package{ import flash.display.*; public class BaneBane extends Sprite{ private var n:uint = 1000; private var springConst:Number = 0.3; private var damp:Number = 0.8; function BaneBane(){ for(var i:uint=0; i<n; i++){ var myX:Number = Math.random() * stage.stageWidth; var myY:Number = Math.random() * stage.stageHeight; var ball:Ball = new Ball(springConst,damp,myX,myY) stage.addChild(ball); } } } } import flash.display.*; import flash.events.*; class Ball extends Sprite{ private var _sp:Number; private var _damp:Number; private var _myX:Number; private var _myY:Number; private var _tagX:Number; private var _tagY:Number; private var _xVal:Number; private var _yVal:Number; function Ball(s:Number,d:Number,tx:Number,ty:Number){ _sp = s; _damp = d; this.x = _myX = _tagX = tx; this.y = _myY = _tagY = ty; _xVal = _yVal = 0; this.graphics.beginFill(0x00CCFF,1); this.graphics.drawCircle(0,0,.5); this.graphics.endFill(); this.addEventListener(Event.ENTER_FRAME,onLoop,false,0,true); } private function onLoop(eventObj:Event):void { var xx:Number = _tagX - stage.mouseX; var yy:Number = _tagY - stage.mouseY; var DIST:Number = Math.sqrt( xx * xx + yy * yy ); if(DIST < 100){ var ANGLE:Number = Math.atan2( yy, xx ); var LENG:Number = (50/ (150 * 150)) * (DIST - 150) * (DIST - 150); _myX = _tagX + LENG * Math.cos(ANGLE); _myY = _tagY + LENG * Math.sin(ANGLE); this.scaleX = this.scaleY = LENG / 50 * 10 + 1; }else { this.scaleX = this.scaleY = 1; _myX = _tagX; _myY = _tagY; } _xVal = valElastic(this.x,_myX,_xVal); _yVal = valElastic(this.y,_myY,_yVal); this.x += _xVal; this.y += _yVal; } private function valElastic(orig:Number,dist:Number,elas:Number):Number { elas += -_sp * (orig - dist); return elas *= _damp; } } バネる