// forked from coppieee's パーティクル崩し //コードはめっちゃ汚いよ! //ブロックの数465*100 //がんばってクリアしてください package { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; import flash.geom.ColorTransform; import flash.geom.Matrix; import flash.geom.Rectangle; import flash.text.TextField; import flash.text.TextFieldAutoSize; import net.hires.debug.Stats; [SWF(width = "930", height = "930", frameRate = "30")] public class BlockBreaker extends Sprite { private static const HEIGHT:Number = 930; private static const WIDTH:Number = 930; private var _canvas:BitmapData; private var _blocks:Blocks; private var _fallBlocks:Vector.<Particle>; private var _balls:Vector.<Particle>; private var _bar:Bitmap; public function BlockBreaker() { _canvas = new BitmapData(WIDTH, HEIGHT,false,0x000000); addChild(new Bitmap(_canvas)); _blocks = new Blocks(WIDTH, 400); _fallBlocks = new Vector.<Particle>(); var b:BitmapData = new BitmapData(100, 10, false, 0x00FF00); addChild(_bar = new Bitmap(b)); _bar.y = WIDTH -b.width; var _ball:Particle = new Particle(WIDTH / 2, HEIGHT / 2); _ball.vx = Math.random() *10; _ball.vy = -Math.random() *9 -1; _ball.color = 0xFFFFFF; _balls = new Vector.<Particle>(); _balls.push(_ball); //var stats:Stats = new Stats(); //stats.y = 200; //addChild(stats); addEventListener(Event.ENTER_FRAME, update); } private function update(e:Event):void { _canvas.lock(); _canvas.colorTransform(_canvas.rect, new ColorTransform (0.9, 0.5, 0.9)); for each(var block:Particle in _blocks.values) { if (block) { _canvas.setPixel(block.x, block.y, block.color); } } var removeBalls:Vector.<Particle> = new Vector.<Particle>(); for each(var ball:Particle in _balls) { var bvx:Number = ball.vx; var bvy:Number = ball.vy; var bspeed:Number = Math.sqrt(bvx * bvx + bvy * bvy); var bradius:Number = Math.atan2(bvy, bvx); for (var i:int = 0; i < bspeed;i++) { ball.x += ball.vx/bspeed; ball.y += ball.vy/bspeed; var hitParticle:Particle = _blocks.getParticle(ball.x, ball.y); if(hitParticle) { var removedP:Particle = _blocks.removeParticle(ball.x, ball.y); removedP.vx = Math.cos(bradius+Math.PI*2/(30*Math.random())-15)*3; removedP.vy = 1; removedP.color = hitParticle.color; _fallBlocks.push(removedP); ball.vy = -ball.vy; } if ((ball.x < 0 && ball.vx < 0) || (ball.x > WIDTH && ball.vx > 0)) { ball.vx = -ball.vx; } if (ball.y < 0 && ball.vy < 0) { ball.vy = -ball.vy; } if (ball.y > HEIGHT) { removeBalls.push(ball); } if (_bar.hitTestPoint(ball.x, ball.y)) { ball.vy = -Math.abs(ball.vy); } _canvas.setPixel(ball.x, ball.y, ball.color); } } removeBalls.forEach(function(b:Particle, ...args):void { var index:int = _balls.indexOf(b); if (index != -1) { _balls.splice(index, 1); } }); var removeFallBs:Vector.<Particle> = new Vector.<Particle>(); _fallBlocks.forEach(function(fallP:Particle, ...args):void { fallP.vy += 0.1; fallP.x += fallP.vx; fallP.y += fallP.vy; _canvas.setPixel(fallP.x, fallP.y, fallP.color); if (_bar.hitTestPoint(fallP.x,fallP.y)) { var newball:Particle = new Particle(fallP.x,fallP.y); newball.vx = Math.random() * 10; newball.vy = Math.random() * 9 + 1; newball.color = fallP.color; _balls.push(newball); removeFallBs.push(fallP); }else if (fallP.y > HEIGHT) { removeFallBs.push(fallP); } }); removeFallBs.forEach(function(b:Particle,...args):void{ var index:int = _fallBlocks.indexOf(b); if (index != -1) { _fallBlocks.splice(index, 1); } }); _bar.x = stage.mouseX; _canvas.unlock(); if (_blocks.count == 0) { removeEventListener(Event.ENTER_FRAME, update); var clearTF:TextField = new TextField(); clearTF.text = "CLEAR!\nおめでと"; clearTF.textColor = 0xFFFFFF; clearTF.autoSize = TextFieldAutoSize.LEFT; _canvas.draw(clearTF,new Matrix(5,0,0,5,WIDTH/2-clearTF.width*5/2,HEIGHT/2-clearTF.height*5/2)); } } } } import frocessing.color.ColorHSV; class Blocks { public function get count():int { return _count;} private var _count:int; public function get width():Number { return _width; } private var _width:Number; public function get height():Number { return _height; } private var _height:Number; public var values:Vector.<Particle>; function Blocks(width:Number,height:Number) { _width = width; _height = height; _count = width * height; values = new Vector.<Particle>(width * height, false); var c:ColorHSV = new ColorHSV(); for (var i:int = 0; i < _width; i++) { c.h = 360 * i / _width; for (var j:int = 0 ; j < _height; j++ ) { var p:Particle = new Particle(i, j); p.color = c.value; values[i + j * _width] = p; } } } public function getParticle(x:int, y:int):Particle { var index:int = x + y * _width; if (index >= values.length || index < 0) { return null; } return values[x + y * _width]; } public function removeParticle(x:int, y:int):Particle { var p:Particle = values[x + y * _width]; if (p) { _count--; values[x + y * _width] = undefined; } return p; } } class Particle { public var x:Number; public var y:Number; public var vx:Number = 0; public var vy:Number = 0; public var color:uint; public function Particle(x:Number=0,y:Number=0 ) { this.x = x; this.y = y; } } forked from: パーティクル崩し