Forked from: bouze's hybrid-brush-04 diff:62 hybrid-brush-05 ... @author bouze bouze forked:2favorite:2lines:115license : All rights reserved modified : 2009-04-18 06:32:48 Embed Tweet // forked from bouze's hybrid-brush-04 // forked from bouze's hybrid-brush-03 // forked from bouze's hybrid-brush-02 // forked from bouze's hybrid-brush-01 package { import flash.display.GradientType; import flash.display.Graphics; import flash.display.Sprite; import flash.events.Event; import flash.geom.Matrix; import flash.geom.Point; /** * ... * @author bouze */ [SWF(frameRate="60", backgroundColor="#BBCC99")] public class Main extends Sprite { private var drawLayer:Sprite; private var particles:Array = new Array(); private var pNum:int = 15; private var maxDistance:Number = 60; private var friction:Number = 0.95; public function Main() { init(); } private function init():void { stage.quality = "LOW"; drawLayer = new Sprite(); addChild(drawLayer); initParticles(); addEventListener(Event.ENTER_FRAME, update); } private function initParticles():void { var i:int; for (i = 0; i < pNum; i++) { var sp:Sprite = new Sprite(); addChild(sp); particles[ i ] = { x: mouseX, y: mouseY, ref: sp, vx: 0, vy: 0 }; } } private function move():void { particles[ 0 ].x = stage.mouseX; particles[ 0 ].y = stage.mouseY; var c:Number; for ( c = 1; c < pNum; c++) { var p:Object = particles[ c ]; var pp:Object = particles[ c - 1 ]; p.vx *= friction //- ( pNum - c ) * 0.01; p.vy *= friction //- ( pNum - c ) * 0.01; p.x += p.vx; p.y += p.vy; var X:Number = p.x - pp.x; var Y:Number = p.y - pp.y; var distance:Number = Math.sqrt( X * X + Y * Y ); var angle:Number = Math.atan2( Y, X ); if ( distance > maxDistance ) { var ox:Number = p.x; var oy:Number = p.y; p.x = pp.x + maxDistance * Math.cos( angle ); p.y = pp.y + maxDistance * Math.sin( angle ); p.vx += ( p.x - ox ) * 0.1; p.vy += ( p.y - oy ) * 0.1; } } } private function draw():void { var i:int; for (i = 0; i < pNum - 5; i++) { var mtrx:Matrix = new Matrix(); mtrx = createLinearGradientMatrix( particles[ i ].x, particles[ i ].y, particles[ i + 4 ].x, particles[ i + 4 ].y) var g:Graphics = particles[ i ].ref.graphics; g.clear(); g.beginGradientFill(GradientType.LINEAR, [ 0x660099, 0xFF0066 ], [ 0.3, 0.5 ], [ 0, 255 ], mtrx); g.moveTo( particles[ i ].x, particles[ i ].y ); //curveThrough3Pts(g, particles[ i ].x, particles[ i ].y, particles[ i + 1 ].x, particles[ i + 1 ].y, particles[ i + 2 ].x, particles[ i + 2 ].y ); //curveThrough3Pts(g, particles[ i + 2 ].x, particles[ i + 2 ].y, particles[ i + 3 ].x, particles[ i + 3 ].y, particles[ i + 4 ].x, particles[ i + 4 ].y ); g.lineTo( particles[ i + 1 ].x, particles[ i + 1 ].y ); g.lineTo( particles[ i + 2 ].x, particles[ i + 2 ].y ); g.lineTo( particles[ i + 3 ].x, particles[ i + 3 ].y ); g.lineTo( particles[ i + 4 ].x, particles[ i + 4 ].y ); g.lineTo( particles[ i + 5 ].x, particles[ i + 5 ].y ); g.lineTo( particles[ i ].x, particles[ i ].y ); } g.endFill(); } /** * 三点を通る二次元曲線 * via 詳説ActionScript 3.0(p.700) */ /* private function curveThrough3Pts ( g:Graphics, startX:Number, startY:Number, throughX:Number, throughY:Number, endX:Number, endY:Number ):void { var controlX:Number = ( 2 * throughX ) - 0.5 * ( startX + endX ); var controlY:Number = ( 2 * throughY ) - 0.5 * ( startY + endY ); g.moveTo( startX, startY ); g.curveTo( controlX, controlY, endX, endY ); } */ /** * Make matrix for linear gradient * via http://nutsu.com/blog/2009/020921_as_gradient_matrix.html */ private function createLinearGradientMatrix( x0:Number, y0:Number, x1:Number, y1:Number ):Matrix { var mtrx:Matrix = new Matrix(); mtrx.createGradientBox( 1, 1, 0, -0.5, -0.5 ); var vx:Number = x1 - x0; var vy:Number = y1 - y0; var w:Number = Math.sqrt( vx * vx + vy * vy ); var r:Number = Math.atan2( vy, vx ); var cx:Number = ( x0 + x1 ) / 2; var cy:Number = ( y0 + y1 ) / 2; mtrx.scale( w, 1 ); mtrx.rotate( r ); mtrx.translate( cx, cy ); return mtrx; } private function update(e:Event):void { move(); draw(); } } } Code Fullscreen Preview Fullscreen Asa.Cheng ekis : draw draw Point.distance Math.atan2 Math.sqrt graphics Object mouseY mouseX addChild addEventListener Math.cos Array Math.sin Event.ENTER_FRAME Event int Sprite Number sort new page view favorite forked pv384 forked from: hybrid-brush-05 notty forked:0 favorite:2lines:116 (diff:3) pv7414 hybrid-brush-06 bouze forked:1 favorite:1lines:123 (diff:42)