BitmapDataをDrawTrianglesでタイル状に貼る UVTは0~1.0っていう決まりじゃなかったんだ。。 Kay forked:0favorite:3lines:40license : MIT License modified : 2011-02-28 00:24:09 Embed Tweet package { import flash.display.Sprite; import flash.display.BitmapData; import flash.display.Loader; import flash.net.URLLoader; import flash.net.URLRequest; import flash.system.LoaderContext; import flash.events.Event; public class TestUVT extends Sprite { public var bmd:BitmapData; public var loader:Loader = new Loader(); public function TestUVT():void { var url:String = "http://assets.wonderfl.net/images/related_images/1/15/151d/151d5751ce2b8ed4033d8128996a6ba4d8388fcam"; var urlReq:URLRequest = new URLRequest(url); loader.contentLoaderInfo.addEventListener(Event.COMPLETE , complete); loader.load(new URLRequest(url), new LoaderContext(true)); } public function complete(e:Event):void { bmd = new BitmapData(100,100); bmd.draw(loader); // drawRectでタイル状に塗る graphics.beginBitmapFill(bmd); graphics.drawRect(0,0,200,200); graphics.endFill(); // drawTriangleでタイル状に塗る(UVT無し) var verts:Vector.<Number> = new Vector.<Number>(); var indices:Vector.<int> = new Vector.<int>(); verts.push(200,0, 400,0, 200,200, 400,200); indices.push(0,1,2); graphics.beginBitmapFill(bmd); graphics.drawTriangles(verts,indices,null); graphics.endFill(); // drawTrianglesでタイル状に塗る(UVT有り) var uvts:Vector.<Number> = new Vector.<Number>(); indices = new Vector.<int>(); indices.push(3,2,1); uvts.push(0,0, 4,0, 0,4, 4,4); //4!! graphics.beginBitmapFill(bmd); graphics.drawTriangles(verts,indices,uvts); graphics.endFill(); } } } Code Fullscreen Preview Fullscreen geko djankey matacat url URLRequest Loader LoaderContext Event.COMPLETE load addEventListener Vector push Event String int Number