// forked from hacker_qzyk2kdk's forked from: forked from: Walker // forked from paq's forked from: Walker // forked from miyaoka's Walker package { import flash.display.Sprite; import flash.events.Event; import flash.filters.*; [SWF(width = "465", height = "465", backgroundColor = 0xFFFFFF, frameRate = "60")] public class Main extends Sprite { private var walkers:Array = new Array(); public function Main():void { //bg graphics.beginFill(0x999999); graphics.drawRect(0, 180, 465, 300); for(var i:uint = 0;i < 5;i++){ walkers[i] = new Walker(); walkers[i].x = i*50; walkers[i].y = i*-30; walkers[i].alpha = 1-i*0.01; walkers[i].delay = 6-i*1.5+1; var blur:BlurFilter = new BlurFilter(); blur.blurX = i*2; blur.blurY = i*2; walkers[i].filters = [blur]; } for(var i:uint = 4;i > 0;i--){ addChild(walkers[i]) } } } } import flash.display.Sprite; import flash.events.Event; import flash.geom.Point; import flash.events.TimerEvent; import flash.utils.Timer; import caurina.transitions.Tweener; class Walker extends Sprite { private var rad:Number; private var r:Number = 0; private const PI2:Number = Math.PI * 2; private var speed:Number = 0.05; private var rAdd:Number = Math.PI * speed; private var legs:Sprite = new Sprite(); private var body:Sprite = new Sprite(); public var delay:uint = 0; public function Walker():void { //body body.graphics.beginFill(0)//x666666); body.graphics.drawRoundRect(-40, 0, 80, 60, 60, 60); body.graphics.beginFill(0xFF0000); body.graphics.drawCircle( -20, 20, 10); body.graphics.drawCircle( 20, 20, 10); //legs var legNum:uint = 4; for (var i:uint = 0; i < legNum; i ++) { var leg:Leg = new Leg(); leg.r = PI2 * (i *5.5) / legNum; leg.length = 150; leg.rMul = Math.random() + 0.2; legs.addChild(leg); } //add addChild(body); addChild(legs); addEventListener(Event.ENTER_FRAME, enterFrameHandler); // enterFrameHandler(null); } private function enterFrameHandler(e:Event):void { var d:Number = (mouseX - legs.x) * (delay*0.1); legs.x += d; body.x = legs.x; r = (r + d * 0.02 ) % PI2; legs.graphics.clear(); var heights:Array = new Array(); for (var i:uint; i < legs.numChildren; i++) { var leg:Leg = legs.getChildAt(i) as Leg; var pt:Point = Point.polar(leg.length/2, Math.abs(Math.sin(r + leg.r)) * (i %2 ==0 ? -1 : 1) *1.0 + Math.PI / 2); var lx:Number = (Math.ceil(i/2)) * 60 / legs.numChildren * ((i % 2 == 0) ? 1 : -1) + ((legs.numChildren % 2 == 0) ? 30/ legs.numChildren : 0); legs.graphics.moveTo(lx, 0); legs.graphics.lineStyle(5, 0); legs.graphics.lineTo(lx + pt.x, pt.y); legs.graphics.lineTo(lx, pt.y*2); heights.push(pt.y*2) } heights.sort(Array.NUMERIC | Array.DESCENDING); legs.y = 300 - heights[0]; body.y = legs.y - body.height *0.75; } } class Leg extends Sprite { public var r:Number; public var length:Number; public var rMul:Number; public function Leg():void { } } forked from: forked from: forked from: Walker