Forked from: psyark's Torus diff:2 forked from: Torus トーラス 3Dで何か作る用 itoz forked:0favorite:0lines:67license : All rights reserved modified : 2009-01-09 13:20:51 Embed Tweet // forked from psyark's Torus package { import flash.display.*; import flash.events.Event; import flash.geom.*; import flash.utils.getTimer; [SWF(width=465,height=465,frameRate=60,backgroundColor=0x000000)] /** * トーラス * 3Dで何か作る用 */ public class Torus extends Sprite { // 投影された頂点 private var projected:Vector.<Number> = new Vector.<Number>(0, false); // 投影 private var projection:PerspectiveProjection = new PerspectiveProjection(); // ワールド変換マトリックス private var world:Matrix3D = new Matrix3D(); // ビューポート(3D描画対象) private var viewport:Shape = new Shape(); // メッシュデータ private var mesh:GraphicsTrianglePath = createTorusMesh(200, 100, 32, 16); // テクスチャ private var texture:BitmapData = new BitmapData(512, 512, false); /** * コンストラクタ */ public function Torus() { texture.perlinNoise(10, 10, 3, 0, true, true, 7, true); viewport.x = viewport.y = 465 / 2; addChild(viewport); projection.fieldOfView = 60; addEventListener(Event.ENTER_FRAME, enterFrame); } /** * フレームごとの処理 */ private function enterFrame(event:Event):void { world.identity(); world.appendRotation(getTimer() * 0.027, Vector3D.X_AXIS); world.appendRotation(getTimer() * 0.061, Vector3D.Y_AXIS); world.appendTranslation(0, 0, 50); world.append(projection.toMatrix3D()); // meshを投影してprojectedに頂点を格納。uvtDataも更新される Utils3D.projectVectors(world, mesh.vertices, projected, mesh.uvtData); // テクスチャを利用して描画 viewport.graphics.clear(); viewport.graphics.beginBitmapFill(texture, null, false, true); viewport.graphics.drawTriangles(projected, getSortedIndices(mesh), mesh.uvtData, mesh.culling); } } } import flash.display.GraphicsTrianglePath; import flash.display.TriangleCulling; /** * GraphicsTrianglePathを元に、Zソートされたインデックスを返す */ function getSortedIndices(mesh:GraphicsTrianglePath):Vector.<int> { var triangles:Array = []; for (var i:uint=0; i<mesh.indices.length; i+=3) { var i1:uint = mesh.indices[i+0], i2:uint = mesh.indices[i+1], i3:uint = mesh.indices[i+2]; var z:Number = Math.min(mesh.uvtData[i1 * 3 + 2], mesh.uvtData[i2 * 3 + 2], mesh.uvtData[i3 * 3 + 2]); if (z > 0) { triangles.push({i1:i1, i2:i2, i3:i3, z:z}); } } triangles = triangles.sortOn("z", Array.NUMERIC); var sortedIndices:Vector.<int> = new Vector.<int>(0, false); for each (var triangle:Object in triangles) { sortedIndices.push(triangle.i1, triangle.i2, triangle.i3); } return sortedIndices; } /** * トーラスを作成 */ function createTorusMesh(hRadius:Number, vRadius:Number, hDiv:uint, vDiv:uint):GraphicsTrianglePath { var mesh:GraphicsTrianglePath = new GraphicsTrianglePath(new Vector.<Number>(0, false), new Vector.<int>(0, false), new Vector.<Number>(0, false), TriangleCulling.POSITIVE); for (var i:uint=0; i<=hDiv; i++) { var s1:Number = Math.PI * 2 * i / hDiv; for (var j:uint=0; j<=vDiv; j++) { var s2:Number = Math.PI * 2 * j / vDiv; var r:Number = Math.cos(s2) * vRadius + hRadius; mesh.vertices.push(Math.cos(s1) * r, Math.sin(s1) * r, Math.sin(s2) * vRadius); mesh.uvtData.push(i / hDiv, j / vDiv, 1); if (j < vDiv && i < hDiv) { var a:uint = i * (vDiv + 1) + j; var b:uint = (i + 1) * (vDiv + 1) + j; mesh.indices.push(b, a + 1, a, a + 1, b, b + 1); } } } return mesh; } Code Fullscreen Preview Fullscreen appendRotation PerspectiveProjection TriangleCulling.POSITIVE Matrix3D toMatrix3D fieldOfView append sortOn Array.NUMERIC Vector3D.Y_AXIS Vector3D.X_AXIS appendTranslation identity Utils3D.projectVectors Math.min Math.cos Math.PI Object push uint