Forked from: keim_at_Si's (((o゚ω゚o))) diff:1 forked from: (((o゚ω゚o))) gappo forked:0favorite:0lines:146license : MIT License modified : 2010-07-16 15:03:17 Embed Tweet // forked from keim_at_Si's (((o゚ω゚o))) package { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.text.*; [SWF(width="240", height="240", backgroundColor="#406080", frameRate=30)] public class main extends Sprite { static public var base:BitmapData = new BitmapData(240, 240, false); // base image static private var pixels:BitmapData = new BitmapData(240, 240, false); // displaying image static private var screen:Bitmap = new Bitmap(pixels); // displaying image static private var balls:Vector.<ball>; // meta-balls array static private var ptBallsCenter:Point = new Point(); // balls center position static private var matFace:Matrix = new Matrix(); // face matrix static private var colt:ColorTransform = new ColorTransform(32,4,1.6,1,-1280,-320,-320,0); static private var conv:ConvolutionFilter = new ConvolutionFilter(3, 3, [-2.5,-2.5,0,-2.5,0,2.5,0,2.5,2.5], 1, 128); static private var face:BitmapData; // face image public function main() { var i:int; // draw meta-ball gradation ball.pat = new BitmapData(ball.R*2,ball.R*2,false,0); var shp:Shape = new Shape(), mtx:Matrix = new Matrix(); mtx.createGradientBox(ball.R*2,ball.R*2,0,0); shp.graphics.beginGradientFill(GradientType.RADIAL, [0x808080,0x000000], [1,1], [0,255], mtx); shp.graphics.drawRect(0,0,ball.R*2,ball.R*2); shp.graphics.endFill(); base.draw(shp); base.draw(shp, null, null, BlendMode.MULTIPLY); ball.pat.applyFilter(base, ball.pat.rect, ball.pat.rect.topLeft, new BlurFilter(16, 16)); // draw face face = new BitmapData(48, 16, true, 0x00000000); var tf:TextField = new TextField(); tf.width = 48; tf.height = 16; tf.defaultTextFormat = new TextFormat('MS Gothic', 12, 0, null, null, null, null, null, 'center'); tf.text = "o゚ω゚o"; face.draw(tf); tf.width = 240; tf.textColor = 0x808080; tf.text = "Pinch this by mouse"; // create ball instance balls = new Vector.<ball>(16, true); for (i=0; i<balls.length; i++) { balls[i] = new ball(); } // set sprite/event addChild(screen); addChild(tf); stage.doubleClickEnabled = true; stage.addEventListener(Event.ENTER_FRAME, _onEnterFrame); stage.addEventListener(MouseEvent.MOUSE_DOWN, _onMouseDown); stage.addEventListener(MouseEvent.MOUSE_UP, _onMouseUp); } private function _onEnterFrame(event:Event) : void { var i:int, j:int; // execute ball.mouse.x = mouseX; ball.mouse.y = mouseY; for (i=0; i<balls.length; i++) { ball(balls[i]).gravity(); } for (i=0; i<balls.length-1; i++) for (j=i+1; j<balls.length; j++) { ball(balls[i]).interact(ball(balls[j])); } for (i=0; i<balls.length; i++) { ball(balls[i]).run(); } calcBallCenter(); // draw base.fillRect(pixels.rect,0x000000); for (i=0; i<balls.length; i++) { ball(balls[i]).draw(base); } pixels.applyFilter(base, pixels.rect, pixels.rect.topLeft, conv); base.colorTransform(pixels.rect, colt); pixels.draw(base,null,null,BlendMode.MULTIPLY); drawFace(); } private function _onMouseDown(event:MouseEvent) : void { for (var i:int=0; i<balls.length; i++) { ball(balls[i]).check_hold(event.localX, event.localY); } } private function _onMouseUp(event:MouseEvent) : void { for (var i:int=0; i<balls.length; i++) { ball(balls[i]).holding = false; } } private function calcBallCenter() : void { ptBallsCenter.x = 0; ptBallsCenter.y = 0; for (var i:int=0; i<balls.length; i++) { ptBallsCenter.offset(balls[i].pos.x, balls[i].pos.y); } var dv:Number=1/balls.length; ptBallsCenter.x *= dv; ptBallsCenter.y *= dv; } private function drawFace() : void { matFace.identity(); matFace.translate(-24, -8); matFace.rotate(Math.atan2(balls[0].pos.y-ptBallsCenter.y, balls[0].pos.x-ptBallsCenter.x)); matFace.translate(ptBallsCenter.x, ptBallsCenter.y); pixels.draw(face, matFace, null, null, null, true); } } } import flash.display.*; import flash.geom.*; class ball { static internal var pat:BitmapData; static internal var R :Number = 48; // radius static internal var K :Number = 0.025; // spring static internal var K2:Number = 0.3; // dumper static internal var D :Number = 48; // comfortable distance static internal var G :Number = 1.2; // gravity static internal var HR:Number = 32*32; // holding radius ^ 2 static internal var mouse:Point=new Point(); internal var a:Point=new Point(), v:Point=new Point(), pos:Point=new Point(), hold:Point=new Point(); internal var mat:Matrix = new Matrix(); internal var holding:Boolean = false; function ball() { reset(); } internal function reset() : void { pos.x = Math.random()*R+120; pos.y = Math.random()*R; v.x=0; v.y=0; a.x=0; a.y=0; holding = false; } internal function run() : void { if (holding) { pos.x = mouse.x + hold.x; pos.y = mouse.y + hold.y; } else { pos.x += v.x + a.x * 0.5; pos.y += v.y + a.y * 0.5; v.x += a.x - v.x * K2; v.y += a.y - v.y * K2; if (pos.y>240) { v.y=-v.y; pos.y=480-pos.y; } if (pos.x<0) { v.x=-v.x; pos.x=-pos.x; } else if (pos.x>240) { v.x=-v.x; pos.x=480-pos.x; } } mat.identity(); mat.translate(pos.x-R, pos.y-R); } internal function draw(base:BitmapData) : void { base.draw(pat, mat, null, BlendMode.ADD); } internal function gravity() : void { a.x = 0; a.y = G; } internal function interact(b:ball) : void { var dx:Number = b.pos.x - pos.x; var dy:Number = b.pos.y - pos.y; var l:Number = Math.sqrt(dx*dx+dy*dy); var f:Number = (D-l)*K/l; dx *= f; dy *= f; a.x -= dx; a.y -= dy; b.a.x += dx; b.a.y += dy; } internal function check_hold(x_:Number, y_:Number) : void { hold.x = pos.x-x_; hold.y = pos.y-y_; holding = (hold.x*hold.x+hold.y*hold.y<HR); } } Code Fullscreen Preview Fullscreen