; this.sizeh = sizeh; this.colorlist = colorlist; this.map = map; this.matrix = matrix; makeBitmapData(); this.build(); } public function makeBitmapData():void { this.bitmapData = new BitmapData(this.sizew, this.sizeh, true, 0x00000000); } public function build():void { this.bitmapData.unlock(); var cli:Array = this.colorlist; var li:Array = this.map; var l:uint = li.length; for (var i:uint = 0; i < l; i++) { var x:uint = i - (Math.floor(i / sizew) * sizew); var y:uint = Math.floor(i / sizew); if (li[i] != 0) this.bitmapData.setPixel32(x, y, cli[li[i]]); } this.bitmapData.lock(); } public function render():void { } } //ぶるるBitmap class MyBuru2Bitmap extends MyBitmap { public function MyBuru2Bitmap(sizew:uint, sizeh:uint, colorlist:Array, map:Array , matrix:Matrix) { super(sizew, sizeh, colorlist, map, matrix); } private var flg:Boolean = false; public override function render():void { flg ? this.matrix.tx -= 2 : this.matrix.tx += 2; flg = !flg; } } //タイリングBitmap class MyTilingBitmap extends MyBitmap { private var tilewc:uint; private var tilehc:uint; public function MyTilingBitmap(sizew:uint, sizeh:uint, colorlist:Array, map:Array , matrix:Matrix, tilewc:uint = 1, tilehc:uint = 1) { this.tilewc = tilewc; this.tilehc = tilehc; super(sizew, sizeh, colorlist, map, matrix); } public override function makeBitmapData():void { this.bitmapData = new BitmapData(this.sizew * tilewc, this.sizeh * tilehc, true, 0x00000000); } public override function build():void{ super.build(); if(tilewc>1){ var ma:Matrix = new Matrix(); ma.translate(this.sizew,0) this.bitmapData.draw(this, ma) //? } if(tilehc>1){ ma = new Matrix(); ma.translate(0,this.sizeh) this.bitmapData.draw(this, ma) //? } } } //アニメBitmap //未完成 /*class MyAnimBitmap extends Bitmap { public var sizew:uint; public var sizeh:uint; public var matrix:Matrix; private var framlist:Array; private var frmcnt:uint = 0; private var frmcntmax:uint = 0; public function MyAnimBitmap(sizew:uint, sizeh:uint, matrix:Matrix) { this.sizew = sizew; this.sizeh = sizeh; this.matrix = matrix; framlist = []; makeBitmapData(); this.build(); } public function makeBitmapData() { this.bitmapData = new BitmapData(this.sizew, this.sizeh, true, 0x00000000); } public function addFrame(param:MyBitmap) { framlist.push(param); frmcntmax = framlist.length; } public function build() { this.bitmapData.unlock(); this.bitmapData.lock(); } public function render() { } }*/ //data class XX { static public var kinoko:Object = { w:16, h:16, map:[0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,2,2,0,0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,0,0,0,0,0,0,0,1,1,1,1,1,2,2,2,2,2,0,0,0,0,0,1,1,1,1,1,1,1,2,2,2,1,1,0,0,0,1,1,2,2,2,1,1,1,1,1,1,1,1,1,0,0,1,2,2,2,2,2,1,1,1,1,1,1,1,1,0,1,1,2,2,2,2,2,1,1,1,1,1,2,2,1,1,1,1,2,2,2,2,2,1,1,1,1,1,2,2,2,1,1,1,1,2,2,2,1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,2,2,2,3,3,3,3,3,3,2,2,2,1,0,0,0,0,0,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,3,3,3,3,3,3,1,3,0,0,0,0,0,0,0,0,3,3,3,3,3,3,1,3,0,0,0,0,0,0,0,0,0,3,3,3,3,1,3,0,0,0,0,0], cl:[0xFFff0000, 0xFFffa000, 0xFFe05000, 0xFFffffff] }; static public var merio:Object = { w:16, h:16, map:[0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,2,2,2,3,3,2,3,0,0,0,0,0,0,0,0,2,3,2,3,3,3,2,3,3,3,0,0,0,0,0,0,2,3,2,2,3,3,3,2,3,3,3,0,0,0,0,0,2,2,3,3,3,3,2,2,2,2,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,2,2,1,2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,1,2,2,1,2,2,2,0,0,0,0,0,2,2,2,2,1,1,1,1,2,2,2,2,0,0,0,0,3,3,2,1,3,1,1,3,1,2,3,3,0,0,0,0,3,3,3,1,1,1,1,1,1,3,3,3,0,0,0,0,3,3,1,1,1,1,1,1,1,1,3,3,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,2,2,2,0,0,0,0,2,2,2,0,0,0,0,0,2,2,2,2,0,0,0,0,2,2,2,2,0,0,0], cl:[0xFFff0000, 0xFFe05000, 0xFF888800, 0xFFffa000] }; static public var coin_f0:Object = { w:5, h:8, map:[0,1,1,2,0,1,1,1,1,2,1,1,1,1,2,1,1,1,1,2,1,1,1,1,2,1,1,1,1,2,2,1,1,2,3,0,2,2,3,0], cl:[0xFFff0000, 0xFFffa000, 0xFF0, 0xFFc07000] }; static public var coin_f1:Object = { w:5, h:8, map:[0,1,1,2,0,1,1,1,1,2,1,1,1,1,2,1,1,1,1,2,1,1,1,1,2,1,1,1,1,2,2,1,1,2,1,0,2,2,1,0], cl:[0xFFff0000, 0xFFc07000, 0xFF0] }; static public var coin_f2:Object = { w:5, h:8, map:[0,1,1,2,0,1,1,1,1,2,1,1,1,1,2,1,1,1,1,2,1,1,1,1,2,1,1,1,1,2,2,1,1,2,3,0,2,2,3,0], cl:[0xFFff0000,0xFF784000,0xFF0,0xFFc07000] }; static public var block:Object = { w:16, h:16, map:[1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,2,1,2,2,2,2,2,2,2,2,2,2,2,2,3,3,2,2,1,2,2,2,2,2,2,2,2,2,2,3,3,3,2,2,2,1,2,2,2,2,2,2,2,2,3,3,3,3,2,2,2,2,1,1,1,1,1,1,1,1,3,3,3,3,2,2,2,2,1,1,1,1,1,1,1,1,3,3,3,3,2,2,2,2,1,1,1,1,1,1,1,1,3,3,3,3,2,2,2,2,1,1,1,1,1,1,1,1,3,3,3,3,2,2,2,2,1,1,1,1,1,1,1,1,3,3,3,3,2,2,2,2,1,1,1,1,1,1,1,1,3,3,3,3,2,2,2,2,1,1,1,1,1,1,1,1,3,3,3,3,2,2,2,2,1,1,1,1,1,1,1,1,3,3,3,3,2,2,2,3,3,3,3,3,3,3,3,3,1,3,3,3,2,2,3,3,3,3,3,3,3,3,3,3,3,1,3,3,2,3,3,3,3,3,3,3,3,3,3,3,3,3,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1], cl:[0xFFff0000, 0xFF4090c0, 0xFFa0fff0, 0xFF000000] }; static public var block2:Object = { w:16, h:15, map:[1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1], cl:[0xFFff0000,0xFF4090c0,0xFF000000] }; static public var empblock:Object = { w:16, h:16, map:[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,1,2,2,2,2,2,2,2,2,2,2,1,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,1,2,2,2,2,2,2,2,2,2,2,1,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0], cl:[0xFFff0000, 0xFF4090c0, 0xFFc07000] }; static public var yuka:Object = { w:16, h:16, map:[1,2,2,2,2,1,1,2,2,2,2,2,2,2,2,3,2,1,1,1,1,3,2,1,1,1,1,1,1,1,1,3,2,1,1,1,1,3,2,1,1,1,1,1,1,1,1,3,2,1,1,1,1,3,2,1,1,1,1,1,1,1,1,3,2,3,1,1,1,3,2,1,1,1,1,1,1,1,1,3,1,3,3,3,3,1,2,1,1,1,1,1,1,1,1,3,2,2,2,2,2,3,2,1,1,1,1,1,1,1,1,3,2,1,1,1,1,3,2,1,1,1,1,1,1,1,1,3,2,1,1,1,1,3,2,1,1,1,1,1,1,1,1,3,2,1,1,1,1,3,2,1,1,1,1,1,1,1,1,3,1,1,1,1,1,3,3,3,1,1,1,1,1,1,3,2,1,1,1,1,1,3,2,2,3,3,1,1,1,1,3,2,1,1,1,1,1,3,2,1,2,2,3,3,3,3,2,1,1,1,1,1,1,3,2,1,1,1,2,2,2,3,2,1,1,1,1,1,3,3,2,1,1,1,1,1,1,3,2,1,3,3,3,3,3,1,1,3,3,3,3,3,3,1,2,3], cl:[0xFFff0000, 0xFF4090c0, 0xFFa0fff0, 0xFF000000] }; static public var asset0:Object = { w:207, h:15, map:[1,1,0,0,0,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,1,1,0,0,0,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,1,1,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,1,1,1,0,1,1,1,0,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,1,1,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,0,0,1,1,1,0,0,0,0,1,1,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,0,1,0,1,1,0,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,1,1,0,0,0,1,1,0,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,1,1,0,1,0,1,1,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1,0,1,1,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1,0,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,1,1,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0,1,1,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,1,0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,1,1,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,1,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,1,0,0,0,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,0,1,1,0,0,1,0,0,0,1,1,0,0,1,0,0,0,1,1,0,0,1,0,0,0,1,1,0,0,1,0,0,0,1,1,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,1,0,0,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0], cl:[0xFFff0000, 0xFFffffff] }; static public var tn_f0:Object = { w:33, h:16, map:[0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,2,2,1,1,1,1,1,1,2,2,1,0,0,0,0,0,1,2,2,1,1,1,1,1,1,2,2,1,0,0,0,1,1,1,3,2,1,1,1,1,2,3,1,1,1,0,0,0,1,1,1,3,2,1,1,1,1,2,3,1,1,1,0,0,1,1,1,3,2,2,2,2,2,2,3,1,1,1,0,0,0,1,1,1,3,2,2,2,2,2,2,3,1,1,1,0,1,1,1,1,3,2,3,1,1,3,2,3,1,1,1,1,0,1,1,1,1,3,2,3,1,1,3,2,3,1,1,1,1,1,1,1,1,3,3,3,1,1,3,3,3,1,1,1,1,0,1,1,1,1,3,3,3,1,1,3,3,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,3,3,3,3,3,3,1,1,1,1,0,0,0,1,1,1,1,3,3,3,3,3,3,1,1,1,1,0,0,0,0,0,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,0,0,0,0,0,0,2,2,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,2,2,3,3,3,3,3,3,3,3,0,0,0,0,0,2,2,2,2,2,3,3,3,3,3,2,2,0,0,0,0,0,2,2,2,2,2,3,3,3,3,3,2,2,0,0,0,0,2,2,2,2,2,2,3,3,3,2,2,2,0,0,0,0,0,2,2,2,2,2,2,3,3,3,2,2,2,0,0,0,0,0,2,2,2,2,2,1,3,2,2,2,0,0,0,0,0,0,0,2,2,2,2,2,3,3,2,2,2,0,0,0,0], cl:[0xFFff0000, 0xFF4090c0, 0xFF305080, 0xFFa0fff0] }; static public var tn_f1:Object = { w:33, h:16, map:[0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,2,2,1,1,1,1,1,1,2,2,1,0,0,0,0,1,2,2,1,1,1,1,1,1,2,2,1,0,0,0,0,1,1,1,3,2,1,1,1,1,2,3,1,1,1,0,0,1,1,1,3,2,1,1,1,1,2,3,1,1,1,0,0,0,1,1,1,3,2,2,2,2,2,2,3,1,1,1,0,0,1,1,1,3,2,2,2,2,2,2,3,1,1,1,0,0,1,1,1,1,3,2,3,1,1,3,2,3,1,1,1,1,1,1,1,1,3,2,3,1,1,3,2,3,1,1,1,1,0,1,1,1,1,3,3,3,1,1,3,3,3,1,1,1,1,1,1,1,1,3,3,3,1,1,3,3,3,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,3,3,3,3,3,3,1,1,1,1,0,0,1,1,1,1,3,3,3,3,3,3,1,1,1,1,0,0,0,0,0,0,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,2,2,0,0,0,0,0,0,3,3,3,3,3,3,3,3,2,2,0,0,0,0,0,0,2,2,3,3,3,3,3,2,2,2,2,2,0,0,0,0,2,2,3,3,3,3,3,2,2,2,2,2,0,0,0,0,0,2,2,2,3,3,3,2,2,2,2,2,2,0,0,0,0,2,2,2,3,3,3,2,2,2,2,2,2,0,0,0,0,0,0,2,2,2,3,3,2,2,2,2,2,0,0,0,0,0,0,2,2,2,3,3,2,2,2,2,2,0,0,0], cl:[0xFFff0000,0xFF4090c0,0xFF305080,0xFFa0fff0] }; static public var hb_f0:Object = { w:16, h:16, map:[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,1,2,3,2,2,2,2,2,2,2,2,2,2,3,2,3,1,2,2,2,2,1,1,1,1,1,2,2,2,2,2,3,1,2,2,2,1,1,3,3,3,1,1,2,2,2,2,3,1,2,2,2,1,1,3,2,2,1,1,3,2,2,2,3,1,2,2,2,1,1,3,2,2,1,1,3,2,2,2,3,1,2,2,2,2,3,3,2,1,1,1,3,2,2,2,3,1,2,2,2,2,2,2,1,1,3,3,3,2,2,2,3,1,2,2,2,2,2,2,1,1,3,2,2,2,2,2,3,1,2,2,2,2,2,2,2,3,3,2,2,2,2,2,3,1,2,2,2,2,2,2,1,1,2,2,2,2,2,2,3,1,2,2,2,2,2,2,1,1,3,2,2,2,2,2,3,1,2,3,2,2,2,2,2,3,3,2,2,2,3,2,3,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3], cl:[0xFFff0000, 0xFFc07000, 0xFFffa000, 0xFF4090c0] }; static public var hb:Object = { w:16, h:16, map:[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,2,1,1,1,1,1,1,1,1,1,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,2,2,2,1,1,1,1,1,1,2,1,1,1,1,1,1,2,1,1,1,1,2,1,1,1,2,1,1,1,1,1,1,2,1,1,1,1,2,1,1,1,2,1,1,1,1,1,2,2,1,1,1,1,2,1,1,1,2,1,1,1,1,1,1,1,1,1,2,2,2,1,1,1,2,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,2,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,2,1,1,2,1,1,1,1,1,2,2,1,1,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2], cl:[0xFFff0000,0xFFc07000,0xFF4090c0] }; static public var hb_f2:Object = { w:16, h:16, map:[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,1,2,3,2,2,2,2,2,2,2,2,2,2,3,2,3,1,2,2,2,2,1,1,1,1,1,2,2,2,2,2,3,1,2,2,2,1,1,3,3,3,1,1,2,2,2,2,3,1,2,2,2,1,1,3,2,2,1,1,3,2,2,2,3,1,2,2,2,1,1,3,2,2,1,1,3,2,2,2,3,1,2,2,2,2,3,3,2,1,1,1,3,2,2,2,3,1,2,2,2,2,2,2,1,1,3,3,3,2,2,2,3,1,2,2,2,2,2,2,1,1,3,2,2,2,2,2,3,1,2,2,2,2,2,2,2,3,3,2,2,2,2,2,3,1,2,2,2,2,2,2,1,1,2,2,2,2,2,2,3,1,2,2,2,2,2,2,1,1,3,2,2,2,2,2,3,1,2,3,2,2,2,2,2,3,3,2,2,2,3,2,3,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3], cl:[0xFFff0000, 0xFFc07000, 0xFF784000, 0xFF4090c0] }; } WORLD 1-2