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How to convert Stage to Stage3D accel. gfx?

Can someone show me, if possible, an easy method to convert pre-stage3D code to stage3D accelerated-graphics compatible code?

Can you simply just create an instance of stage3D, and by adding an older, non-stage3D 'entity', thereby accelerating it's graphics, or does it need to be hardcoded every time (without an engine like away3d4.0)?

anyone wanna show me? ;)

bradsedito bradsedito

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    • license : MIT License
    • modified : 2012-05-10 23:37:28

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Ain't no such thing I'm afraid. The name Stage3D is a bit misleading. Stage3D class has nothing in common with the Stage class. It's just an interface to the GPU and GPUs don't have anything resembling flash's display list and vector graphics primitives.

  • by yonatan
  • at 2012/05/12 05:23:36

Ah, I was afraid of that - thanks for the clarification yonatan.  Keep doing your thing btw, love your stuff... very inspiring.

brad what framework would you recommend for Stage3D if any

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