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Tree - ContextFreeArtAS3

somebody please optimize this code!
source code: http://github.com/mash/ContextFreeArt-AS3
This software is a port of ContextFree.js to Actionscript3.
Context Free Art is http://www.contextfreeart.org/index.html
ContextFree.js is http://code.google.com/p/contextfree/
some hints about implementation for improvement
ContextFree is a combination of resized primitive shapes:
Circle, Square, Triangle
in this implementation, every primitive shapes are
"children" of "ContextFreeArt",
which makes it slow to "addChild" and render
after there's already plenty of children.
I thought it would be faster if we draw each primitive when needed,
but bitmaps quality drops when resized
誰か最適化してちょうだい!
ContextFreeはprimitiveな円と四角と三角形の組み合わせです
今の実装では、ContextFreeにどんどんaddChildしていくので
大量にaddChildした後にだんだんパフォーマンスが落ちていきます..
必要な時にbitmapdata.drawしていけばよいのでしょうが
リサイズ時に画質劣化が激しいので厳しいのでは,,(今ココ

mash mash

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maybe use alpha threshold on resized bitmaps to make them crisper?

  • by makc3d
  • at 2010/03/10 17:07:09

I'm sorry I don't understand, what's alpha threshold?

  • by mash
  • at 2010/03/13 16:01:07

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nitoyon nitoyon :

ContextFree のコードを AS3 でパース&描画。

matacat matacat :

育毛促進!

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