Forked from: uwi's forked from: Slicer implements GlowLine diff:1 forked from: forked from: Slicer implements GlowLine makishima forked:0favorite:0lines:262license : MIT License modified : 2009-12-21 14:53:54 Embed Tweet // forked from uwi's forked from: Slicer implements GlowLine // forked from miyaoka's Slicer implements GlowLine // 小さい面積のは対象にしないようにしたりBetweenAS3いれたりして高速化 /* * GlowLine from * http://wonderfl.kayac.com/code/704630050881c4429dca8c7f27296b6e2fa3fa4f * * マウス押しっぱなしで切りまくるようにした */ // forked from a24's Line slicer(割れるよ) // forked from a24's Line slicer // 切った後、割れるようにした package { import flash.display.Sprite; import flash.display.DisplayObject; import flash.geom.Point; import flash.events.MouseEvent; import flash.text.TextField; import flash.text.TextFormat; import flash.text.TextFormatAlign; import flash.text.TextFieldAutoSize; import flash.events.Event; import net.hires.debug.Stats; [ SWF( width = "465" , height = "465" , backgroundColor = "0x000000" , frameRate = "60" ) ] public class Slicer2 extends Sprite { private var _container:Sprite = new Sprite(); private var isPress:Boolean; private var counterTfd:TextField = new TextField; public function Slicer2() { graphics.beginFill(0); graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight); // Wonderfl.capture_delay( 5 ); var _pointArray:Array = [ new Point( 0 , 0 ), new Point( 265 , 0 ), new Point( 265 , 265 ), new Point( 0 , 265 ) ]; addChild( _container ); //text var tft:TextFormat = new TextFormat(); tft.align = TextFormatAlign.RIGHT; tft.bold = true; tft.font = "Verdana"; tft.color = 0xFFFFFF; tft.letterSpacing = 5; tft.size = 48; counterTfd.defaultTextFormat = tft; counterTfd.autoSize = TextFieldAutoSize.RIGHT; counterTfd.mouseEnabled = false; counterTfd.x = stage.stageWidth -20; counterTfd.y = stage.stageHeight - 60; addChild(counterTfd); //stats addChild(new Stats()); //evts stage.addEventListener( MouseEvent.MOUSE_DOWN, function ():void { isPress = true; while (_container.numChildren) _container.removeChildAt(0); var _sliceObj:LineSliceObject = new LineSliceObject( stage , _pointArray , (Math.random() * 0x99 + 0x66) << 16 | (Math.random() * 0x99 + 0x66) << 8 | (Math.random() * 0x99 + 0x66) ); _sliceObj.x = _sliceObj.y = 100; _container.addChild( _sliceObj ); }); stage.addEventListener( MouseEvent.MOUSE_UP, function ():void { isPress = false; }); addEventListener(Event.ENTER_FRAME, function ():void { if (!isPress) return; var t1:Number = Math.random() * Math.PI * 2; var t2:Number = t1 + Math.random() * (Math.PI * 2 / 3) + Math.PI * 1 / 3; var Pt1:Point = Point.polar(300, t1).add(new Point(stage.stageWidth/2, stage.stageHeight / 2)); var Pt2:Point = Point.polar(300, t2).add(new Point(stage.stageWidth/2, stage.stageHeight / 2)); var gl:GlowLine = new GlowLine(Pt1, Pt2); gl.addEventListener("completeLine", function ():void { var lsos:Array = []; for (var i:int = 0; i < _container.numChildren; i++) { var child:DisplayObject = _container.getChildAt(i); if(child is LineSliceObject && LineSliceObject(child)._area >= 30){ lsos.push(child); } } for each(var lso:LineSliceObject in lsos){ lso.slice(Pt1, Pt2); } removeChild(gl); counterTfd.text = _container.numChildren.toString(); gl = null; }); addChild(gl); }); } } } import flash.display.DisplayObject; import flash.display.Sprite; import flash.display.Shape import flash.events.Event; import flash.display.Stage; import flash.geom.Point; import flash.geom.Rectangle; import flash.events.MouseEvent; import flash.filters.DropShadowFilter import flash.filters.GlowFilter; import flash.display.Graphics; import org.libspark.betweenas3.BetweenAS3; import org.libspark.betweenas3.easing.*; class GlowLine extends Shape { // private var linearr:Array = []; private var dotarr:Array = []; public var startPt:Point; public var endPt:Point; public var t:Number = 0; public function GlowLine(startPt:Point, endPt:Point) { this.startPt = startPt; this.endPt = endPt; //filters filters = [ new GlowFilter(0xffffff, 1, 16, 8, 1, 3, true, false), new GlowFilter(0xffff00, 1, 8, 8, 1, 3, false, false), new DropShadowFilter(0, 90, 0xcc3300, 1, 64, 64, 5, 3, false, false, false) ]; //evts addEventListener(Event.ENTER_FRAME, addPtHandler); addEventListener(Event.ENTER_FRAME, drawLineHandler); //twn BetweenAS3.tween(this, {t: 1.0}, null, Math.random() * 0.2 + 0.1, Cubic.easeIn ).play(); } private function addPtHandler(e:Event):void { dotarr.push({ x : startPt.x + (endPt.x - startPt.x) * t, y : startPt.y + (endPt.y - startPt.y) * t }); if(t == 1) removeEventListener(Event.ENTER_FRAME, addPtHandler); } private function drawLineHandler(e:Event):void { if (t == 1 ) { dotarr.splice(0, 1); if (dotarr.length < 5) { removeEventListener(Event.ENTER_FRAME, drawLineHandler); dispatchEvent(new Event("completeLine")); return; } } var _g:Graphics = graphics; _g.clear(); _g.lineStyle(0, 0xff0000, 100, true, "none", "round", "round", 1); // var _prevPoint:Point = null; var _dotLength:int = dotarr.length; for (var i:int = 1; i < _dotLength; ++i) { var _prevObj:Object = dotarr[i - 1]; var _currentObj:Object = dotarr[i]; _g.lineStyle(i / 1.5 * 2 , 0xffffff, 1, true, "none", "round", "round", 1); // var _point:Point = new Point(_prevObj.x + (_currentObj.x - _prevObj.x) / 2, _prevObj.y + (_currentObj.y - _prevObj.y) / 2); //if (_prevPoint) { //_g.moveTo(_prevPoint.x,_prevPoint.y); //_g.curveTo(_prevObj.x,_prevObj.y,_point.x,_point.y); //} else { _g.moveTo(_prevObj.x,_prevObj.y); _g.lineTo(_currentObj.x,_currentObj.y); // _g.lineTo(_point.x,_point.y); //} // _prevPoint = _point; } if (_currentObj) { _g.lineTo(_currentObj.x, _currentObj.y); } } } class LineSliceObject extends Sprite { private var _stage:Stage; private var _pointArray:Array; private var _color:uint; private var _point1:Point; private var _point2:Point; private var _length:int; public var _area:Number; public function LineSliceObject( _stage:Stage , _pointArray:Array , _color:uint ) { this._stage = _stage; this._pointArray = _pointArray; this._color = _color; // this._area = areaFast(_pointArray); drawRectFromPoint( this , _pointArray , _color ); this._area = areaFast(this); } /* * ------------------------------------------------------------ * Graphic描画 * ------------------------------------------------------------ */ private function drawRectFromPoint( _target:* , _pointArray:Array , _color:uint ):void { _target.graphics.beginFill( _color , 1.0 ); _target.graphics.moveTo( _pointArray[ 0 ].x , _pointArray[ 0 ].y ); _length = _pointArray.length; for ( var i:int = 1; i < _length; i ++ ) { var _point:Point = _pointArray[ i ]; _target.graphics.lineTo( _point.x , _point.y ); } _target.graphics.endFill(); } private static function areaFast(_target:DisplayObject) : Number { var r:Rectangle = _target.getRect(_target); return _target.width * _target.height; } /* * ------------------------------------------------------------ * スライス * ------------------------------------------------------------ */ public function slice( _point1:Point , _point2:Point ):void { var _pt1:Point = globalToLocal( _point1 ); var _pt2:Point = globalToLocal( _point2 ); var _newPointArray:Array = [[], []]; var _numCross:int = 0; for ( var i:int = 0; i < _length ; i ++ ) { var _pt3:Point = _pointArray[ i ]; var _pt4:Point = ( _pointArray[ i + 1 ] ) ? _pointArray[ i + 1 ] : _pointArray[ 0 ]; var _crossPt:Point = crossPoint( _pt1 , _pt2 , _pt3 , _pt4 ); _newPointArray[ 0 ].push( _pt3 ); if ( _crossPt ) { _newPointArray[ 0 ].push( _crossPt ); _newPointArray[ 1 ].push( _crossPt ); _newPointArray.reverse(); _numCross ++; } } if ( _numCross == 2 ) { var _newObj1:LineSliceObject = new LineSliceObject( _stage , _newPointArray[ 0 ] , _color ); var _newObj2:LineSliceObject = new LineSliceObject( _stage , _newPointArray[ 1 ] , Math.random() * 0xFFFF00 ); _newObj1.x = _newObj2.x = this.x; _newObj1.y = _newObj2.y = this.y; parent.addChild( _newObj1 ); parent.addChild( _newObj2 ); parent.removeChild( this ); var _vector:Point = _pt2.subtract( _pt1 ); var _force:int = 6 * Math.random() * 20; var _d:Number = Math.sqrt(_vector.x * _vector.x + _vector.y * _vector.y); var _fx:Number = (_vector.x >= 0 ? _vector.x : -_vector.x) / _d; var _fy:Number = (_vector.y >= 0 ? _vector.y : -_vector.y) / _d; var _fx1:Number = ( _newPointArray[0][0].x < _newPointArray[1][0].x ) ? -_fx : _fx; var _fx2:Number = ( _newPointArray[1][0].x < _newPointArray[0][0].x ) ? -_fx : _fx; var _fy1:Number = ( _newPointArray[0][0].y < _newPointArray[1][0].y ) ? -_fy : _fy; var _fy2:Number = ( _newPointArray[1][0].y < _newPointArray[0][0].y ) ? -_fy : _fy; BetweenAS3.tween( _newObj1 , { x : _newObj1.x + _fx1 * _force , y : _newObj1.y + _fy1 * _force} , null, Math.random()*4+2, Expo.easeOut ).play(); BetweenAS3.tween( _newObj2 , { x : _newObj2.x + _fx2 * _force , y : _newObj2.y + _fy2 * _force} , null, Math.random()*4+2, Expo.easeOut ).play(); } // else _stage.addEventListener( MouseEvent.MOUSE_DOWN , mouseDownHandler ); } /* * ------------------------------------------------------------ * 交点を割り出す * ------------------------------------------------------------ */ private function crossPoint( _pt1:Point , _pt2:Point , _pt3:Point , _pt4:Point ):Point { var _vector1:Point = _pt2.subtract( _pt1 ); var _vector2:Point = _pt4.subtract( _pt3 ); var c21:Number = cross(_vector2, _vector1); if ( c21 == 0.0) return null; var _s:Number = cross( _vector2 , _pt3.subtract( _pt1) ) / c21; if ( isCross( _s )) { var _t:Number = cross( _vector1, _pt1.subtract( _pt3 ) ) / cross( _vector1, _vector2 ); if(isCross(_t)){ _vector1.x *= _s; _vector1.y *= _s; return _pt1.add( _vector1 ); } } return null; } private function cross( _vector1:Point , _vector2:Point ):Number { return ( _vector1.x * _vector2.y - _vector1.y * _vector2.x ); } public static function isCross( _n:Number ):Boolean { return ( ( 0 <= _n ) && ( _n <= 1) ); } } Code Fullscreen Preview Fullscreen