// forked from paq's [QuickBox2D] Doll package { import Box2D.Common.Math.b2Vec2; import Box2D.Dynamics.Joints.b2RevoluteJoint; import com.actionsnippet.qbox.QuickBox2D; import com.actionsnippet.qbox.QuickObject; import flash.display.MovieClip; import flash.display.Sprite; import flash.events.Event; /** * 立てません>< * @author paq89 */ [SWF(width = 465, height = 465, backgroundColor = 0x333333, frameRate = 60)] public class Main extends MovieClip { private static const DRAW_SCALE:Number = 30; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); var sim:QuickBox2D = new QuickBox2D(this); sim.setDefault({fillColor:0x288CC, fillAlpha:0.8, lineColor:0x995B5C9}); sim.createStageWalls(); var head:QuickObject = sim.addCircle( { x:232 / DRAW_SCALE, y:4 / DRAW_SCALE, radius:17 / DRAW_SCALE } ); var torsoA:QuickObject = sim.addBox( { x:232 / DRAW_SCALE, y:35 / DRAW_SCALE, width:53 / DRAW_SCALE, height:28 / DRAW_SCALE, restitution:0.9 } ); var torsoB:QuickObject = sim.addBox( { x:232 / DRAW_SCALE, y:55 / DRAW_SCALE, width:45 / DRAW_SCALE, height:28 / DRAW_SCALE, restitution:5 } ); var torsoC:QuickObject = sim.addBox( { x:232 / DRAW_SCALE, y:75 / DRAW_SCALE, width:40 / DRAW_SCALE, height:28 / DRAW_SCALE, restitution:0.9 } ); var pelvis:QuickObject = sim.addBox( { x:232 / DRAW_SCALE, y:95 / DRAW_SCALE, width:45 / DRAW_SCALE, height:25 / DRAW_SCALE, restitution:0.9 } ); var leftArmA:QuickObject = sim.addBox( { x:185 / DRAW_SCALE, y:28 / DRAW_SCALE, width:50 / DRAW_SCALE, height:15 / DRAW_SCALE } ); var leftArmB:QuickObject = sim.addBox( { x:135 / DRAW_SCALE, y:28 / DRAW_SCALE, width:50 / DRAW_SCALE, height:15 / DRAW_SCALE, restitution:1 } ); var rightArmA:QuickObject = sim.addBox( { x:280 / DRAW_SCALE, y:28 / DRAW_SCALE, width:50 / DRAW_SCALE, height:15 / DRAW_SCALE } ); var rightArmB:QuickObject = sim.addBox( { x:330 / DRAW_SCALE, y:28 / DRAW_SCALE, width:50 / DRAW_SCALE, height:15 / DRAW_SCALE, restitution:1 } ); var leftLegA:QuickObject = sim.addBox( { x:217 / DRAW_SCALE, y:132 / DRAW_SCALE, width:16 / DRAW_SCALE, height:55 / DRAW_SCALE, restitution:2 } ); var leftLegB:QuickObject = sim.addBox( { x:246 / DRAW_SCALE, y:132 / DRAW_SCALE, width:16 / DRAW_SCALE, height:55 / DRAW_SCALE, restitution:2 } ); var rightLegA:QuickObject = sim.addBox( { x:217 / DRAW_SCALE, y:185 / DRAW_SCALE, width:16 / DRAW_SCALE, height:55 / DRAW_SCALE, restitution:2 } ); var rightLegB:QuickObject = sim.addBox( { x:246 / DRAW_SCALE, y:185 / DRAW_SCALE, width:16 / DRAW_SCALE, height:55 / DRAW_SCALE, restitution:2 } ); var anchor:QuickObject = sim.addCircle({x:232 / DRAW_SCALE, y:0/DRAW_SCALE, density:0, radius:0.1, fillAlpha:0, lineAlpha:0 }); sim.addJoint( { a:head.body, b:anchor.body, length:250 / DRAW_SCALE, dampingRatio:0.06, lineAlpha:0 } ); sim.setDefault( { type:"revolute", collideConnected:false, enableLimit:true, lineColor:0xFFFFFF } ); sim.addJoint( { a:head.body, b:torsoA.body, lowerAngle:-0.2, upperAngle:0.2 } ); sim.addJoint( { a:torsoA.body, b:torsoB.body, lowerAngle:-0.2, upperAngle:0.2 } ); sim.addJoint( { a:torsoB.body, b:torsoC.body, lowerAngle:-0.2, upperAngle:0.2 } ); sim.addJoint( { a:torsoC.body, b:pelvis.body, lowerAngle:-0.2, upperAngle:0.2 } ); sim.addJoint( { a:torsoA.body, b:leftArmA.body, x1:212 / DRAW_SCALE, y1:DRAW_SCALE / DRAW_SCALE, lowerAngle:-2, upperAngle:1} ); sim.addJoint( { a:leftArmA.body, b:leftArmB.body, x1:155 / DRAW_SCALE, y1:28 / DRAW_SCALE, lowerAngle: -2, upperAngle:1 } ); sim.addJoint( { a:torsoA.body, b:rightArmA.body, x1:257 / DRAW_SCALE, y1:28 / DRAW_SCALE, lowerAngle:-1, upperAngle:2} ); sim.addJoint( { a:rightArmA.body, b:rightArmB.body, x1:314 / DRAW_SCALE, y1:28 / DRAW_SCALE, lowerAngle: -1, upperAngle:2 } ); sim.addJoint( { a:pelvis.body, b:leftLegA.body, x1:217 / DRAW_SCALE, y1:110 / DRAW_SCALE, lowerAngle: -1, upperAngle:1 } ); sim.addJoint( { a:pelvis.body, b:leftLegB.body, x1:246 / DRAW_SCALE, y1:110 / DRAW_SCALE, lowerAngle: -1, upperAngle:1 } ); sim.addJoint( { a:leftLegA.body, b:rightLegA.body, x1:217 / DRAW_SCALE, y1:163 / DRAW_SCALE, lowerAngle: -1, upperAngle:1 } ); sim.addJoint( { a:leftLegB.body, b:rightLegB.body, x1:246 / DRAW_SCALE, y1:163 / DRAW_SCALE, lowerAngle: -1, upperAngle:1 } ); sim.start(); sim.mouseDrag(); } } } [QuickBox2D] Doll Dancing