// forked from makc3d's Galaxy package { import flash.filters.GlowFilter; import org.papervision3d.cameras.CameraType; import org.papervision3d.core.geom.Pixels; import org.papervision3d.core.geom.renderables.Pixel3D; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.view.layer.BitmapEffectLayer; import org.papervision3d.view.layer.ViewportLayer; import org.papervision3d.view.BasicView; [SWF (width=465, height=465, backgroundColor=0x0, frameRate=20)] public class Galaxy extends BasicView { private var pixels:Pixels; public function Galaxy() { super(0,0,true,false,CameraType.TARGET); camera.z = -150; var layer:BitmapEffectLayer = new BitmapEffectLayer (viewport, 465, 465, true, 0, "clear_pre", false, true); viewport.containerSprite.addLayer (layer); pixels = new Pixels (layer); scene.addChild (pixels); var stars:Array = []; // we can use far more pixels than particles ;) generate (stars); generate (stars); generate (stars); generate (stars); generate (stars); generate (stars); for each (var obj:Object in stars) { var p:Pixel3D = new Pixel3D(obj.c + 0x1000000 * obj.a, obj.x, obj.y, obj.z); pixels.addPixel3D (p); } startRendering(); addEventListener("enterFrame", onEnterFrame); filters = [ new GlowFilter (0x007fff, 0.5, 30, 30, 10) ]; } private function onEnterFrame(e:*):void { pixels.yaw (2); pixels.pitch (1); } private function generate (stars:Array):void { // I wrote this code back in late '90s in TurboPascal // By now, I have no idea how it works, and what those magic numbers are :) var I:Number, J:Number, K:Number, s:Number, L:Number, d:Number, R:Number, dX:Number, dY:Number, dZ:Number, c2:Number; var Rm:Number = 20, A:Number = 0.3; var clr:Array = [0x0080FF, 0x8080E4, 0xB0B0FF]; for (I = 0; I < 101; I++) { A = A + 0.03; R = A * Rm; for (J = 0; J < 5 - Math.floor(I / 20); J++) { for (K = 0; K < 5; K++) { L = clr[(R > 3 * Rm * Math.random()) ? 0 : 1]; c2 = (R > 2 * Rm * Math.random()) ? 1 : 2; if (A < 0.6) L = clr[2]; s = Math.max (2, Rm - R / 3); dX = R * Math.cos(A + K * 2 * Math.PI / 5) + 0.2 * ((100 - I) * Math.random() + I / 2); dY = R * Math.sin(A + K * 2 * Math.PI / 5) + 0.2 * ((100 - I) * Math.random() + I / 2); dZ = s * (Math.random() - Math.random()); stars.push ({ x: dX, y: dY, z: dZ, c: L, a: (255 - 120 * c2) }); } } } } } } Galaxy (Pixels)