package { import flash.display.Sprite; [SWF(width="465", height="465", frameRate="30", backgroundColor="#ffffff")] public class WonderflApp extends Sprite { public function WonderflApp():void { var a:uint, b:uint; loopA:for(a = 0; a < 10; a++) loopB:while(b < 10) loopC:for each(var c:uint in [0,1,2,3]) break loopA; trace(a, b, c); // returns "0 0 0" } } } labeling loops