// forked from makc3d's Random Green Tree package { import flash.display.Sprite; public class FlashTest extends Sprite { private var level:int = 0; // just some random tree :) private function drawTree (x:Number, y:Number, length:Number, angle:Number, cf:int):void { level += 1; var destx:Number = x + length * Math.cos(angle * (Math.PI/180)); var desty:Number = y + length * Math.sin(angle * (Math.PI/180)); // for the most of time, we use green, // but sometimes pink to make flowers if ((level == 10) && (Math.random () < 0.5)) cf = 0xF0007; graphics.lineStyle(1 + 5 / level, cf * level); graphics.moveTo (x, y); graphics.lineTo (destx, desty); if (level < 10) { drawTree (destx, desty, length * (1 + 3 * Math.random()) * 0.25, angle + 60 * (Math.random() - Math.random()), cf); drawTree (destx, desty, length * (1 + 3 * Math.random()) * 0.25, angle + 60 * (Math.random() - Math.random()), cf); drawTree (destx, desty, length * (1 + 3 * Math.random()) * 0.25, angle + 60 * (Math.random() - Math.random()), cf); } level -= 1; } public function FlashTest() { drawTree (stage.stageWidth/2, stage.stageHeight, 90, -90, 0xF00); } } } Random Green Tree (smaller flowers)