<?xml version = "1.0" encoding = "utf-8"?> <!-- forked from undo's モザイクがうまくいかない --> <mx:Application xmlns:mx = "http://www.adobe.com/2006/mxml" layout = "absolute" applicationComplete = "init();"> <mx:Script> <![CDATA[ import com.adobe.images.JPGEncoder; import flash.display.Bitmap; import flash.display.BitmapData; import flash.geom.Rectangle; import flash.net.FileFilter; private var fr:FileReference = new FileReference(); private var ba:ByteArray = new ByteArray(); private var mosaic:ByteArray = new ByteArray(); private var rl:Loader = new Loader(); private var bmd:BitmapData; private var bm:Bitmap = new Bitmap(); private var pbmd:BitmapData; private function init():void { this.image.addChild(bm); } private function onBrowseBtnClick():void { //画像ファイルを参照 this.fr.addEventListener(Event.SELECT, onFileSelect); this.fr.browse([new FileFilter("Image", "*.jpg;*.gif;*.png")]); } private function onFileSelect(evt:Event):void { this.fr.removeEventListener(Event.SELECT, onFileSelect); this.fr.addEventListener(Event.COMPLETE, onFileComplete); this.fr.load(); } private function onFileComplete(evt:Event):void { //画像をByteArrayに格納、表示 this.fr.removeEventListener(Event.COMPLETE, onFileComplete); this.ba = this.fr.data; this.rl.contentLoaderInfo.addEventListener(Event.COMPLETE, onPreviewLoadComp); this.rl.loadBytes(this.ba); } private function onPreviewLoadComp(evt:Event):void { this.rl.contentLoaderInfo.removeEventListener(Event.COMPLETE, onPreviewLoadComp); this.bmd = new BitmapData(this.rl.contentLoaderInfo.width, this.rl.contentLoaderInfo.height, true, 0x0); this.bmd.draw(rl); this.bm.bitmapData = this.bmd; this.bm.scaleX = this.bm.scaleY = 1; this.bm.scaleX = this.bm.scaleY = Math.min(this.width / this.bm.width, this.height / this.bm.height); trace(this.bmd.width, this.bm.height); } private function onMosaicBtnClick():void { if (this.ba.length > 0) { startMosaic(); } else { //画像を参照してね } } // //画像をMosaicする // private function startMosaic():void { this.mosaic = null; this.mosaic = new ByteArray(); this.pbmd = this.bmd.clone(); this.bm.bitmapData = this.pbmd; var t:int = Math.floor(Number(this.time.text)); var blockX:int = Math.floor(this.rl.contentLoaderInfo.width / t); var blockY:int = Math.floor(this.rl.contentLoaderInfo.height / t); var newColor:uint = 0; var newAlpha:uint = 0; var newRed:uint = 0; var newGreen:uint = 0; var newBlue:uint = 0; //まず端は無視してブロック処理 for (var i:int = 0; i < blockX; i++) { for (var j:int = 0; j < blockY; j++) { for (var k:int = 0; k < t; k++) { for (var l:int = 0; l < t; l++) { newColor = this.pbmd.getPixel32(l + i * t, k + j * t); newAlpha += newColor >> 24 & 0xff; newRed += newColor >> 16 & 0xff; newGreen += newColor >> 8 & 0xff; newBlue += newColor & 0xff; } } newAlpha = Math.floor(newAlpha / (t * t)); newRed = Math.floor(newRed / (t * t)); newGreen = Math.floor(newGreen / (t * t)); newBlue = Math.floor(newBlue / (t * t)); newColor = (newAlpha << 24 | newRed << 16 | newGreen << 8 | newBlue); this.pbmd.fillRect(new Rectangle(i * t, j * t, t, t), newColor); //tが少ないと256になることがあるけどなんで!? //初期化してないだけでした。アホス newAlpha = 0; newRed = 0; newGreen = 0; newBlue = 0; } } //残った部分を処理 var leftWidth:Number = this.rl.contentLoaderInfo.width - Math.floor(this.rl.contentLoaderInfo.width / t); var leftHeight:Number = this.rl.contentLoaderInfo.height - Math.floor(this.rl.contentLoaderInfo.height / t); for (var m:int = 0; m < blockX; m++) { for (var n:int = 0; n < t; n++) { for (var o:int = 0; o < leftHeight; o++) { newColor = this.bmd.getPixel32(n + m * t, o + blockY * t); newAlpha += newColor >> 24 & 0xff; newRed += newColor >> 16 & 0xff; newGreen += newColor >> 8 & 0xff; newBlue += newColor & 0xff; } } newAlpha = Math.floor(newAlpha / (t * leftHeight)); newRed = Math.floor(newRed / (t * leftHeight)); newGreen = Math.floor(newGreen / (t * leftHeight)); newBlue = Math.floor(newBlue / (t * leftHeight)); newColor = (newAlpha << 24 | newRed << 16 | newGreen << 8 | newBlue); this.pbmd.fillRect(new Rectangle(m * t, blockY * t, t, leftHeight), newColor); newAlpha = 0; newRed = 0; newGreen = 0; newBlue = 0; } for (var p:int = 0; p < blockY; p++) { for (var q:int = 0; q < t; q++) { for (var r:int = 0; r < leftWidth; r++) { newColor = this.bmd.getPixel32(r + blockX * t, q + p * t); newAlpha += newColor >> 24 & 0xff; newRed += newColor >> 16 & 0xff; newGreen += newColor >> 8 & 0xff; newBlue += newColor & 0xff; } } newAlpha = Math.floor(newAlpha / (t * leftWidth)); newRed = Math.floor(newRed / (t * leftWidth)); newGreen = Math.floor(newGreen / (t * leftWidth)); newBlue = Math.floor(newBlue / (t * leftWidth)); newColor = (newAlpha << 24 | newRed << 16 | newGreen << 8 | newBlue); this.pbmd.fillRect(new Rectangle(blockX * t, p * t, leftWidth, t), newColor); newAlpha = 0; newRed = 0; newGreen = 0; newBlue = 0; } for (var s:int = 0; s < leftWidth; s++) { for (var u:int = 0; u < leftHeight; u++) { newColor = this.bmd.getPixel32(s + blockX * t, u + blockY * t); newAlpha += newColor >> 24 & 0xff; newRed += newColor >> 16 & 0xff; newGreen += newColor >> 8 & 0xff; newBlue += newColor & 0xff; } } newAlpha = Math.floor(newAlpha / (leftWidth * leftHeight)); newRed = Math.floor(newRed / (leftWidth * leftHeight)); newGreen = Math.floor(newGreen / (leftWidth * leftHeight)); newBlue = Math.floor(newBlue / (leftWidth * leftHeight)); newColor = (newAlpha << 24 | newRed << 16 | newGreen << 8 | newBlue); this.pbmd.fillRect(new Rectangle(blockX * t, blockY * t, leftWidth, leftHeight), newColor); newAlpha = 0; newRed = 0; newGreen = 0; newBlue = 0; //以上モザイク処理 //モザイクBitmapDataをJPGEncoderにかける var qlty:int; if (isNaN(Number(this.quality.text))) { this.quality.text = "80"; } qlty = Math.floor(Number(this.quality.text)); if (qlty < 0) { qlty = 0; } else if (qlty > 100) { qlty = 100; } var jpge:JPGEncoder = new JPGEncoder(qlty); this.mosaic = jpge.encode(this.pbmd); } private function onMosaicLoadComp(evt:Event):void { this.rl.removeEventListener(Event.COMPLETE, onMosaicLoadComp); this.rl.scaleX = this.rl.scaleY = 1; this.rl.scaleX = this.rl.scaleY = Math.min(this.width / this.rl.width, this.height / this.rl.height); } private function onSaveBtnClick():void { //画像を保存 if (this.mosaic.length > 0) { this.fr.save(this.mosaic, "mosaic.jpg"); } else { //mosaicしてね。 } } ]]> </mx:Script> <mx:Image id = "image" /> <mx:HBox paddingTop = "10" paddingLeft = "10"> <mx:Button id = "browseBtn" label = "参照" click = "onBrowseBtnClick();" /> <mx:TextInput id = "time" text = "10" width = "50" /> <mx:Label text = "←処理量" /> <mx:TextInput id = "quality" text = "80" width = "35" maxChars="3" /> <mx:Label text = "←JPG書き出し画質" /> <mx:Button id = "createBtn" label = "モザイク!" click = "onMosaicBtnClick();" /> <mx:Button id = "saveBtn" label = "保存" click = "onSaveBtnClick();" /> </mx:HBox> </mx:Application> モザイク forked from: モザイクがうまくいかない