// forked from _wonder's 等速運動 // forked from _wonder's base package { import flash.display.Sprite; import flash.events.Event; public class FlashTest extends Sprite { private var ball:Ball; private var vx:Number = 5;//速度 private var ax:Number = 0.5;//加速度 public function FlashTest() { ball = new Ball(20); ball.x = 20; ball.y = stage.stageHeight / 2; addChild( ball ); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(e:Event):void { if( ball.x < stage.stageWidth - 80 ){ vx += ax; ball.x += vx; } } } } import flash.display.Sprite; class Ball extends Sprite { public var radius:Number; public var color:uint; public function Ball(radius:Number=40, color:uint=0Xff0000){ this.radius = radius; this.color = color; init(); } public function init():void { graphics.beginFill(color); graphics.drawCircle(0, 0, radius); graphics.endFill(); } } 加速する運動