// forked from clockmaker's [Alternativa3D] Basic Template package { import alternativ5.engine3d.materials.FillMaterial; import alternativ5.engine3d.primitives.Box; import alternativ5.engine3d.primitives.Plane; import alternativ5.engine3d.events.MouseEvent3D import alternativ5.types.Point3D; import flash.display.*; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.ProgressEvent; import flash.net.URLRequest; import flash.system.LoaderContext; import flash.ui.Mouse; import flash.system.Security; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFormat; [SWF(width = 465, height = 465, frameRate = 60)] /** * Alternativa3D を簡単に扱うためのベーシックテンプレート * @author Yasu (clockmaker) */ /** * Alternativa3D * 読み込んだ画像で、絵本を作る * 画像の読み込みに少し時間がかかります. * キーボードの十字キーとPageUp PageDownで、カメラを動かせます。 * @narutohyper */ public class SimpleDemo extends Sprite { //後々外部xmlからの読み込みに対応させるられるよう、XMLで、画像のURLを設定 private var dataXml:XML = <menu> <imgurl>http://marubayashi.net/archive/sample/images/top.jpg</imgurl> <imgurl>http://marubayashi.net/archive/sample/images/sample01.jpg</imgurl> <imgurl>http://marubayashi.net/archive/sample/images/sample02.jpg</imgurl> <imgurl>http://marubayashi.net/archive/sample/images/sample03.jpg</imgurl> <imgurl>http://marubayashi.net/archive/sample/images/sample04.jpg</imgurl> <imgurl>http://marubayashi.net/archive/sample/images/sample05.jpg</imgurl> </menu>; private var plate:Plane; private var dataCounter:uint=0; private var dataArray:Array; private var imgArray:Array; private var nowPage:uint=0; private var nextPage:uint=0; private var interactiveFlag:Boolean=true; private var buttonFlag:Boolean=true; private var pagePitch:Number=0.5; private var cameraZoom:Number; private var cameraAngle:Number; private var dbg:TextField; public function SimpleDemo():void { dbg=new TextField() dbg.autoSize=TextFieldAutoSize.LEFT dbg.selectable=false; dbg.mouseEnabled=false; var format:TextFormat=new TextFormat(); format.color=0x666666 format.size=12; format.font='_ゴシック'; dbg.defaultTextFormat=format this.addChild(dbg) dataArray = new Array(); imgArray = new Array(); //取り込んだXMLデータの中の画像URL情報を配列に収納 for each (var item:String in dataXml.imgurl) { dataArray.push(item) } Security.loadPolicyFile('http://marubayashi.net/crossdomain.xml'); //画像の読み込み開始 imgLoader(0) } //画像読み込み private function imgLoader(no:uint):void { var bytesLoaded:Number; var bytesTotal:Number; dbg.appendText(dataArray[no]+' now loading '+"\n"); var loader:Loader = new Loader(); loader.load(new URLRequest(dataArray[no])); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,loaded); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,progressHandler); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, error); //読み込み監視 function progressHandler(event:ProgressEvent):void { bytesLoaded = event.bytesLoaded bytesTotal = event.bytesTotal dbg.text=dataArray[no]+' now loading '+uint(bytesLoaded / bytesTotal)+"\n"; } function loaded(e:Event):void { dbg.appendText(dataArray[no]+' END'+"\n"); imgArray.push(loader); dbg.appendText(dataArray[no]+' OK'+"\n"); nextProc() } function error(e:IOErrorEvent):void { dbg.appendText(dataArray[no]+' BAT'+"\n"); nextProc() } function nextProc():void { dataCounter++ if (dataArray.length>dataCounter) { imgLoader(dataCounter) } else { init(); } } } private function init():void { this.removeChild(dbg) // テンプレートを作成します var template:BasicTemplate = new BasicTemplate(); addChild(template); template.camera.x = 0 template.camera.y = -940 template.camera.z = 500 var myController:rollingCameraController = new rollingCameraController(template,stage,template.camera,200,-90) // 背景用プリミティブを作成します plate=new Plane(2000,1000,8,8,true,true) plate.cloneMaterialToAllSurfaces(new FillMaterial(0x666666,1,BlendMode.NORMAL,-1,0x666666)); plate.coords=new Point3D(0,0,-100); template.scene.root.addChild(plate); //Plateでは、rolloverしても、マウスカーソルはオフのまま plate.addEventListener(MouseEvent3D.MOUSE_OVER, cursorOff); plate.addEventListener(MouseEvent3D.MOUSE_OUT, cursorOff); // プリミティブを作成します var planeArray:Array=[] for (var i:uint=0;i<=imgArray.length;i++) { if (i==0) { planeArray[i] = new page3D(i,imgArray[0],'front'); } else if (i==imgArray.length) { planeArray[i] = new page3D(i,imgArray[0],'back'); } else { planeArray[i] = new page3D(i,imgArray[i]); } template.scene.root.addChild(planeArray[i]); planeArray[i].z=(imgArray.length-i)*pagePitch; planeArray[i].addEventListener(page3D.MOUSE_OVER, cursorOn); planeArray[i].addEventListener(page3D.MOUSE_OUT, cursorOff); planeArray[i].addEventListener(page3D.LEFT_CLICK, onNextPage); planeArray[i].addEventListener(page3D.RIGHT_CLICK, onBackPage); } function cursorOn(e:*):void { if (interactiveFlag) { template.view.buttonMode = true; } buttonFlag=true; } function cursorOff(e:*):void { template.view.buttonMode = false; buttonFlag=false; } function onNextPage(e:*):void { var maxPage:uint=imgArray.length if (interactiveFlag) { nextPage++ if (nextPage>maxPage) { nextPage=maxPage } if(nowPage!=nextPage) { interactiveFlag=false; template.view.buttonMode = false; if (planeArray[nextPage-1]) { planeArray[nextPage-1].closeLeft() } if (planeArray[nextPage]) { planeArray[nextPage].openRight() planeArray[nextPage].addEventListener(page3D.OPEN_END, clickEnd); } for (var i:uint=0;i<=maxPage;i++) { planeArray[i].setIndex(maxPage,pagePitch,Math.abs(i-nextPage),i-nextPage) } nowPage=nextPage } } } function onBackPage(e:*):void { var maxPage:uint=imgArray.length if (interactiveFlag) { nextPage-- if (nextPage<0) { nextPage=0 } if(nowPage!=nextPage) { interactiveFlag=false; template.view.buttonMode = false; if (planeArray[nextPage+1]) { planeArray[nextPage+1].closeRight() } if (planeArray[nextPage]) { planeArray[nextPage].openLeft() planeArray[nextPage].addEventListener(page3D.OPEN_END, clickEnd); } for (var i:uint=0;i<=maxPage;i++) { planeArray[i].setIndex(maxPage,pagePitch,Math.abs(i-nextPage),i-nextPage) } nowPage=nextPage } } } function clickEnd(e:Event):void { planeArray[nextPage].removeEventListener(page3D.OPEN_END, clickEnd); interactiveFlag=true; if (buttonFlag==true) { template.view.buttonMode = true; } Mouse.show(); } //プリミティブのロールオーバー、クリックを有効にする為 //viewのbuttonModeとinteractiveをtrueにする template.view.buttonMode = true; template.view.interactive = true; // Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。 // レンダリング前に実行したい処理を記述します。 template.onPreRender = function():void { // カメラの座標を中央に向かせる template.cameraContoller.lookAt(new Point3D()); } } } } /*----------------------------------------------------------------------------------------*/ import alternativ5.engine3d.core.Object3D; import alternativ5.engine3d.primitives.Box; import alternativ5.engine3d.primitives.Plane; import alternativ5.engine3d.events.MouseEvent3D import alternativ5.engine3d.materials.FillMaterial; import alternativ5.engine3d.materials.TextureMaterial; import alternativ5.engine3d.materials.TextureMaterialPrecision import alternativ5.types.Texture import alternativ5.utils.MathUtils import flash.display.DisplayObject; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageQuality; import flash.display.StageScaleMode; import flash.display.BitmapData; import flash.display.BlendMode; import flash.events.Event; import flash.events.MouseEvent; import flash.geom.* import caurina.transitions.Tweener; /** * ページクラス */ class page3D extends Object3D{ public static const MOUSE_OVER:String = 'mouse_over'; public static const MOUSE_OUT:String = 'mouse_out'; public static const LEFT_CLICK:String = 'left_click'; public static const RIGHT_CLICK:String = 'right_click'; public static const OPEN_END:String = 'open_end'; public static const CLOSE_END:String = 'close_end'; private var colorArray:Array=[0xFF0000,0x0000FF,0x00FF00,0xFF00FF,0xFFFF00,0x00FFFF] private var colorCounter:Object={front:0,back:0} private var material:FillMaterial private var leftPage:Object3D private var rightPage:Object3D private var openTime:uint=1; private var side:String; private var id:uint; public function page3D(_id:uint,img:DisplayObject,_side:String=null):void { id=_id; var mt:Matrix = new Matrix() side=_side if (side!='back') { //左ページ、表紙作成 leftPage = new Object3D() this.addChild(leftPage) var leftPlane:Plane=new Plane(img.width/2, img.height,1,1) leftPage.addChild(leftPlane) leftPlane.x=img.width/-4 //左用materialの作成 var leftImage:BitmapData var leftMaterial:TextureMaterial leftImage = new BitmapData(img.width/2, img.height, true, 0x00000000); leftMaterial = new TextureMaterial(new Texture(leftImage), 1, false, true, BlendMode.NORMAL, -1); //leftMaterial.precision = TextureMaterialPrecision.VERY_LOW; leftPlane.setMaterialToSurface(leftMaterial,'front') leftImage.draw(img); leftPlane.addEventListener(MouseEvent3D.MOUSE_OVER, onMouseOver); leftPlane.addEventListener(MouseEvent3D.MOUSE_OUT, onMouseOut); } if (side!='front') { //右ページの作成、裏表紙作成 rightPage = new Object3D() this.addChild(rightPage) var rightPlane:Plane=new Plane(img.width/2, img.height,1,1) rightPage.addChild(rightPlane) rightPlane.x=img.width/4 mt.translate(-img.width/2,0) //右用materialの作成 var rightImage:BitmapData var rightMaterial:TextureMaterial rightImage = new BitmapData(img.width/2, img.height, true, 0x00000000); rightImage.draw(img,mt); rightMaterial = new TextureMaterial(new Texture(rightImage), 1, false, true, BlendMode.NORMAL, -1); //rightMaterial.precision = TextureMaterialPrecision.VERY_LOW; rightPage.rotationY=MathUtils.toRadian(-180) rightPlane.setMaterialToSurface(rightMaterial,'front') rightPlane.addEventListener(MouseEvent3D.MOUSE_OVER, onMouseOver); rightPlane.addEventListener(MouseEvent3D.MOUSE_OUT, onMouseOut); } //Planeにロールオーバー、クリックのリスナーを追加 if (side=='front') { leftPlane.addEventListener(MouseEvent3D.CLICK, onLeftClick); } else if (side=='back') { rightPlane.addEventListener(MouseEvent3D.CLICK, onRightClick); } else { leftPlane.addEventListener(MouseEvent3D.CLICK, onLeftClick); rightPlane.addEventListener(MouseEvent3D.CLICK, onRightClick); } } /*------------------------------------------------------- ロールオーバー、クリック動作を設定 -------------------------------------------------------*/ private function onLeftClick(e:MouseEvent3D):void { var sid:Object=e.surface.id dispatchEvent(new Event(LEFT_CLICK)) } private function onRightClick(e:MouseEvent3D):void { var sid:Object=e.surface.id dispatchEvent(new Event(RIGHT_CLICK)) } private function onMouseOver(e:MouseEvent3D):void { var sid:Object=e.surface.id dispatchEvent(new Event(MOUSE_OVER)) } private function onMouseOut(e:MouseEvent3D):void { var sid:Object=e.surface.id dispatchEvent(new Event(MOUSE_OUT)) } /*------------------------------------------------------- ページがめくれる動作 -------------------------------------------------------*/ public function openLeft():void { if (leftPage) { if (leftPage.rotationY==MathUtils.toRadian(180)) { Tweener.addTween(leftPage, {rotationY:MathUtils.toRadian(0),time:openTime,transition:"linear", onComplete:endOpen}); } } } public function openRight():void { if (rightPage) { if (rightPage.rotationY==MathUtils.toRadian(-180)) { Tweener.addTween(rightPage, {rotationY:MathUtils.toRadian(0),time:openTime,transition:"linear", onComplete:endOpen}); } } } public function closeLeft():void { if (leftPage) { if (leftPage.rotationY==MathUtils.toRadian(0)) { Tweener.addTween(leftPage, {rotationY:MathUtils.toRadian(180),time:openTime,transition:"linear", onComplete:endClose}); } } } public function closeRight():void { if (rightPage) { if (rightPage.rotationY==MathUtils.toRadian(0)) { Tweener.addTween(rightPage, {rotationY:MathUtils.toRadian(-180),time:openTime,transition:"linear", onComplete:endClose}); } } } public function setIndex(maxPage:uint,pagePitch:Number,numZ:Number,numX:Number):void { var pz:Number=(maxPage-numZ)*pagePitch Tweener.addTween(this, {z:pz,time:openTime,transition:"linear"}); } private function endOpen():void { dispatchEvent(new Event(OPEN_END)) } private function endClose():void { dispatchEvent(new Event(CLOSE_END)) } private function aRadian(radian:Number):Number { return radian/Math.PI*180 } } /*----------------------------------------------------------------------------------------*/ import alternativ5.engine3d.controllers.CameraController; import alternativ5.engine3d.core.Camera3D; import alternativ5.engine3d.core.Object3D; import alternativ5.engine3d.core.Scene3D; import alternativ5.engine3d.display.View; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageQuality; import flash.display.StageScaleMode; import flash.events.Event; /** * BasicTemplate for Alternativa3D * Alternativa3Dを扱いやすくするためのテンプレートです * @author Yasu */ class BasicTemplate extends Sprite{ /** * シーンインスタンスです。 */ public var scene:Scene3D; /** * ビューインスタンスです。 */ public var view:View; /** * カメラインスタンスです。 */ public var camera:Camera3D; /** * カメラコントローラーです。 */ public var cameraContoller:CameraController; private var _viewWidth:int; private var _viewHeight:int; private var _scaleToStage:Boolean; /** * 新しい BasicTemplate インスタンスを作成します。 * @param viewWidth * @param viewHeight * @param scaleToStage */ public function BasicTemplate(viewWidth:int=640, viewHeight:int=480, scaleToStage:Boolean = true) { _viewWidth = viewWidth; _viewHeight = viewHeight; _scaleToStage = scaleToStage; // Creating scene scene = new Scene3D(); scene.splitAnalysis = false; // not analysis for performance scene.root = new Object3D(); // Adding camera camera = new Camera3D(); camera.z = -1000; scene.root.addChild(camera); // camera contoller cameraContoller = new CameraController(this); cameraContoller.camera = camera; // set view view = new View(); view.camera = camera; addChild(view); // stage if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } /** * 初期化されたときに実行されるイベントです。 * 初期化時に実行したい処理をオーバーライドして記述します。 */ protected function atInit():void {} /** * 初期化されたときに実行されるイベントです。 * 初期化時に実行したい処理を記述します。 */ private var _onInit:Function = function():void { }; public function get onInit():Function { return _onInit; } public function set onInit(value:Function):void { _onInit = value; } /** * Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。 * レンダリング前に実行したい処理をオーバーライドして記述します。 */ protected function atPreRender():void {} /** * Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。 * レンダリング前に実行したい処理を記述します。 */ private var _onPreRender:Function = function():void{}; public function get onPreRender():Function { return _onPreRender; } public function set onPreRender(value:Function):void { _onPreRender = value; } /** * Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。 * レンダリング後に実行したい処理をオーバーライドして記述します。 */ protected function atPostRender():void { } /** * Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。 * レンダリング後に実行したい処理を記述します。 */ protected var _onPostRender:Function = function():void{}; public function get onPostRender():Function { return _onPostRender; } public function set onPostRender(value:Function):void { _onPostRender = value; } /** * レンダリングを開始します。 */ public function startRendering():void { addEventListener(Event.ENTER_FRAME, onRenderTick); } /** * レンダリングを停止します。 */ public function stopRendering():void { removeEventListener(Event.ENTER_FRAME, onRenderTick); } /** * シングルレンダリング(レンダリングを一回だけ)を実行します。 */ public function singleRender():void { onRenderTick(); } /** * @private */ private function init(e:Event = null):void { stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; stage.quality = StageQuality.HIGH; // resize stage.addEventListener(Event.RESIZE, onResize); onResize(null); // render startRendering(); atInit(); _onInit(); } /** * @private */ private function onRenderTick(e:Event = null):void { atPreRender(); _onPreRender(); scene.calculate(); atPostRender(); _onPostRender(); } /** * @private */ private function onResize(event:Event = null):void { if (_scaleToStage) { view.width = stage.stageWidth; view.height = stage.stageHeight; }else { view.width = _viewWidth; view.height = _viewHeight; } } } //--------------------------------------------------------------------------------- //自作カメラコントロール //--------------------------------------------------------------------------------- import alternativ5.utils.KeyboardUtils import flash.events.KeyboardEvent; import flash.events.TimerEvent; import flash.utils.Timer import flash.ui.Mouse; class rollingCameraController { private var camera:Camera3D; private var angle:Number private var action:String='' private var zoom:Number=1 private var parentMc:*; function rollingCameraController(_parent:*,stage:*,_camera:Camera3D,_zoom:Number=300,_angle:Number=-90):void { parentMc=_parent; //親クラス camera = _camera; //操作するカメラ angle=_angle zoom=_zoom stage.addEventListener(KeyboardEvent.KEY_DOWN, KeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, KeyUp); parentMc.addEventListener(Event.ENTER_FRAME, onEnterFrame); /* var loopTimer:Timer = new Timer(50,0); var i=0 loopTimer.addEventListener(TimerEvent.TIMER, onEnterFrame); loopTimer.start(); */ rollingCamera() } private function onEnterFrame(e:Event):void { if (action=='right') { angle+=1 angle%=360 rollingCamera() } else if (action=='left') { angle-=1 angle%=360 rollingCamera() } else if (action=='up') { camera.z+=10 rollingCamera() } else if (action=='down') { camera.z-=10 rollingCamera() } else if (action=='zoomIn') { zoom+=10 rollingCamera() } else if (action=='zoomOut') { zoom-=10 if (zoom<1) { zoom=1 } rollingCamera() trace(zoom) } else if (action=='cameraOffsetXRight') { //parentMc.cameraOffsetX+=10 } else if (action=='cameraOffsetXLeft') { //parentMc.cameraOffsetX-=10 } else if (action=='cameraOffsetYUp') { //parentMc.cameraOffsetY+=10 } else if (action=='cameraOffsetYDown') { //parentMc.cameraOffsetY-=10 } } private function KeyDown(e:KeyboardEvent):void { switch (e.keyCode) { case KeyboardUtils.W: case KeyboardUtils.UP: action='up' break; case KeyboardUtils.S: case KeyboardUtils.DOWN: action='down' break; case KeyboardUtils.A: case KeyboardUtils.LEFT: action='left' break; case KeyboardUtils.D: case KeyboardUtils.RIGHT: action='right' break; case KeyboardUtils.Q: case KeyboardUtils.PAGE_UP: action='zoomIn' break; case KeyboardUtils.E: case KeyboardUtils.PAGE_DOWN: action='zoomOut' break; case KeyboardUtils.NUMPAD_8: action='cameraOffsetYUp' break; case KeyboardUtils.NUMPAD_2: action='cameraOffsetYDown' break; case KeyboardUtils.NUMPAD_4: action='cameraOffsetXLeft' break; case KeyboardUtils.NUMPAD_6: action='cameraOffsetXRight' break; } } private function Wheel(e:MouseEvent):void { } private function KeyUp(e:KeyboardEvent):void { action='' } public function rollingCamera():void { var radian:Number=angle/180*Math.PI; camera.x=Math.cos(radian)*zoom camera.y=Math.sin(radian)*zoom Mouse.show(); } } Alternativa3D Picture Book